using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class ScoreboardEntry { [SerializeField] private float score; [SerializeField] private string name; public float Score { get { return score; } private set { score = value; } } public string Name { get { return name; } private set { name = value; } } public ScoreboardEntry(string name,float score) { this.name = name; this.score = score; } }