using System.Collections; using UnityEngine; namespace Assets.Scripts.GameSession { public class Fog : ImageFilter { [SerializeField] private Color _nearColor; [SerializeField] private Color _farColor; [SerializeField] private float _nearValue; [SerializeField] private float _farValue; [SerializeField] private float _density; protected override void Init() { } protected override void Tick() { mat.SetColor("_NearColor", _nearColor); mat.SetColor("_FarColor", _farColor); mat.SetFloat("_NearValue", _nearValue); mat.SetFloat("_FarValue", _farValue); mat.SetFloat("_Density", _density); } } }