using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameOverState : GameSessionState { public GameOverState(GameSessionStateMachine gameSessionStateMachine) : base(gameSessionStateMachine) { } public override void OnStateEnter() { gameSessionSM.ShowGameOverPopUp(true); } public override void OnStateExit() { gameSessionSM.ShowGameOverPopUp(false); } public override void Tick() { } }