using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AiInput : IPlayerInput { public bool IsShooting() { throw new NotImplementedException(); } public EInputDirection? ScanDirection() { throw new NotImplementedException(); } //public bool ActivateAbility() //{ // throw new System.NotImplementedException(); //} //public EInputDirection? ScanDirection() //{ // throw new System.NotImplementedException(); //} }