2025-01-07 16:48:41 +01:00

26 lines
526 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class RestartButton : MonoBehaviour
{
[SerializeField] public Button restartButton;
public void Start()
{
if (restartButton != null)
{
restartButton.onClick.AddListener(RestartGame);
}
else
{
Debug.LogError("RestartButton is not assigned in the inspector!");
}
}
public void RestartGame()
{
SceneManager.LoadScene("GameScene");
}
}