#if UNITY_EDITOR using UnityEditor; using UnityEngine; public static class PoolPrefabCreator { private const string POOL_PREFAB_PATH = "Assets/Prefabs/Pools/"; [MenuItem("Tools/Prefab/CreatePoolPrefabFromSelected")] private static void CreatePoolPrefab() { //TODO: Make tool or inspector GUI to make pool out of IPoolable //IPoolable poolable = Selection.activeGameObject.GetComponent(); //poolable. } } #endif