using System.Collections; using UnityEngine; [CreateAssetMenu(fileName = "PlayerData", menuName = "Player", order = 1)] public class PlayerData : ScriptableObject { [field: SerializeField] public int InvincibilityTime { get; private set; } [field: SerializeField] public float JumpHeight { get; private set; } [field: SerializeField] public float LaneSwitchSpeed { get; private set; } [field: SerializeField] public float Speed { get; private set; } }