#if UNITY_EDITOR using UnityEditor; using UnityEngine; public static class PoolPrefabCreator { private const string POOL_PREFAB_PATH = "Assets/Prefabs/Pools/"; //[MenuItem("Tools/Prefab/CreatePoolPrefabFromSelected")] //private static void CreatePoolPrefab() //{ //TODO: Make tool or inspector GUI to make pool out of IPoolable //} } #endif