using System.Collections; using UnityEngine; public class TurningChunk : Chunk { [SerializeField] private bool isClockwise; public bool IsClockwise { get { return isClockwise; } private set { isClockwise = value; } } public override void Init(ChunkSpawner spawner) { base.Init(spawner); Direction = EDirection.WEST; } public override void ChangeDirectionBasedOnPreviousChunk(Chunk previousChunk) { if (!isClockwise) { switch (previousChunk.Direction) { case EDirection.NORTH: Direction = EDirection.WEST; break; case EDirection.SOUTH: Direction = EDirection.EAST; break; case EDirection.WEST: Direction = EDirection.SOUTH; break; case EDirection.EAST: Direction = EDirection.NORTH; break; } } else { switch (previousChunk.Direction) { case EDirection.NORTH: Direction = EDirection.EAST; break; case EDirection.SOUTH: Direction = EDirection.WEST; break; case EDirection.WEST: Direction = EDirection.NORTH; break; case EDirection.EAST: Direction = EDirection.SOUTH; break; } } } }