using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(BoxCollider))] public class Obstacle : PoolingObject, IObstacle,IDamageDealer,IResettable { [field: SerializeField] public bool IsOnAllLanes { get; private set; } public BoxCollider Collider { get; private set; } //public BasePool OwningPool { private get; set; } private void Awake() { Collider = GetComponent(); } public void ResetToDefault() { transform.localPosition = Vector3.zero; transform.position = Vector3.zero; transform.rotation = Quaternion.identity; gameObject.transform.SetParent(OwningPool.transform); ReturnToPool(); } public void Impact() { ResetToDefault(); } public void DealDamage(IDamageable target, int amount) { target.TakeDamage(amount); } //public void ReturnToPool() //{ // OwningPool.ReturnToPool(this); //} }