using System.Collections; using TMPro; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(RectTransform))] public class PlayerHUDView : BaseView { [SerializeField] private TMP_Text scoreText; public override void Init() { base.Init(); transform.position = Vector3.zero; RectTransform rectTransform = GetComponent(); rectTransform.localPosition = Vector3.zero; } public void UpdateScore(string score) { scoreText.text = $"Score: {score} "; } }