using UnityEngine; using System.Collections; public class laserScript : MonoBehaviour { public Transform startPoint; public Transform endPoint; LineRenderer laserLine; // Use this for initialization void Start () { laserLine = GetComponentInChildren (); laserLine.startWidth = .2f; laserLine.endWidth = .2f; } // Update is called once per frame void Update () { laserLine.SetPosition (0, startPoint.position); laserLine.SetPosition (1, endPoint.position); } }