using UnityEngine; public class ChunkPool : BasePool { [SerializeField] private ChunkSpawner spawner; protected override Chunk CreateAction() { Chunk chunk = base.CreateAction(); chunk.Init(spawner); chunk.transform.position = new Vector3(0,0,0); return chunk; } protected override void ReturnAction(Chunk chunk) { base.ReturnAction(chunk); chunk.ResetToDefault(); chunk.Coins.Clear(); foreach (var obstacle in chunk.Obstacles) { obstacle.ResetToDefault(); } chunk.Obstacles.Clear(); } }