using System.Collections; using UnityEngine; using UnityEngine.UI; public class HeartImage : MonoBehaviour { public Image image { get; private set; } [SerializeField] private Sprite heartSprite; [SerializeField] private Sprite emptyHeartSprite; private void Awake() { image = GetComponent(); SetFullHeartSprite(); } public void SetFullHeartSprite() { if (image != null) { image.sprite = heartSprite; } } public void SetEmptyHeartSprite() { if (image != null) { image.sprite = emptyHeartSprite; } } }