using UnityEngine; using UnityEngine.UI; public class MenuManager : MonoBehaviour { public Image menuImage; // L'image affichée dans le menu public Sprite[] menuSprites; // Tableau des 9 images de menu private int player1Skin; private int player2Skin; void Start() { player1Skin = PlayerPrefs.GetInt("SelectedSkin_Player1", 0); player2Skin = PlayerPrefs.GetInt("SelectedSkin_Player2", 0); UpdateMenuImage(); } void UpdateMenuImage() { int imageIndex = GetMenuImageIndex(player1Skin, player2Skin); if (imageIndex >= 0 && imageIndex < menuSprites.Length) { menuImage.sprite = menuSprites[imageIndex]; } } int GetMenuImageIndex(int skin1, int skin2) { return skin1 * 3 + skin2; // Adapter selon ton nombre de skins } }