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18 Commits

Author SHA1 Message Date
0dbe96c0c3 Merge 2025-01-16 12:21:46 +01:00
f949377c46 Merge branch 'dev' of https://git.lagaudiere.uk/ElPoyo/AwesomeRunner- into Coins 2025-01-16 12:16:23 +01:00
fa16eaa0cc Deleted useless files, added FPS counter 2025-01-16 11:33:55 +01:00
5a58064e4d Fixed a lot of errors:
Obosolet methods, null references
Removed dead code
Clean Code
2025-01-16 11:07:26 +01:00
15a847cbde Fix 1vs1 separator on top of pause menu 2025-01-16 10:06:46 +01:00
ef6ed85e52 Fixed a few errors 2025-01-16 10:01:55 +01:00
aa0cd27d87 Patch be419b5 2025-01-16 09:40:39 +01:00
f36578c429 merging dev to avoid conflicts 2025-01-16 09:27:35 +01:00
75c890766c Centralised player data into game session 2025-01-15 17:25:18 +01:00
8ca5097604 Fix winner detection 2025-01-15 17:18:38 +01:00
be419b5c78 Merge branch 'UIScoreAndSeparator' into dev
# Conflicts:
#	Assets/Scenes/SoloGameScene.unity
2025-01-15 17:06:36 +01:00
ced8078398 Added seaprator for UI 1v1 and changed score UI 2025-01-15 16:57:53 +01:00
teddy
2b8dec8ba7 Merge remote-tracking branch 'origin/dev' into dev
# Conflicts:
#	.idea/workspace.xml
2025-01-15 16:35:24 +01:00
teddy
06af055344 correction merge 2025-01-15 16:35:09 +01:00
teddy
b3a2d8b1e6 correction merge 2025-01-15 16:23:03 +01:00
teddy
3b1774515b Merge remote-tracking branch 'origin/UI' into dev
# Conflicts:
#	Assets/Scenes/DeathScreen.unity
#	Assets/Scenes/DeathScreen1VS1.unity
#	Assets/Scenes/MainMenu.unity
2025-01-15 16:19:16 +01:00
teddy
27e4584d88 UI manque score 2025-01-15 15:54:12 +01:00
fc7914f4c5 Bug Fix : Menu pause, resume qui relance en mode solo même en mode 1VS1 2025-01-15 15:01:04 +01:00
47 changed files with 18237 additions and 3371 deletions

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using System.Collections; using System;
using System.Collections;
using UnityEngine; using UnityEngine;
[CreateAssetMenu(fileName = "PlayerData", menuName = "ScriptableObjects/Player")] [CreateAssetMenu(fileName = "PlayerData", menuName = "ScriptableObjects/Player")]
public class PlayerData : ScriptableObject public sealed class PlayerData : ScriptableObject
{ {
[field: SerializeField] public int InvincibilityTime { get; private set; } // Serialize Fields
[field: SerializeField] public int InvincibilityTime { get; private set; }
[field: SerializeField] public float JumpHeight { get; private set; } [field: SerializeField] public float JumpHeight { get; private set; }
[field: SerializeField] public float LaneSwitchSpeed { get; private set; } [field: SerializeField] public float LaneSwitchSpeed { get; private set; }
[field: SerializeField] public float CurrentSpeed { get; set; }
[field: SerializeField] public float InitialSpeed { get; private set; } [field: SerializeField] public float InitialSpeed { get; private set; }
[field: SerializeField] public float CurrentSpeed { get; private set; }
[field: SerializeField] public float SpeedAcceleration { get; private set; } [field: SerializeField] public float SpeedAcceleration { get; private set; }
// Other attributes
private bool onPause = false;
private void Awake()
{
CurrentSpeed = InitialSpeed;
}
public void Reset()
{
CurrentSpeed = InitialSpeed;
}
public void Update()
{
if (!onPause)
CurrentSpeed += SpeedAcceleration / 1000;
}
public void isPaused(bool isPaused)
{
onPause = isPaused;
}
} }

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@ -1,6 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Assets.Scripts.GameSession;
using JetBrains.Annotations; using JetBrains.Annotations;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
@ -12,6 +13,7 @@ public class GameSession : MonoBehaviour,IResettable
[SerializeField] [CanBeNull] private Player player2; [SerializeField] [CanBeNull] private Player player2;
[SerializeField] private Scoreboard scoreboard; [SerializeField] private Scoreboard scoreboard;
[SerializeField] private Boolean isDuoMode; [SerializeField] private Boolean isDuoMode;
[SerializeField] private PlayerData playerData;
public static GameSession Instance { get; private set; } public static GameSession Instance { get; private set; }
public WorldCurver Curver { get; private set; } public WorldCurver Curver { get; private set; }
@ -38,6 +40,7 @@ public class GameSession : MonoBehaviour,IResettable
} }
private void Update() private void Update()
{ {
playerData.Update();
_player1InputTranslator.Tick(); _player1InputTranslator.Tick();
if (isDuoMode) if (isDuoMode)
{ {
@ -45,8 +48,8 @@ public class GameSession : MonoBehaviour,IResettable
} }
Curver.Tick(); Curver.Tick();
// curver.SinCurveX(); // curver.SinCurveX();
// Curver.SinCurveY(); // Curver.SinCurveY();
//Curver.TurnWorldToLeft(); //Curver.TurnWorldToLeft();
} }
@ -55,36 +58,28 @@ public class GameSession : MonoBehaviour,IResettable
var player1Holder = new KeyBindingHolder(); var player1Holder = new KeyBindingHolder();
player1Holder.Init(false); player1Holder.Init(false);
_player1InputTranslator = new InputTranslator<KeyBinding>(player1Holder, false); _player1InputTranslator = new InputTranslator<KeyBinding>(player1Holder, false);
var player2Holder = new KeyBindingHolder();
player2Holder.Init(true);
_player2InputTranslator = new InputTranslator<KeyBinding>(player2Holder, true);
if (isDuoMode) playerData.Reset();
{
var player2Holder = new KeyBindingHolder();
player2Holder.Init(true);
_player2InputTranslator = new InputTranslator<KeyBinding>(player2Holder, true);
}
} }
public void AddCommandTranslator(ICommandTranslator translator, bool isPlayer2) public void AddCommandTranslator(ICommandTranslator translator, bool isPlayer2)
{ {
if (isPlayer2) if (isPlayer2)
{ {
_player2InputTranslator.AddCommandTranslator(translator); _player2InputTranslator.AddCommandTranslator(translator);
}else }else
{ {
_player1InputTranslator.AddCommandTranslator(translator); _player1InputTranslator.AddCommandTranslator(translator);
} }
} }
public void PauseSession(bool isPaused) public void PauseSession(bool isPaused)
{ {
if (isPaused) playerData.isPaused(isPaused);
_speedAtPause = player1.playerData.CurrentSpeed;
else
{
player1.playerData.CurrentSpeed = _speedAtPause;
}
Time.timeScale = isPaused ? 0 : 1; Time.timeScale = isPaused ? 0 : 1;
if (!_isSessionPaused && _player1InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) && _player2InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) ) if (!_isSessionPaused && _player1InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) && _player2InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) )
{ {
@ -162,26 +157,28 @@ public class GameSession : MonoBehaviour,IResettable
SceneManager.LoadScene("DeathScreen1VS1"); SceneManager.LoadScene("DeathScreen1VS1");
} }
public void GoToSoloMode() public void PausePlayAgain()
{ {
SceneManager.LoadScene("SoloGameScene", LoadSceneMode.Single); if (isDuoMode)
{
GoToScene.GoToDuoMode();
}
else
{
GoToScene.GoToSoloMode();
}
ResetToDefault(); ResetToDefault();
} }
public void PauseBackToMainMenu()
public void GoToDuoMode()
{ {
SceneManager.LoadScene("DuoGameScene", LoadSceneMode.Single); GoToScene.GoToMainMenu();
ResetToDefault();
}
public void GoToMainMenu()
{
SceneManager.LoadScene("MainMenu", LoadSceneMode.Single);
ResetToDefault(); ResetToDefault();
} }
public void ResetToDefault() public void ResetToDefault()
{ {
PauseSession(false); PauseSession(false);
playerData.Reset();
if(player1 !=null) if(player1 !=null)
player1.ResetToDefault(); player1.ResetToDefault();
if (isDuoMode && player2 != null) if (isDuoMode && player2 != null)
@ -189,4 +186,9 @@ public class GameSession : MonoBehaviour,IResettable
player2.ResetToDefault(); player2.ResetToDefault();
} }
} }
public PlayerData GetPlayerData()
{
return this.playerData;
}
} }

View File

@ -5,26 +5,26 @@ namespace Assets.Scripts.GameSession
{ {
public class GoToScene : MonoBehaviour public class GoToScene : MonoBehaviour
{ {
public void GoToSoloMode() public static void GoToSoloMode()
{ {
SceneManager.LoadScene("SoloGameScene", LoadSceneMode.Single); SceneManager.LoadScene("SoloGameScene", LoadSceneMode.Single);
} }
public void GoToDuoMode() public static void GoToDuoMode()
{ {
SceneManager.LoadScene("DuoGameScene", LoadSceneMode.Single); SceneManager.LoadScene("DuoGameScene", LoadSceneMode.Single);
} }
public void GoToMainMenu() public static void GoToMainMenu()
{ {
SceneManager.LoadScene("MainMenu", LoadSceneMode.Single); SceneManager.LoadScene("MainMenu", LoadSceneMode.Single);
} }
public void GoToDeathScreenSolo() public static void GoToDeathScreenSolo()
{ {
SceneManager.LoadScene("", LoadSceneMode.Single); SceneManager.LoadScene("DeathScreen", LoadSceneMode.Single);
} }
public void GoToDeathScreen1VS1() public static void GoToDeathScreen1VS1()
{ {
SceneManager.LoadScene("", LoadSceneMode.Single); SceneManager.LoadScene("DeathScreen1VS1", LoadSceneMode.Single);
} }
} }
} }

View File

@ -1,33 +1,36 @@
using System.Collections; using Pools;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(BoxCollider))] namespace Obstacles
public class Obstacle : PoolingObject<Obstacle>, IObstacle,IDamageDealer,IResettable
{ {
[field: SerializeField] public bool IsOnAllLanes { get; private set; } [RequireComponent(typeof(BoxCollider))]
[field: SerializeField] public bool IsInevitable { get; private set; } public class Obstacle : PoolingObject<Obstacle>, IObstacle,IDamageDealer,IResettable
public BoxCollider Collider { get; private set; } {
[field: SerializeField] public bool IsOnAllLanes { get; private set; }
[field: SerializeField] public bool IsInevitable { get; private set; }
public BoxCollider Collider { get; private set; }
private void Awake() private void Awake()
{ {
Collider = GetComponent<BoxCollider>(); Collider = GetComponent<BoxCollider>();
} OwningPool = FindFirstObjectByType<ObstaclePool>();
public void ResetToDefault() }
{ public void ResetToDefault()
transform.localPosition = Vector3.zero; {
transform.position = Vector3.zero; transform.localPosition = Vector3.zero;
transform.rotation = Quaternion.identity; transform.position = Vector3.zero;
gameObject.transform.SetParent(OwningPool.transform); transform.rotation = Quaternion.identity;
ReturnToPool(); gameObject.transform.SetParent(OwningPool.transform);
} ReturnToPool();
public void Impact() }
{ public void Impact()
ResetToDefault(); {
} ResetToDefault();
}
public void DealDamage(IDamageable target, int amount) public void DealDamage(IDamageable target, int amount)
{ {
target.TakeDamage(amount); target.TakeDamage(amount);
}
} }
} }

View File

@ -34,11 +34,10 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
#region PlayerComponents #region PlayerComponents
[SerializeField] internal PlayerData playerData; public PlayerData playerData;
public IDamageable PlayerHealth { get; private set; } public IDamageable PlayerHealth { get; private set; }
public Statistics PlayerStatictics { get; private set; } public Statistics PlayerStatictics { get; private set; }
public PlayerData PlayerData { get { return playerData; } }
#endregion #endregion
@ -48,14 +47,8 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
public LaneSystem LaneSystem public LaneSystem LaneSystem
{ {
get get => laneSystem;
{ private set => laneSystem = value;
return laneSystem;
}
private set
{
laneSystem = value;
}
} }
@ -71,11 +64,11 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
public bool IsInvincible { get; private set; } public bool IsInvincible { get; private set; }
public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject
[SerializeField] private Boolean isPlayer2; [SerializeField] private Boolean isPlayer2;
[SerializeField] private Boolean isPlaying1VS1;
public bool isDead = false; public bool isDead = false;
private void Awake() private void Awake()
{ {
playerData = GameSession.Instance.GetPlayerData();
GameSession.Instance.AddCommandTranslator(this, isPlayer2); GameSession.Instance.AddCommandTranslator(this, isPlayer2);
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
if (animator) if (animator)
@ -86,7 +79,6 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
PlayerStatictics = GetComponent<Statistics>(); PlayerStatictics = GetComponent<Statistics>();
PlayerStateMachine = new PlayerStateMachine(this); PlayerStateMachine = new PlayerStateMachine(this);
InvincibilityTime = playerData.InvincibilityTime; InvincibilityTime = playerData.InvincibilityTime;
playerData.CurrentSpeed = playerData.InitialSpeed;
} }
private void OnEnable() private void OnEnable()
@ -102,7 +94,6 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
private void Update() private void Update()
{ {
playerData.CurrentSpeed += playerData.SpeedAcceleration / 1000;
PlayerStateMachine.Tick(); PlayerStateMachine.Tick();
} }
@ -148,20 +139,6 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState); PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState);
GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score)); GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score));
GameSession.Instance.HandlePlayerDeath(this); // Informe GameSession qu'un joueur est mort GameSession.Instance.HandlePlayerDeath(this); // Informe GameSession qu'un joueur est mort
// PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState);
// GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score));
// if (isPlaying1VS1)
// {
// // SceneManager.LoadScene("DeathScreen1v1");
// SceneManager.LoadScene("Death1VS1");
//
// }
// else
// {
// SceneManager.LoadScene("Death1VS1");
// }
//
} }
public IEnumerator GrantInvincibility() public IEnumerator GrantInvincibility()
@ -184,7 +161,6 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
LaneSystem.ResetToDefault(); LaneSystem.ResetToDefault();
Physics.SyncTransforms(); Physics.SyncTransforms();
ReloadAnimator(); ReloadAnimator();
playerData.CurrentSpeed = playerData.InitialSpeed;
} }
public void TranslateCommand(ECommand command, PressedState state) public void TranslateCommand(ECommand command, PressedState state)

View File

@ -1,39 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class PlayerAnimator public class PlayerAnimator
{ {
private Animator animator; private readonly Animator _animator;
private int runningHash = Animator.StringToHash("Run"); private readonly int _runningHash = Animator.StringToHash("Run");
private int deadHash = Animator.StringToHash("Dead"); private readonly int _deadHash = Animator.StringToHash("Dead");
private int jumpHash = Animator.StringToHash("Jump"); private readonly int _jumpHash = Animator.StringToHash("Jump");
private int slideHash = Animator.StringToHash("Slide"); private readonly int _slideHash = Animator.StringToHash("Slide");
private int idleHash = Animator.StringToHash("Idle"); private readonly int _idleHash = Animator.StringToHash("Idle");
public PlayerAnimator(Animator animator) public PlayerAnimator(Animator animator)
{ {
if (animator) if (animator)
this.animator = animator; this._animator = animator;
} }
public void SetRunState(bool isRunning) public void SetRunState(bool isRunning)
{ {
animator?.SetBool(runningHash, isRunning); _animator?.SetBool(_runningHash, isRunning);
} }
public void SetJumpState(bool isJumping) public void SetJumpState(bool isJumping)
{ {
animator?.SetBool(jumpHash, isJumping); _animator?.SetBool(_jumpHash, isJumping);
} }
public void SetDeadState(bool isDead) public void SetDeadState(bool isDead)
{ {
animator?.SetBool(deadHash, isDead); _animator?.SetBool(_deadHash, isDead);
} }
public void SetSlideState(bool isSliding) public void SetSlideState(bool isSliding)
{ {
animator?.SetBool(slideHash, isSliding); _animator?.SetBool(_slideHash, isSliding);
} }
public void SetIdleState(bool isIdle) public void SetIdleState(bool isIdle)
{ {
animator?.SetBool(idleHash, isIdle); if(_animator){}
_animator?.SetBool(_idleHash, isIdle);
} }
} }

View File

@ -8,7 +8,7 @@ public abstract class MovingState : PlayerState
private float speed; //SO private float speed; //SO
private float laneSwitchSpeed; //SO private float laneSwitchSpeed; //SO
protected const float gravity = -9.8f; protected const float gravity = -9.8f;
private float invincibilityTime => playerSM.PlayerData.InvincibilityTime; private float invincibilityTime => playerSM.playerData.InvincibilityTime;
public MovingState(PlayerStateMachine playerStateMachine) : base(playerStateMachine) public MovingState(PlayerStateMachine playerStateMachine) : base(playerStateMachine)
{ {
this.playerSM = playerStateMachine; this.playerSM = playerStateMachine;
@ -22,7 +22,6 @@ public abstract class MovingState : PlayerState
public override void Tick() public override void Tick()
{ {
speed = playerData.CurrentSpeed; speed = playerData.CurrentSpeed;
//HandleDirection();
playerSM.HorizontalDeltaPosition = playerSM.PlayerTransform.forward * speed * Time.deltaTime ; playerSM.HorizontalDeltaPosition = playerSM.PlayerTransform.forward * speed * Time.deltaTime ;
playerSM.HorizontalDeltaPosition += playerSM.PlayerTransform.forward * speed * Time.deltaTime; playerSM.HorizontalDeltaPosition += playerSM.PlayerTransform.forward * speed * Time.deltaTime;
playerSM.UpdateDistance(playerSM.HorizontalDeltaPosition.z); //вынести в контроллер playerSM.UpdateDistance(playerSM.HorizontalDeltaPosition.z); //вынести в контроллер
@ -38,28 +37,6 @@ public abstract class MovingState : PlayerState
playerSM.VerticalDeltaPosition += gravity * Time.deltaTime; playerSM.VerticalDeltaPosition += gravity * Time.deltaTime;
} }
//private void HandleDirection()
//{
// switch (playerSM.InputDirection)
// {
// case EInputDirection.RIGHT:
// playerSM.IncreaseTargetLane();
// break;
// case EInputDirection.LEFT:
// playerSM.DecreaseTargetLane();
// break;
// case EInputDirection.UP:
// playerSM.SetState(playerSM.PlayerJumpState);
// break;
// case EInputDirection.DOWN:
// playerSM.SetState(playerSM.PlayerSlideState);
// break;
// default:
// break;
// }
//}
public void SwitchLane() public void SwitchLane()
{ {
float sidewaysPos = playerTransform.localPosition.x; float sidewaysPos = playerTransform.localPosition.x;
@ -83,9 +60,6 @@ public abstract class MovingState : PlayerState
playerSM.HorizontalDeltaPosition += playerSM.PlayerTransform.right * diffX.x; playerSM.HorizontalDeltaPosition += playerSM.PlayerTransform.right * diffX.x;
} }
} }
} }

View File

@ -11,7 +11,7 @@ public abstract class PlayerState : State<Player>
public PlayerState(PlayerStateMachine playerStateMachine) public PlayerState(PlayerStateMachine playerStateMachine)
{ {
playerSM = playerStateMachine; playerSM = playerStateMachine;
playerData = playerStateMachine.PlayerData; playerData = playerStateMachine.playerData;
playerTransform = playerStateMachine.PlayerTransform; playerTransform = playerStateMachine.PlayerTransform;
} }
public override void Tick() public override void Tick()

View File

@ -4,14 +4,13 @@ using UnityEngine.Animations.Rigging;
public class PlayerStateMachine : StateMachine<Player> public class PlayerStateMachine : StateMachine<Player>
{ {
private Player player; private Player player;
private PlayerData playerData; public PlayerData playerData;
private Transform playerTransform; private Transform playerTransform;
public Transform PlayerTransform { get { return playerTransform; } } public Transform PlayerTransform { get { return playerTransform; } }
public PlayerData PlayerData { get { return playerData; } }
public PlayerStateMachine(Player player) public PlayerStateMachine(Player player)
{ {
this.player = player; this.player = player;
playerData = player.PlayerData; playerData = GameSession.Instance.GetPlayerData();
playerTransform = player.transform; playerTransform = player.transform;
InitStates(); InitStates();
} }

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@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
public class Statistics : MonoBehaviour,IResettable public class Statistics : MonoBehaviour,IResettable
{ {
@ -12,7 +13,7 @@ public class Statistics : MonoBehaviour,IResettable
public event Action<int> OnCoinCountChanged = delegate { }; public event Action<int> OnCoinCountChanged = delegate { };
public event Action<float> OnDistanceChanged = delegate { }; public event Action<float> OnDistanceChanged = delegate { };
public event Action<int> OnScoreCalculated = delegate { }; public event Action<int> OnScoreCalculated = delegate { };
[SerializeField] private PlayerHUDView PlayerHUD; [FormerlySerializedAs("PlayerHUD")] [SerializeField] private PlayerHUDView playerHUD;
private void Awake() private void Awake()
{ {
ResetToDefault(); ResetToDefault();
@ -43,7 +44,7 @@ public class Statistics : MonoBehaviour,IResettable
{ {
Score = Mathf.FloorToInt(coinCount * coinMultiplier + distance); Score = Mathf.FloorToInt(coinCount * coinMultiplier + distance);
OnScoreCalculated?.Invoke(Score); OnScoreCalculated?.Invoke(Score);
PlayerHUD.UpdateScore(Score.ToString()); playerHUD.UpdateScore(Score.ToString());
} }
public void ResetToDefault() public void ResetToDefault()
@ -59,7 +60,7 @@ public class Statistics : MonoBehaviour,IResettable
{ {
Score += amount; Score += amount;
OnScoreCalculated?.Invoke(Score); OnScoreCalculated?.Invoke(Score);
PlayerHUD.UpdateScore(Score.ToString()); playerHUD.UpdateScore(Score.ToString());
} }
} }

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@ -8,6 +8,8 @@
// </auto-generated> // </auto-generated>
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
using Obstacles;
namespace Pools namespace Pools
{ {

View File

@ -1,6 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Obstacles;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(BoxCollider))] [RequireComponent(typeof(BoxCollider))]

View File

@ -0,0 +1,19 @@
using System.Globalization;
using UnityEngine;
using TMPro; // Nécessaire pour TextMeshPro
public class UIManager : MonoBehaviour
{
// Références pour la distance et les pièces (mode normal)
public TextMeshProUGUI distanceText;
public TextMeshProUGUI numberCoinsText;
// Variables pour distance et pièces
private float distance = 0f;
private int coins = 0;
void Update()
{
distanceText.text = distance.ToString("F1", CultureInfo.InvariantCulture) + "M";
numberCoinsText.text = coins.ToString();
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2278264f81ffe464da1a99450675b475

View File

@ -26,12 +26,12 @@ public class PausedView : BaseView
mainMenuButton.onClick.AddListener(() => mainMenuButton.onClick.AddListener(() =>
{ {
GameSession.Instance.GoToMainMenu(); GameSession.Instance.PauseBackToMainMenu();
}); });
restartButton.onClick.AddListener(() => restartButton.onClick.AddListener(() =>
{ {
GameSession.Instance.GoToSoloMode(); GameSession.Instance.PausePlayAgain();
}); });
base.Init(); base.Init();
} }

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@ -1,140 +0,0 @@

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Linq;
using System.IO;
public class CubemapTextureBuilder : EditorWindow
{
[MenuItem("Tools/Cubemap Builder")]
public static void OpenWindow()
{
GetWindow<CubemapTextureBuilder>();
}
Texture2D[] textures = new Texture2D[6];
string[] labels = new string[] {
"Right", "Left",
"Top", "Bottom",
"Front", "Back"
};
TextureFormat[] HDRFormats = new TextureFormat[] {
TextureFormat.ASTC_HDR_10x10 ,
TextureFormat.ASTC_HDR_12x12 ,
TextureFormat.ASTC_HDR_4x4 ,
TextureFormat.ASTC_HDR_5x5 ,
TextureFormat.ASTC_HDR_6x6 ,
TextureFormat.ASTC_HDR_8x8 ,
TextureFormat.BC6H ,
TextureFormat.RGBAFloat ,
TextureFormat.RGBAHalf
};
Vector2Int[] placementRects = new Vector2Int[]
{
new Vector2Int(2, 1),
new Vector2Int(0, 1),
new Vector2Int(1, 2),
new Vector2Int(1, 0),
new Vector2Int(1, 1),
new Vector2Int(3, 1),
};
private void OnGUI()
{
for (int i = 0; i < 6; i++)
{
textures[i] = EditorGUILayout.ObjectField(labels[i], textures[i], typeof(Texture2D), false) as Texture2D;
}
if (GUILayout.Button("Build Cubemap"))
{
// Missing Texture
if (textures.Any(t => t == null))
{
EditorUtility.DisplayDialog("Cubemap Builder Error", "One or more texture is missing.", "Ok");
return;
}
// Get size
var size = textures[0].width;
// Not all of the same size or square
if (textures.Any(t => (t.width != size) || (t.height != size)))
{
EditorUtility.DisplayDialog("Cubemap Builder Error", "All the textures need to be the same size and square.", "Ok");
return;
}
var isHDR = HDRFormats.Any(f => f == textures[0].format);
var texturePaths = textures.Select(t => AssetDatabase.GetAssetPath(t)).ToArray();
// Should be ok, ask for the file path.
var path = EditorUtility.SaveFilePanel("Save Cubemap", Path.GetDirectoryName(texturePaths[0]), "Cubemap", isHDR ? "exr" : "png");
if (string.IsNullOrEmpty(path)) return;
// Save the readable flag to restore it afterwards
var readableFlags = textures.Select(t => t.isReadable).ToArray();
// Get the importer and mark the textures as readable
var importers = texturePaths.Select(p => TextureImporter.GetAtPath(p) as TextureImporter).ToArray();
foreach (var importer in importers)
{
importer.isReadable = true;
}
AssetDatabase.Refresh();
foreach (var p in texturePaths)
{
AssetDatabase.ImportAsset(p);
}
// Build the cubemap texture
var cubeTexture = new Texture2D(size * 4, size * 3, isHDR ? TextureFormat.RGBAFloat : TextureFormat.RGBA32, false);
for (int i = 0; i < 6; i++)
{
cubeTexture.SetPixels(placementRects[i].x * size, placementRects[i].y * size, size, size, textures[i].GetPixels(0));
}
cubeTexture.Apply(false);
// Save the texture to the specified path, and destroy the temporary object
var bytes = isHDR ? cubeTexture.EncodeToEXR() : cubeTexture.EncodeToPNG();
File.WriteAllBytes(path, bytes);
DestroyImmediate(cubeTexture);
// Reset the read flags, and reimport everything
for (var i = 0; i < 6; i++)
{
importers[i].isReadable = readableFlags[i];
}
path = path.Remove(0, Application.dataPath.Length - 6);
AssetDatabase.ImportAsset(path);
var cubeImporter = AssetImporter.GetAtPath(path) as TextureImporter;
cubeImporter.textureShape = TextureImporterShape.TextureCube;
cubeImporter.sRGBTexture = false;
cubeImporter.generateCubemap = TextureImporterGenerateCubemap.FullCubemap;
foreach (var p in texturePaths)
{
AssetDatabase.ImportAsset(p);
}
AssetDatabase.ImportAsset(path);
AssetDatabase.Refresh();
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: f7b00d918e7b13c4c8823278d24d708a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,3 +1,4 @@
using Assets.Scripts.GameSession;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
@ -20,6 +21,6 @@ public class RestartButton : MonoBehaviour
public void RestartGame() public void RestartGame()
{ {
SceneManager.LoadScene("GameScene"); GoToScene.GoToSoloMode();
} }
} }

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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: f3bf48d62eb8db4488ff8d833e011574 guid: 590b8a48d28b68a48b63b55d69a491ff
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable: []
externalObjects: {} externalObjects: {}

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@ -12,13 +12,13 @@ PlayerSettings:
targetDevice: 2 targetDevice: 2
useOnDemandResources: 0 useOnDemandResources: 0
accelerometerFrequency: 60 accelerometerFrequency: 60
companyName: VladimirPirozhenko companyName: ElPoyo
productName: AwesomeRunner productName: AwesomeRunner
defaultCursor: {fileID: 0} defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0} cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
m_ShowUnitySplashScreen: 1 m_ShowUnitySplashScreen: 1
m_ShowUnitySplashLogo: 1 m_ShowUnitySplashLogo: 0
m_SplashScreenOverlayOpacity: 1 m_SplashScreenOverlayOpacity: 1
m_SplashScreenAnimation: 1 m_SplashScreenAnimation: 1
m_SplashScreenLogoStyle: 1 m_SplashScreenLogoStyle: 1
@ -94,7 +94,7 @@ PlayerSettings:
bakeCollisionMeshes: 1 bakeCollisionMeshes: 1
forceSingleInstance: 0 forceSingleInstance: 0
useFlipModelSwapchain: 1 useFlipModelSwapchain: 1
resizableWindow: 0 resizableWindow: 1
useMacAppStoreValidation: 0 useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games macAppStoreCategory: public.app-category.games
gpuSkinning: 1 gpuSkinning: 1
@ -164,6 +164,7 @@ PlayerSettings:
androidMinAspectRatio: 1 androidMinAspectRatio: 1
applicationIdentifier: applicationIdentifier:
Android: com.VladimirPirozhenko.AwesomeRunner Android: com.VladimirPirozhenko.AwesomeRunner
Standalone: com.ElPoyo.AwesomeRunner
buildNumber: buildNumber:
Standalone: 0 Standalone: 0
VisionOS: 0 VisionOS: 0