24 lines
478 B
C#
24 lines
478 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GroundState : MovingState
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{
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public GroundState(PlayerStateMachine playerStateMachine) : base(playerStateMachine)
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{}
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public override void OnStateEnter()
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{
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playerSM.PlayRunningAnimation(true);
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}
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public override void OnStateExit()
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{
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playerSM.PlayRunningAnimation(false);
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}
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public override void Tick()
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{
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base.Tick();
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}
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}
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