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18 Commits
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0dbe96c0c3
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13
.idea/.idea.AwesomeRunner-/.idea/.gitignore
generated
vendored
Normal file
13
.idea/.idea.AwesomeRunner-/.idea/.gitignore
generated
vendored
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
# Default ignored files
|
||||||
|
/shelf/
|
||||||
|
/workspace.xml
|
||||||
|
# Rider ignored files
|
||||||
|
/projectSettingsUpdater.xml
|
||||||
|
/contentModel.xml
|
||||||
|
/.idea.AwesomeRunner-.iml
|
||||||
|
/modules.xml
|
||||||
|
# Editor-based HTTP Client requests
|
||||||
|
/httpRequests/
|
||||||
|
# Datasource local storage ignored files
|
||||||
|
/dataSources/
|
||||||
|
/dataSources.local.xml
|
4
.idea/.idea.AwesomeRunner-/.idea/encodings.xml
generated
Normal file
4
.idea/.idea.AwesomeRunner-/.idea/encodings.xml
generated
Normal file
@ -0,0 +1,4 @@
|
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|
<?xml version="1.0" encoding="UTF-8"?>
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|
<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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|
</project>
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8
.idea/.idea.AwesomeRunner-/.idea/indexLayout.xml
generated
Normal file
8
.idea/.idea.AwesomeRunner-/.idea/indexLayout.xml
generated
Normal file
@ -0,0 +1,8 @@
|
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|
<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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|
</component>
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|
</project>
|
6
.idea/.idea.AwesomeRunner-/.idea/vcs.xml
generated
Normal file
6
.idea/.idea.AwesomeRunner-/.idea/vcs.xml
generated
Normal file
@ -0,0 +1,6 @@
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|
<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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|
</component>
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</project>
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8
.idea/indexLayout.xml
generated
Normal file
8
.idea/indexLayout.xml
generated
Normal file
@ -0,0 +1,8 @@
|
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|
<?xml version="1.0" encoding="UTF-8"?>
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|
<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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|
<explicitExcludes />
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|
</component>
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|
</project>
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.idea/projectSettingsUpdater.xml
generated
Normal file
7
.idea/projectSettingsUpdater.xml
generated
Normal file
@ -0,0 +1,7 @@
|
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|
<?xml version="1.0" encoding="UTF-8"?>
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|
<project version="4">
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|
<component name="RiderProjectSettingsUpdater">
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<option name="singleClickDiffPreview" value="1" />
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|
<option name="vcsConfiguration" value="3" />
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|
</component>
|
||||||
|
</project>
|
6
.idea/vcs.xml
generated
Normal file
6
.idea/vcs.xml
generated
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
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|
<component name="VcsDirectoryMappings">
|
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|
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
70
.idea/workspace.xml
generated
Normal file
70
.idea/workspace.xml
generated
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
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|
<project version="4">
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<component name="ChangeListManager">
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|
<list default="true" id="bbce60c9-b020-43bc-ac91-3e747354e409" name="Changes" comment="">
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|
<change beforePath="$PROJECT_DIR$/Assets/Scenes/DeathScreen1VS1.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/DeathScreen1VS1.unity" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Sprites/CameraRenderTexture.renderTexture" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Sprites/CameraRenderTexture.renderTexture" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json" afterDir="false" />
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|
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
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|
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
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|
<option name="LAST_RESOLUTION" value="IGNORE" />
|
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|
</component>
|
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<component name="Git.Settings">
|
||||||
|
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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|
</component>
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<component name="HighlightingSettingsPerFile">
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|
<setting file="mock://C:/Users/teddy/OneDrive/Documents/BUT3/SAE/Assets/Scenes/DeathScreen.unity" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock://C:/Users/teddy/OneDrive/Documents/BUT3/SAE/Assets/Scenes/DeathScreen.unity" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock://C:/Users/teddy/OneDrive/Documents/BUT3/SAE/Assets/Scenes/DeathScreen1VS1.unity" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock://C:/Users/teddy/OneDrive/Documents/BUT3/SAE/Assets/Scenes/DeathScreen1VS1.unity" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock://C:/Users/teddy/OneDrive/Documents/BUT3/SAE/Assets/Scenes/DeathScreen1VS1.unity" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock://C:/Users/teddy/OneDrive/Documents/BUT3/SAE/Assets/Scenes/MainMenu.unity" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock://C:/Users/teddy/OneDrive/Documents/BUT3/SAE/Assets/Scenes/MainMenu.unity" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock://C:/Users/teddy/OneDrive/Documents/BUT3/SAE/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json" root0="FORCE_HIGHLIGHTING" />
|
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</component>
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|
<component name="ProjectColorInfo"><![CDATA[{
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|
"associatedIndex": 8
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|
}]]></component>
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<component name="ProjectId" id="2rfdTSaHd8CQV55SaQfRGNTGbwL" />
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<component name="ProjectLevelVcsManager" settingsEditedManually="true" />
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|
<component name="ProjectViewState">
|
||||||
|
<option name="hideEmptyMiddlePackages" value="true" />
|
||||||
|
<option name="showLibraryContents" value="true" />
|
||||||
|
</component>
|
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|
<component name="PropertiesComponent"><![CDATA[{
|
||||||
|
"keyToString": {
|
||||||
|
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||||
|
"git-widget-placeholder": "dev",
|
||||||
|
"node.js.detected.package.eslint": "true",
|
||||||
|
"node.js.detected.package.tslint": "true",
|
||||||
|
"node.js.selected.package.eslint": "(autodetect)",
|
||||||
|
"node.js.selected.package.tslint": "(autodetect)",
|
||||||
|
"nodejs_package_manager_path": "npm",
|
||||||
|
"vue.rearranger.settings.migration": "true"
|
||||||
|
}
|
||||||
|
}]]></component>
|
||||||
|
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
|
||||||
|
<component name="TaskManager">
|
||||||
|
<task active="true" id="Default" summary="Default task">
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|
<changelist id="bbce60c9-b020-43bc-ac91-3e747354e409" name="Changes" comment="" />
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||||||
|
<created>1736954071558</created>
|
||||||
|
<option name="number" value="Default" />
|
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|
<option name="presentableId" value="Default" />
|
||||||
|
<updated>1736954071558</updated>
|
||||||
|
<workItem from="1736954074577" duration="429000" />
|
||||||
|
</task>
|
||||||
|
<servers />
|
||||||
|
</component>
|
||||||
|
<component name="TypeScriptGeneratedFilesManager">
|
||||||
|
<option name="version" value="3" />
|
||||||
|
</component>
|
||||||
|
<component name="UnityProjectConfiguration" hasMinimizedUI="false" />
|
||||||
|
<component name="UnityProjectDiscoverer">
|
||||||
|
<option name="unityProjectFolder" value="true" />
|
||||||
|
</component>
|
||||||
|
<component name="VcsManagerConfiguration">
|
||||||
|
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
|
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|
</component>
|
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|
</project>
|
@ -9,6 +9,8 @@ Material:
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m_InvalidKeywords:
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- _METALLICGLOSSMAP
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@ -19,6 +21,7 @@ Material:
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_TexEnvs:
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@ -85,3 +88,4 @@ Material:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@ -2,20 +2,26 @@
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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Material:
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serializedVersion: 8
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: m_jammo_metal
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m_Name: m_jammo_metal
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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|
- _METALLICGLOSSMAP
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||||||
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- _NORMALMAP
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@ -55,6 +61,7 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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m_Floats:
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||||||
- _BumpScale: 1
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- _BumpScale: 1
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- _Cutoff: 0.5
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@ -75,3 +82,5 @@ Material:
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m_Colors:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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@ -2,19 +2,25 @@
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%TAG !u! tag:unity3d.com,2011:
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m_ValidKeywords:
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@ -54,19 +60,26 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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@ -8,7 +8,8 @@ public class laserScript : MonoBehaviour {
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// Use this for initialization
|
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void Start () {
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void Start () {
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}
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// Update is called once per frame
|
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|
File diff suppressed because it is too large
Load Diff
5799
Assets/Prefabs/Player2.prefab
Normal file
5799
Assets/Prefabs/Player2.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/Player2.prefab.meta
Normal file
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Assets/Prefabs/Player2.prefab.meta
Normal file
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5799
Assets/Prefabs/Player3.prefab
Normal file
5799
Assets/Prefabs/Player3.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/Player3.prefab.meta
Normal file
7
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File diff suppressed because it is too large
Load Diff
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m_Name: PlayerData
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@ -1,13 +1,39 @@
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|||||||
using System.Collections;
|
using System;
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||||||
|
using System.Collections;
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||||||
using UnityEngine;
|
using UnityEngine;
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|
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[CreateAssetMenu(fileName = "PlayerData", menuName = "ScriptableObjects/Player")]
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[CreateAssetMenu(fileName = "PlayerData", menuName = "ScriptableObjects/Player")]
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public class PlayerData : ScriptableObject
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public sealed class PlayerData : ScriptableObject
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{
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{
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[field: SerializeField] public int InvincibilityTime { get; private set; }
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// Serialize Fields
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[field: SerializeField] public int InvincibilityTime { get; private set; }
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[field: SerializeField] public float JumpHeight { get; private set; }
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[field: SerializeField] public float JumpHeight { get; private set; }
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[field: SerializeField] public float LaneSwitchSpeed { get; private set; }
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[field: SerializeField] public float LaneSwitchSpeed { get; private set; }
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[field: SerializeField] public float CurrentSpeed { get; set; }
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[field: SerializeField] public float InitialSpeed { get; private set; }
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[field: SerializeField] public float InitialSpeed { get; private set; }
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[field: SerializeField] public float CurrentSpeed { get; private set; }
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[field: SerializeField] public float SpeedAcceleration { get; private set; }
|
[field: SerializeField] public float SpeedAcceleration { get; private set; }
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// Other attributes
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|
private bool onPause = false;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
CurrentSpeed = InitialSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
CurrentSpeed = InitialSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (!onPause)
|
||||||
|
CurrentSpeed += SpeedAcceleration / 1000;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void isPaused(bool isPaused)
|
||||||
|
{
|
||||||
|
onPause = isPaused;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Assets.Scripts.GameSession;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
@ -12,6 +13,7 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
[SerializeField] [CanBeNull] private Player player2;
|
[SerializeField] [CanBeNull] private Player player2;
|
||||||
[SerializeField] private Scoreboard scoreboard;
|
[SerializeField] private Scoreboard scoreboard;
|
||||||
[SerializeField] private Boolean isDuoMode;
|
[SerializeField] private Boolean isDuoMode;
|
||||||
|
[SerializeField] private PlayerData playerData;
|
||||||
|
|
||||||
public static GameSession Instance { get; private set; }
|
public static GameSession Instance { get; private set; }
|
||||||
public WorldCurver Curver { get; private set; }
|
public WorldCurver Curver { get; private set; }
|
||||||
@ -38,6 +40,7 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
}
|
}
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
playerData.Update();
|
||||||
_player1InputTranslator.Tick();
|
_player1InputTranslator.Tick();
|
||||||
if (isDuoMode)
|
if (isDuoMode)
|
||||||
{
|
{
|
||||||
@ -45,8 +48,8 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
}
|
}
|
||||||
|
|
||||||
Curver.Tick();
|
Curver.Tick();
|
||||||
// curver.SinCurveX();
|
// curver.SinCurveX();
|
||||||
// Curver.SinCurveY();
|
// Curver.SinCurveY();
|
||||||
//Curver.TurnWorldToLeft();
|
//Curver.TurnWorldToLeft();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -55,36 +58,28 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
var player1Holder = new KeyBindingHolder();
|
var player1Holder = new KeyBindingHolder();
|
||||||
player1Holder.Init(false);
|
player1Holder.Init(false);
|
||||||
_player1InputTranslator = new InputTranslator<KeyBinding>(player1Holder, false);
|
_player1InputTranslator = new InputTranslator<KeyBinding>(player1Holder, false);
|
||||||
|
var player2Holder = new KeyBindingHolder();
|
||||||
|
player2Holder.Init(true);
|
||||||
|
_player2InputTranslator = new InputTranslator<KeyBinding>(player2Holder, true);
|
||||||
|
|
||||||
if (isDuoMode)
|
playerData.Reset();
|
||||||
{
|
|
||||||
var player2Holder = new KeyBindingHolder();
|
|
||||||
player2Holder.Init(true);
|
|
||||||
_player2InputTranslator = new InputTranslator<KeyBinding>(player2Holder, true);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddCommandTranslator(ICommandTranslator translator, bool isPlayer2)
|
public void AddCommandTranslator(ICommandTranslator translator, bool isPlayer2)
|
||||||
{
|
{
|
||||||
if (isPlayer2)
|
if (isPlayer2)
|
||||||
{
|
{
|
||||||
_player2InputTranslator.AddCommandTranslator(translator);
|
_player2InputTranslator.AddCommandTranslator(translator);
|
||||||
}else
|
}else
|
||||||
{
|
{
|
||||||
_player1InputTranslator.AddCommandTranslator(translator);
|
_player1InputTranslator.AddCommandTranslator(translator);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void PauseSession(bool isPaused)
|
public void PauseSession(bool isPaused)
|
||||||
{
|
{
|
||||||
if (isPaused)
|
playerData.isPaused(isPaused);
|
||||||
_speedAtPause = player1.playerData.CurrentSpeed;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
player1.playerData.CurrentSpeed = _speedAtPause;
|
|
||||||
}
|
|
||||||
|
|
||||||
Time.timeScale = isPaused ? 0 : 1;
|
Time.timeScale = isPaused ? 0 : 1;
|
||||||
if (!_isSessionPaused && _player1InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) && _player2InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) )
|
if (!_isSessionPaused && _player1InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) && _player2InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) )
|
||||||
{
|
{
|
||||||
@ -162,26 +157,28 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
SceneManager.LoadScene("DeathScreen1VS1");
|
SceneManager.LoadScene("DeathScreen1VS1");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GoToSoloMode()
|
public void PausePlayAgain()
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("SoloGameScene", LoadSceneMode.Single);
|
if (isDuoMode)
|
||||||
|
{
|
||||||
|
GoToScene.GoToDuoMode();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GoToScene.GoToSoloMode();
|
||||||
|
}
|
||||||
ResetToDefault();
|
ResetToDefault();
|
||||||
}
|
}
|
||||||
|
public void PauseBackToMainMenu()
|
||||||
public void GoToDuoMode()
|
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("DuoGameScene", LoadSceneMode.Single);
|
GoToScene.GoToMainMenu();
|
||||||
ResetToDefault();
|
|
||||||
}
|
|
||||||
public void GoToMainMenu()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("MainMenu", LoadSceneMode.Single);
|
|
||||||
ResetToDefault();
|
ResetToDefault();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetToDefault()
|
public void ResetToDefault()
|
||||||
{
|
{
|
||||||
PauseSession(false);
|
PauseSession(false);
|
||||||
|
playerData.Reset();
|
||||||
if(player1 !=null)
|
if(player1 !=null)
|
||||||
player1.ResetToDefault();
|
player1.ResetToDefault();
|
||||||
if (isDuoMode && player2 != null)
|
if (isDuoMode && player2 != null)
|
||||||
@ -189,4 +186,9 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
player2.ResetToDefault();
|
player2.ResetToDefault();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public PlayerData GetPlayerData()
|
||||||
|
{
|
||||||
|
return this.playerData;
|
||||||
|
}
|
||||||
}
|
}
|
@ -5,26 +5,26 @@ namespace Assets.Scripts.GameSession
|
|||||||
{
|
{
|
||||||
public class GoToScene : MonoBehaviour
|
public class GoToScene : MonoBehaviour
|
||||||
{
|
{
|
||||||
public void GoToSoloMode()
|
public static void GoToSoloMode()
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("SoloGameScene", LoadSceneMode.Single);
|
SceneManager.LoadScene("SoloGameScene", LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GoToDuoMode()
|
public static void GoToDuoMode()
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("DuoGameScene", LoadSceneMode.Single);
|
SceneManager.LoadScene("DuoGameScene", LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
public void GoToMainMenu()
|
public static void GoToMainMenu()
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("MainMenu", LoadSceneMode.Single);
|
SceneManager.LoadScene("MainMenu", LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
public void GoToDeathScreenSolo()
|
public static void GoToDeathScreenSolo()
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("", LoadSceneMode.Single);
|
SceneManager.LoadScene("DeathScreen", LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
public void GoToDeathScreen1VS1()
|
public static void GoToDeathScreen1VS1()
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("", LoadSceneMode.Single);
|
SceneManager.LoadScene("DeathScreen1VS1", LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,33 +1,36 @@
|
|||||||
using System.Collections;
|
using Pools;
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(BoxCollider))]
|
namespace Obstacles
|
||||||
public class Obstacle : PoolingObject<Obstacle>, IObstacle,IDamageDealer,IResettable
|
|
||||||
{
|
{
|
||||||
[field: SerializeField] public bool IsOnAllLanes { get; private set; }
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
[field: SerializeField] public bool IsInevitable { get; private set; }
|
public class Obstacle : PoolingObject<Obstacle>, IObstacle,IDamageDealer,IResettable
|
||||||
public BoxCollider Collider { get; private set; }
|
{
|
||||||
|
[field: SerializeField] public bool IsOnAllLanes { get; private set; }
|
||||||
|
[field: SerializeField] public bool IsInevitable { get; private set; }
|
||||||
|
public BoxCollider Collider { get; private set; }
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
Collider = GetComponent<BoxCollider>();
|
Collider = GetComponent<BoxCollider>();
|
||||||
}
|
OwningPool = FindFirstObjectByType<ObstaclePool>();
|
||||||
public void ResetToDefault()
|
}
|
||||||
{
|
public void ResetToDefault()
|
||||||
transform.localPosition = Vector3.zero;
|
{
|
||||||
transform.position = Vector3.zero;
|
transform.localPosition = Vector3.zero;
|
||||||
transform.rotation = Quaternion.identity;
|
transform.position = Vector3.zero;
|
||||||
gameObject.transform.SetParent(OwningPool.transform);
|
transform.rotation = Quaternion.identity;
|
||||||
ReturnToPool();
|
gameObject.transform.SetParent(OwningPool.transform);
|
||||||
}
|
ReturnToPool();
|
||||||
public void Impact()
|
}
|
||||||
{
|
public void Impact()
|
||||||
ResetToDefault();
|
{
|
||||||
}
|
ResetToDefault();
|
||||||
|
}
|
||||||
|
|
||||||
public void DealDamage(IDamageable target, int amount)
|
public void DealDamage(IDamageable target, int amount)
|
||||||
{
|
{
|
||||||
target.TakeDamage(amount);
|
target.TakeDamage(amount);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -34,11 +34,10 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
|
|
||||||
#region PlayerComponents
|
#region PlayerComponents
|
||||||
|
|
||||||
[SerializeField] internal PlayerData playerData;
|
public PlayerData playerData;
|
||||||
public IDamageable PlayerHealth { get; private set; }
|
public IDamageable PlayerHealth { get; private set; }
|
||||||
public Statistics PlayerStatictics { get; private set; }
|
public Statistics PlayerStatictics { get; private set; }
|
||||||
|
|
||||||
public PlayerData PlayerData { get { return playerData; } }
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
@ -48,14 +47,8 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
|
|
||||||
public LaneSystem LaneSystem
|
public LaneSystem LaneSystem
|
||||||
{
|
{
|
||||||
get
|
get => laneSystem;
|
||||||
{
|
private set => laneSystem = value;
|
||||||
return laneSystem;
|
|
||||||
}
|
|
||||||
private set
|
|
||||||
{
|
|
||||||
laneSystem = value;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -71,11 +64,11 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
public bool IsInvincible { get; private set; }
|
public bool IsInvincible { get; private set; }
|
||||||
public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject
|
public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject
|
||||||
[SerializeField] private Boolean isPlayer2;
|
[SerializeField] private Boolean isPlayer2;
|
||||||
[SerializeField] private Boolean isPlaying1VS1;
|
|
||||||
public bool isDead = false;
|
public bool isDead = false;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
playerData = GameSession.Instance.GetPlayerData();
|
||||||
GameSession.Instance.AddCommandTranslator(this, isPlayer2);
|
GameSession.Instance.AddCommandTranslator(this, isPlayer2);
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
if (animator)
|
if (animator)
|
||||||
@ -86,7 +79,6 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
PlayerStatictics = GetComponent<Statistics>();
|
PlayerStatictics = GetComponent<Statistics>();
|
||||||
PlayerStateMachine = new PlayerStateMachine(this);
|
PlayerStateMachine = new PlayerStateMachine(this);
|
||||||
InvincibilityTime = playerData.InvincibilityTime;
|
InvincibilityTime = playerData.InvincibilityTime;
|
||||||
playerData.CurrentSpeed = playerData.InitialSpeed;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
@ -102,7 +94,6 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
playerData.CurrentSpeed += playerData.SpeedAcceleration / 1000;
|
|
||||||
PlayerStateMachine.Tick();
|
PlayerStateMachine.Tick();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -148,20 +139,6 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState);
|
PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState);
|
||||||
GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score));
|
GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score));
|
||||||
GameSession.Instance.HandlePlayerDeath(this); // Informe GameSession qu'un joueur est mort
|
GameSession.Instance.HandlePlayerDeath(this); // Informe GameSession qu'un joueur est mort
|
||||||
|
|
||||||
// PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState);
|
|
||||||
// GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score));
|
|
||||||
// if (isPlaying1VS1)
|
|
||||||
// {
|
|
||||||
// // SceneManager.LoadScene("DeathScreen1v1");
|
|
||||||
// SceneManager.LoadScene("Death1VS1");
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// SceneManager.LoadScene("Death1VS1");
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator GrantInvincibility()
|
public IEnumerator GrantInvincibility()
|
||||||
@ -184,7 +161,6 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
LaneSystem.ResetToDefault();
|
LaneSystem.ResetToDefault();
|
||||||
Physics.SyncTransforms();
|
Physics.SyncTransforms();
|
||||||
ReloadAnimator();
|
ReloadAnimator();
|
||||||
playerData.CurrentSpeed = playerData.InitialSpeed;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TranslateCommand(ECommand command, PressedState state)
|
public void TranslateCommand(ECommand command, PressedState state)
|
||||||
|
@ -1,39 +1,38 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PlayerAnimator
|
public class PlayerAnimator
|
||||||
{
|
{
|
||||||
private Animator animator;
|
private readonly Animator _animator;
|
||||||
private int runningHash = Animator.StringToHash("Run");
|
private readonly int _runningHash = Animator.StringToHash("Run");
|
||||||
private int deadHash = Animator.StringToHash("Dead");
|
private readonly int _deadHash = Animator.StringToHash("Dead");
|
||||||
private int jumpHash = Animator.StringToHash("Jump");
|
private readonly int _jumpHash = Animator.StringToHash("Jump");
|
||||||
private int slideHash = Animator.StringToHash("Slide");
|
private readonly int _slideHash = Animator.StringToHash("Slide");
|
||||||
private int idleHash = Animator.StringToHash("Idle");
|
private readonly int _idleHash = Animator.StringToHash("Idle");
|
||||||
|
|
||||||
public PlayerAnimator(Animator animator)
|
public PlayerAnimator(Animator animator)
|
||||||
{
|
{
|
||||||
if (animator)
|
if (animator)
|
||||||
this.animator = animator;
|
this._animator = animator;
|
||||||
}
|
}
|
||||||
public void SetRunState(bool isRunning)
|
public void SetRunState(bool isRunning)
|
||||||
{
|
{
|
||||||
animator?.SetBool(runningHash, isRunning);
|
_animator?.SetBool(_runningHash, isRunning);
|
||||||
}
|
}
|
||||||
public void SetJumpState(bool isJumping)
|
public void SetJumpState(bool isJumping)
|
||||||
{
|
{
|
||||||
animator?.SetBool(jumpHash, isJumping);
|
_animator?.SetBool(_jumpHash, isJumping);
|
||||||
}
|
}
|
||||||
public void SetDeadState(bool isDead)
|
public void SetDeadState(bool isDead)
|
||||||
{
|
{
|
||||||
animator?.SetBool(deadHash, isDead);
|
_animator?.SetBool(_deadHash, isDead);
|
||||||
}
|
}
|
||||||
public void SetSlideState(bool isSliding)
|
public void SetSlideState(bool isSliding)
|
||||||
{
|
{
|
||||||
animator?.SetBool(slideHash, isSliding);
|
_animator?.SetBool(_slideHash, isSliding);
|
||||||
}
|
}
|
||||||
public void SetIdleState(bool isIdle)
|
public void SetIdleState(bool isIdle)
|
||||||
{
|
{
|
||||||
animator?.SetBool(idleHash, isIdle);
|
if(_animator){}
|
||||||
|
_animator?.SetBool(_idleHash, isIdle);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ public abstract class MovingState : PlayerState
|
|||||||
private float speed; //SO
|
private float speed; //SO
|
||||||
private float laneSwitchSpeed; //SO
|
private float laneSwitchSpeed; //SO
|
||||||
protected const float gravity = -9.8f;
|
protected const float gravity = -9.8f;
|
||||||
private float invincibilityTime => playerSM.PlayerData.InvincibilityTime;
|
private float invincibilityTime => playerSM.playerData.InvincibilityTime;
|
||||||
public MovingState(PlayerStateMachine playerStateMachine) : base(playerStateMachine)
|
public MovingState(PlayerStateMachine playerStateMachine) : base(playerStateMachine)
|
||||||
{
|
{
|
||||||
this.playerSM = playerStateMachine;
|
this.playerSM = playerStateMachine;
|
||||||
@ -22,7 +22,6 @@ public abstract class MovingState : PlayerState
|
|||||||
public override void Tick()
|
public override void Tick()
|
||||||
{
|
{
|
||||||
speed = playerData.CurrentSpeed;
|
speed = playerData.CurrentSpeed;
|
||||||
//HandleDirection();
|
|
||||||
playerSM.HorizontalDeltaPosition = playerSM.PlayerTransform.forward * speed * Time.deltaTime ;
|
playerSM.HorizontalDeltaPosition = playerSM.PlayerTransform.forward * speed * Time.deltaTime ;
|
||||||
playerSM.HorizontalDeltaPosition += playerSM.PlayerTransform.forward * speed * Time.deltaTime;
|
playerSM.HorizontalDeltaPosition += playerSM.PlayerTransform.forward * speed * Time.deltaTime;
|
||||||
playerSM.UpdateDistance(playerSM.HorizontalDeltaPosition.z); //вынести в контроллер
|
playerSM.UpdateDistance(playerSM.HorizontalDeltaPosition.z); //вынести в контроллер
|
||||||
@ -38,28 +37,6 @@ public abstract class MovingState : PlayerState
|
|||||||
playerSM.VerticalDeltaPosition += gravity * Time.deltaTime;
|
playerSM.VerticalDeltaPosition += gravity * Time.deltaTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//private void HandleDirection()
|
|
||||||
//{
|
|
||||||
// switch (playerSM.InputDirection)
|
|
||||||
// {
|
|
||||||
// case EInputDirection.RIGHT:
|
|
||||||
// playerSM.IncreaseTargetLane();
|
|
||||||
// break;
|
|
||||||
// case EInputDirection.LEFT:
|
|
||||||
// playerSM.DecreaseTargetLane();
|
|
||||||
// break;
|
|
||||||
// case EInputDirection.UP:
|
|
||||||
// playerSM.SetState(playerSM.PlayerJumpState);
|
|
||||||
// break;
|
|
||||||
// case EInputDirection.DOWN:
|
|
||||||
// playerSM.SetState(playerSM.PlayerSlideState);
|
|
||||||
// break;
|
|
||||||
// default:
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
public void SwitchLane()
|
public void SwitchLane()
|
||||||
{
|
{
|
||||||
float sidewaysPos = playerTransform.localPosition.x;
|
float sidewaysPos = playerTransform.localPosition.x;
|
||||||
@ -83,9 +60,6 @@ public abstract class MovingState : PlayerState
|
|||||||
playerSM.HorizontalDeltaPosition += playerSM.PlayerTransform.right * diffX.x;
|
playerSM.HorizontalDeltaPosition += playerSM.PlayerTransform.right * diffX.x;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ public abstract class PlayerState : State<Player>
|
|||||||
public PlayerState(PlayerStateMachine playerStateMachine)
|
public PlayerState(PlayerStateMachine playerStateMachine)
|
||||||
{
|
{
|
||||||
playerSM = playerStateMachine;
|
playerSM = playerStateMachine;
|
||||||
playerData = playerStateMachine.PlayerData;
|
playerData = playerStateMachine.playerData;
|
||||||
playerTransform = playerStateMachine.PlayerTransform;
|
playerTransform = playerStateMachine.PlayerTransform;
|
||||||
}
|
}
|
||||||
public override void Tick()
|
public override void Tick()
|
||||||
|
@ -4,14 +4,13 @@ using UnityEngine.Animations.Rigging;
|
|||||||
public class PlayerStateMachine : StateMachine<Player>
|
public class PlayerStateMachine : StateMachine<Player>
|
||||||
{
|
{
|
||||||
private Player player;
|
private Player player;
|
||||||
private PlayerData playerData;
|
public PlayerData playerData;
|
||||||
private Transform playerTransform;
|
private Transform playerTransform;
|
||||||
public Transform PlayerTransform { get { return playerTransform; } }
|
public Transform PlayerTransform { get { return playerTransform; } }
|
||||||
public PlayerData PlayerData { get { return playerData; } }
|
|
||||||
public PlayerStateMachine(Player player)
|
public PlayerStateMachine(Player player)
|
||||||
{
|
{
|
||||||
this.player = player;
|
this.player = player;
|
||||||
playerData = player.PlayerData;
|
playerData = GameSession.Instance.GetPlayerData();
|
||||||
playerTransform = player.transform;
|
playerTransform = player.transform;
|
||||||
InitStates();
|
InitStates();
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,7 @@ using System;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
public class Statistics : MonoBehaviour,IResettable
|
public class Statistics : MonoBehaviour,IResettable
|
||||||
{
|
{
|
||||||
@ -12,7 +13,7 @@ public class Statistics : MonoBehaviour,IResettable
|
|||||||
public event Action<int> OnCoinCountChanged = delegate { };
|
public event Action<int> OnCoinCountChanged = delegate { };
|
||||||
public event Action<float> OnDistanceChanged = delegate { };
|
public event Action<float> OnDistanceChanged = delegate { };
|
||||||
public event Action<int> OnScoreCalculated = delegate { };
|
public event Action<int> OnScoreCalculated = delegate { };
|
||||||
[SerializeField] private PlayerHUDView PlayerHUD;
|
[FormerlySerializedAs("PlayerHUD")] [SerializeField] private PlayerHUDView playerHUD;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
ResetToDefault();
|
ResetToDefault();
|
||||||
@ -43,7 +44,7 @@ public class Statistics : MonoBehaviour,IResettable
|
|||||||
{
|
{
|
||||||
Score = Mathf.FloorToInt(coinCount * coinMultiplier + distance);
|
Score = Mathf.FloorToInt(coinCount * coinMultiplier + distance);
|
||||||
OnScoreCalculated?.Invoke(Score);
|
OnScoreCalculated?.Invoke(Score);
|
||||||
PlayerHUD.UpdateScore(Score.ToString());
|
playerHUD.UpdateScore(Score.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetToDefault()
|
public void ResetToDefault()
|
||||||
@ -59,7 +60,7 @@ public class Statistics : MonoBehaviour,IResettable
|
|||||||
{
|
{
|
||||||
Score += amount;
|
Score += amount;
|
||||||
OnScoreCalculated?.Invoke(Score);
|
OnScoreCalculated?.Invoke(Score);
|
||||||
PlayerHUD.UpdateScore(Score.ToString());
|
playerHUD.UpdateScore(Score.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,8 @@
|
|||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
using Obstacles;
|
||||||
|
|
||||||
namespace Pools
|
namespace Pools
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Obstacles;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(BoxCollider))]
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
|
19
Assets/Scripts/UI/UIManager.cs
Normal file
19
Assets/Scripts/UI/UIManager.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
using System.Globalization;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro; // Nécessaire pour TextMeshPro
|
||||||
|
|
||||||
|
public class UIManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Références pour la distance et les pièces (mode normal)
|
||||||
|
public TextMeshProUGUI distanceText;
|
||||||
|
public TextMeshProUGUI numberCoinsText;
|
||||||
|
|
||||||
|
// Variables pour distance et pièces
|
||||||
|
private float distance = 0f;
|
||||||
|
private int coins = 0;
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
distanceText.text = distance.ToString("F1", CultureInfo.InvariantCulture) + "M";
|
||||||
|
numberCoinsText.text = coins.ToString();
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/UI/UIManager.cs.meta
Normal file
2
Assets/Scripts/UI/UIManager.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2278264f81ffe464da1a99450675b475
|
@ -26,12 +26,12 @@ public class PausedView : BaseView
|
|||||||
|
|
||||||
mainMenuButton.onClick.AddListener(() =>
|
mainMenuButton.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
GameSession.Instance.GoToMainMenu();
|
GameSession.Instance.PauseBackToMainMenu();
|
||||||
});
|
});
|
||||||
|
|
||||||
restartButton.onClick.AddListener(() =>
|
restartButton.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
GameSession.Instance.GoToSoloMode();
|
GameSession.Instance.PausePlayAgain();
|
||||||
});
|
});
|
||||||
base.Init();
|
base.Init();
|
||||||
}
|
}
|
||||||
|
@ -1,140 +0,0 @@
|
|||||||
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using System.Linq;
|
|
||||||
using System.IO;
|
|
||||||
|
|
||||||
public class CubemapTextureBuilder : EditorWindow
|
|
||||||
{
|
|
||||||
[MenuItem("Tools/Cubemap Builder")]
|
|
||||||
public static void OpenWindow()
|
|
||||||
{
|
|
||||||
GetWindow<CubemapTextureBuilder>();
|
|
||||||
}
|
|
||||||
|
|
||||||
Texture2D[] textures = new Texture2D[6];
|
|
||||||
string[] labels = new string[] {
|
|
||||||
"Right", "Left",
|
|
||||||
"Top", "Bottom",
|
|
||||||
"Front", "Back"
|
|
||||||
};
|
|
||||||
|
|
||||||
TextureFormat[] HDRFormats = new TextureFormat[] {
|
|
||||||
TextureFormat.ASTC_HDR_10x10 ,
|
|
||||||
TextureFormat.ASTC_HDR_12x12 ,
|
|
||||||
TextureFormat.ASTC_HDR_4x4 ,
|
|
||||||
TextureFormat.ASTC_HDR_5x5 ,
|
|
||||||
TextureFormat.ASTC_HDR_6x6 ,
|
|
||||||
TextureFormat.ASTC_HDR_8x8 ,
|
|
||||||
TextureFormat.BC6H ,
|
|
||||||
TextureFormat.RGBAFloat ,
|
|
||||||
TextureFormat.RGBAHalf
|
|
||||||
};
|
|
||||||
|
|
||||||
Vector2Int[] placementRects = new Vector2Int[]
|
|
||||||
{
|
|
||||||
new Vector2Int(2, 1),
|
|
||||||
new Vector2Int(0, 1),
|
|
||||||
new Vector2Int(1, 2),
|
|
||||||
new Vector2Int(1, 0),
|
|
||||||
new Vector2Int(1, 1),
|
|
||||||
new Vector2Int(3, 1),
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
private void OnGUI()
|
|
||||||
{
|
|
||||||
for (int i = 0; i < 6; i++)
|
|
||||||
{
|
|
||||||
textures[i] = EditorGUILayout.ObjectField(labels[i], textures[i], typeof(Texture2D), false) as Texture2D;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (GUILayout.Button("Build Cubemap"))
|
|
||||||
{
|
|
||||||
// Missing Texture
|
|
||||||
if (textures.Any(t => t == null))
|
|
||||||
{
|
|
||||||
EditorUtility.DisplayDialog("Cubemap Builder Error", "One or more texture is missing.", "Ok");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get size
|
|
||||||
var size = textures[0].width;
|
|
||||||
|
|
||||||
// Not all of the same size or square
|
|
||||||
if (textures.Any(t => (t.width != size) || (t.height != size)))
|
|
||||||
{
|
|
||||||
EditorUtility.DisplayDialog("Cubemap Builder Error", "All the textures need to be the same size and square.", "Ok");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var isHDR = HDRFormats.Any(f => f == textures[0].format);
|
|
||||||
var texturePaths = textures.Select(t => AssetDatabase.GetAssetPath(t)).ToArray();
|
|
||||||
|
|
||||||
// Should be ok, ask for the file path.
|
|
||||||
var path = EditorUtility.SaveFilePanel("Save Cubemap", Path.GetDirectoryName(texturePaths[0]), "Cubemap", isHDR ? "exr" : "png");
|
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(path)) return;
|
|
||||||
|
|
||||||
// Save the readable flag to restore it afterwards
|
|
||||||
var readableFlags = textures.Select(t => t.isReadable).ToArray();
|
|
||||||
|
|
||||||
// Get the importer and mark the textures as readable
|
|
||||||
var importers = texturePaths.Select(p => TextureImporter.GetAtPath(p) as TextureImporter).ToArray();
|
|
||||||
|
|
||||||
foreach (var importer in importers)
|
|
||||||
{
|
|
||||||
importer.isReadable = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
|
|
||||||
foreach (var p in texturePaths)
|
|
||||||
{
|
|
||||||
AssetDatabase.ImportAsset(p);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Build the cubemap texture
|
|
||||||
var cubeTexture = new Texture2D(size * 4, size * 3, isHDR ? TextureFormat.RGBAFloat : TextureFormat.RGBA32, false);
|
|
||||||
|
|
||||||
for (int i = 0; i < 6; i++)
|
|
||||||
{
|
|
||||||
cubeTexture.SetPixels(placementRects[i].x * size, placementRects[i].y * size, size, size, textures[i].GetPixels(0));
|
|
||||||
}
|
|
||||||
|
|
||||||
cubeTexture.Apply(false);
|
|
||||||
|
|
||||||
// Save the texture to the specified path, and destroy the temporary object
|
|
||||||
var bytes = isHDR ? cubeTexture.EncodeToEXR() : cubeTexture.EncodeToPNG();
|
|
||||||
|
|
||||||
File.WriteAllBytes(path, bytes);
|
|
||||||
|
|
||||||
DestroyImmediate(cubeTexture);
|
|
||||||
|
|
||||||
// Reset the read flags, and reimport everything
|
|
||||||
for (var i = 0; i < 6; i++)
|
|
||||||
{
|
|
||||||
importers[i].isReadable = readableFlags[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
path = path.Remove(0, Application.dataPath.Length - 6);
|
|
||||||
|
|
||||||
AssetDatabase.ImportAsset(path);
|
|
||||||
|
|
||||||
var cubeImporter = AssetImporter.GetAtPath(path) as TextureImporter;
|
|
||||||
cubeImporter.textureShape = TextureImporterShape.TextureCube;
|
|
||||||
cubeImporter.sRGBTexture = false;
|
|
||||||
cubeImporter.generateCubemap = TextureImporterGenerateCubemap.FullCubemap;
|
|
||||||
|
|
||||||
foreach (var p in texturePaths)
|
|
||||||
{
|
|
||||||
AssetDatabase.ImportAsset(p);
|
|
||||||
}
|
|
||||||
AssetDatabase.ImportAsset(path);
|
|
||||||
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f7b00d918e7b13c4c8823278d24d708a
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,3 +1,4 @@
|
|||||||
|
using Assets.Scripts.GameSession;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@ -20,6 +21,6 @@ public class RestartButton : MonoBehaviour
|
|||||||
|
|
||||||
public void RestartGame()
|
public void RestartGame()
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("GameScene");
|
GoToScene.GoToSoloMode();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
BIN
Assets/Sprites/Deathscreen (1).png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Deathscreen (1).png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: f3bf48d62eb8db4488ff8d833e011574
|
guid: 590b8a48d28b68a48b63b55d69a491ff
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects: {}
|
BIN
Assets/Sprites/Deathscreen.png
(Stored with Git LFS)
BIN
Assets/Sprites/Deathscreen.png
(Stored with Git LFS)
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@ -12,13 +12,13 @@ PlayerSettings:
|
|||||||
targetDevice: 2
|
targetDevice: 2
|
||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: VladimirPirozhenko
|
companyName: ElPoyo
|
||||||
productName: AwesomeRunner
|
productName: AwesomeRunner
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
m_ShowUnitySplashScreen: 1
|
m_ShowUnitySplashScreen: 1
|
||||||
m_ShowUnitySplashLogo: 1
|
m_ShowUnitySplashLogo: 0
|
||||||
m_SplashScreenOverlayOpacity: 1
|
m_SplashScreenOverlayOpacity: 1
|
||||||
m_SplashScreenAnimation: 1
|
m_SplashScreenAnimation: 1
|
||||||
m_SplashScreenLogoStyle: 1
|
m_SplashScreenLogoStyle: 1
|
||||||
@ -94,7 +94,7 @@ PlayerSettings:
|
|||||||
bakeCollisionMeshes: 1
|
bakeCollisionMeshes: 1
|
||||||
forceSingleInstance: 0
|
forceSingleInstance: 0
|
||||||
useFlipModelSwapchain: 1
|
useFlipModelSwapchain: 1
|
||||||
resizableWindow: 0
|
resizableWindow: 1
|
||||||
useMacAppStoreValidation: 0
|
useMacAppStoreValidation: 0
|
||||||
macAppStoreCategory: public.app-category.games
|
macAppStoreCategory: public.app-category.games
|
||||||
gpuSkinning: 1
|
gpuSkinning: 1
|
||||||
@ -164,6 +164,7 @@ PlayerSettings:
|
|||||||
androidMinAspectRatio: 1
|
androidMinAspectRatio: 1
|
||||||
applicationIdentifier:
|
applicationIdentifier:
|
||||||
Android: com.VladimirPirozhenko.AwesomeRunner
|
Android: com.VladimirPirozhenko.AwesomeRunner
|
||||||
|
Standalone: com.ElPoyo.AwesomeRunner
|
||||||
buildNumber:
|
buildNumber:
|
||||||
Standalone: 0
|
Standalone: 0
|
||||||
VisionOS: 0
|
VisionOS: 0
|
||||||
|
Loading…
x
Reference in New Issue
Block a user