using System.Collections; using UnityEngine; public static class CharacterControllerExtentions //: MonoBehaviour { //public static void ChangeWeightOverTime(this CharacterController controller) //{ //} //public static void ChangeColliderHeight(float newHeight) //{ // CharacterController.height = newHeight; //} //public static void ChangeColliderCenter(Vector3 newCenter) //{ // CharacterController.center = newCenter; //} //public static void ResetToDefault() //{ // CharacterController.height = defaultHeight; // CharacterController.center = defaultCenter; //} }