using System.Collections; using UnityEngine; using UnityEngine.UI; public class PausedView : BaseView { [SerializeField] private Button resumeButton; [SerializeField] private Button restartButton; [SerializeField] private Button scoreboardButton; [SerializeField] private Button mainMenuButton; public override void Init() { resumeButton.onClick.AddListener(() => { GameSession.Instance.PauseSession(false); Show(false); }); scoreboardButton.onClick.AddListener(() => { Show(false); ViewManager.Instance.Show(true); }); //mainMenuButton.onClick.AddListener(() => //{ //}); restartButton.onClick.AddListener(() => { GameSession.Instance.RestartSession(); }); base.Init(); } }