122 lines
3.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
[RequireComponent(typeof(WorldCurver))]
public class GameSession : MonoBehaviour,IResettable
{
[SerializeField] private Player currentPlayer;
[SerializeField] private Scoreboard scoreboard;
[SerializeField] private Boolean isPlayer2;
public static GameSession Instance { get; private set; }
public WorldCurver Curver { get; private set; }
private IInputTranslator _player1InputTranslator;
private IInputTranslator _player2InputTranslator;
private bool isSessionPaused = false;
private bool isInputAlreadyRestricted = false;
private void Awake()
{
Instance = this;
Init();
Curver = GetComponent<WorldCurver>();
}
private void Start()
{
if (ApplicationUtil.platform == RuntimePlatform.Android || ApplicationUtil.platform == RuntimePlatform.IPhonePlayer)
{
//Application.targetFrameRate = 60;
}
}
private void Update()
{
_player1InputTranslator.Tick();
_player2InputTranslator.Tick();
Curver.Tick();
// curver.SinCurveX();
// Curver.SinCurveY();
//Curver.TurnWorldToLeft();
}
private void Init()
{
var player1Holder = new KeyBindingHolder();
player1Holder.Init(false);
_player1InputTranslator = new InputTranslator<KeyBinding>(player1Holder, false);
var player2Holder = new KeyBindingHolder();
player2Holder.Init(true);
_player2InputTranslator = new InputTranslator<KeyBinding>(player2Holder, true);
}
public void AddCommandTranslator(ICommandTranslator translator, bool isPlayer2)
{
if (isPlayer2)
_player2InputTranslator.AddCommandTranslator(translator);
else
_player1InputTranslator.AddCommandTranslator(translator);
}
public void PauseSession(bool isPaused)
{
Time.timeScale = isPaused ? 0 : 1;
if (!isSessionPaused && _player1InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) && _player2InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) )
{
isInputAlreadyRestricted = true;
isSessionPaused = isPaused;
return;
}
if (!_player1InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) && !_player2InputTranslator.IsTranslationResticted(InputConstants.InGameCommands))
{
isInputAlreadyRestricted = false;
}
isSessionPaused = isPaused;
if (isInputAlreadyRestricted)
{
return;
}
RestrictInputs(InputConstants.InGameCommands,isRestricted: isPaused);
}
public void RestrictInputs(List<ECommand> commands,bool isRestricted)
{
_player1InputTranslator.RestictTranslation(commands, isRestricted);
_player2InputTranslator.RestictTranslation(commands, isRestricted);
}
public void UpdateScoreboard(ScoreboardEntry entry)
{
scoreboard.AddScoreboardEntry(entry);
}
public void GoToSoloMode()
{
SceneManager.LoadScene("GameScene", LoadSceneMode.Single);
ResetToDefault();
}
public void GoToDuoMode()
{
SceneManager.LoadScene("DuoGameScene", LoadSceneMode.Single);
ResetToDefault();
}
public void GoToMainMenu()
{
SceneManager.LoadScene("MainMenu", LoadSceneMode.Single);
ResetToDefault();
}
public void ResetToDefault()
{
PauseSession(false);
currentPlayer.ResetToDefault();
}
}