using UnityEngine; public class TurningChunk : Chunk { [SerializeField] private bool isClockwise; public bool IsClockwise { get { return isClockwise; } private set { isClockwise = value; } } public override void Init(ChunkSpawner spawner) { base.Init(spawner); } public override void ChangeDirectionBasedOnPreviousChunk(Chunk previousChunk) { } }