using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowingCamera : MonoBehaviour { [SerializeField] private Transform target; [SerializeField] private Vector3 defaultDistance = new Vector3(0f,3f,-1f); [SerializeField] private float distanceDamp = 0.3f; private Transform camTransform; private Vector3 velocity = Vector3.one; private void Awake() { camTransform = transform; } private void LateUpdate() { SmoothFollow(); } void SmoothFollow() { Vector3 toPos = target.position + (target.rotation * defaultDistance); Vector3 curPos = Vector3.SmoothDamp(camTransform.position, toPos, ref velocity, distanceDamp); camTransform.position = curPos; camTransform.LookAt(target, target.up); } }