using System.Collections; using System.Collections.Generic; using UnityEngine; public class PausedState : GameSessionState { public PausedState(GameSessionStateMachine gameSessionStateMachine) : base(gameSessionStateMachine) { } public override void OnStateEnter() { //gameSessionSM.ShowPauseMenuPopUp(true); gameSessionSM.PauseSession(true); } public override void OnStateExit() { // gameSessionSM.ShowPauseMenuPopUp(false); gameSessionSM.PauseSession(false); } public override void Tick() { } }