17 lines
389 B
C#
17 lines
389 B
C#
using UnityEngine;
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public abstract class PoolingObject<T> : MonoBehaviour where T : PoolingObject<T>
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{
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public BasePool<T> OwningPool { protected get; set; }
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public C GetComponentFromPool<C>() where C : Component
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{
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return OwningPool.GetComponentFromPool<C>(this as T);
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}
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public void ReturnToPool()
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{
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OwningPool.ReturnToPool(this as T);
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}
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}
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