Compare commits
No commits in common. "1e3ecf034293496ee109b4bb06f6ca6219a5d049" and "0dbe96c0c341e8d4181347c90b236e7f0e31326a" have entirely different histories.
1e3ecf0342
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0dbe96c0c3
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@ -4520,30 +4313,18 @@ PrefabInstance:
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propertyPath: playerHUD
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propertyPath: playerHUD
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value:
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value:
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@ -4551,10 +4332,7 @@ PrefabInstance:
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents:
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m_AddedComponents: []
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addedObject: {fileID: 2249596435903131715}
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m_SourcePrefab: {fileID: 100100000, guid: 01fa89ab9028c864b8560621b7d51f50, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 01fa89ab9028c864b8560621b7d51f50, type: 3}
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--- !u!1 &5750222507749656088
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--- !u!1 &5750222507749656088
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GameObject:
|
GameObject:
|
||||||
|
@ -10,7 +10,7 @@ public sealed class PlayerData : ScriptableObject
|
|||||||
[field: SerializeField] public float JumpHeight { get; private set; }
|
[field: SerializeField] public float JumpHeight { get; private set; }
|
||||||
[field: SerializeField] public float LaneSwitchSpeed { get; private set; }
|
[field: SerializeField] public float LaneSwitchSpeed { get; private set; }
|
||||||
[field: SerializeField] public float InitialSpeed { get; private set; }
|
[field: SerializeField] public float InitialSpeed { get; private set; }
|
||||||
[field: SerializeField] public float CurrentSpeed { get; internal set; }
|
[field: SerializeField] public float CurrentSpeed { get; private set; }
|
||||||
[field: SerializeField] public float SpeedAcceleration { get; private set; }
|
[field: SerializeField] public float SpeedAcceleration { get; private set; }
|
||||||
|
|
||||||
// Other attributes
|
// Other attributes
|
||||||
|
@ -1,9 +0,0 @@
|
|||||||
namespace Assets.Scripts.GameSession
|
|
||||||
{
|
|
||||||
public class GameResult
|
|
||||||
{
|
|
||||||
public static string MatchResult { get; set; }
|
|
||||||
public static int score { get; set; }
|
|
||||||
public static int coinsEarned { get; set; }
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
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fileFormatVersion: 2
|
|
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guid: 2ccf940b8a6f4771951a3760a7865928
|
|
||||||
timeCreated: 1739468701
|
|
@ -12,14 +12,14 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
[SerializeField] private Player player1;
|
[SerializeField] private Player player1;
|
||||||
[SerializeField] [CanBeNull] private Player player2;
|
[SerializeField] [CanBeNull] private Player player2;
|
||||||
[SerializeField] private Scoreboard scoreboard;
|
[SerializeField] private Scoreboard scoreboard;
|
||||||
[SerializeField] private bool isDuoMode;
|
[SerializeField] private Boolean isDuoMode;
|
||||||
[SerializeField] private PlayerData playerData;
|
[SerializeField] private PlayerData playerData;
|
||||||
|
|
||||||
public static string MatchResult { get; private set; }
|
|
||||||
public static GameSession Instance { get; private set; }
|
public static GameSession Instance { get; private set; }
|
||||||
private WorldCurver Curver { get; set; }
|
public WorldCurver Curver { get; private set; }
|
||||||
private IInputTranslator _player1InputTranslator;
|
private IInputTranslator _player1InputTranslator;
|
||||||
private IInputTranslator _player2InputTranslator;
|
private IInputTranslator _player2InputTranslator;
|
||||||
|
public static string MatchResult { get; private set; }
|
||||||
private bool _isSessionPaused = false;
|
private bool _isSessionPaused = false;
|
||||||
private bool _isInputAlreadyRestricted = false;
|
private bool _isInputAlreadyRestricted = false;
|
||||||
private float _speedAtPause;
|
private float _speedAtPause;
|
||||||
@ -127,8 +127,6 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
GameResult.score = player1.PlayerStatictics.Score;
|
|
||||||
GameResult.coinsEarned = player1.PlayerStatictics.coinCount;
|
|
||||||
SceneManager.LoadScene("DeathScreen");
|
SceneManager.LoadScene("DeathScreen");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -155,10 +153,7 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
|
|
||||||
private void SendResultToDeathScreen(string result)
|
private void SendResultToDeathScreen(string result)
|
||||||
{
|
{
|
||||||
//MatchResult = result;
|
MatchResult = result;
|
||||||
GameResult.score = player1.PlayerStatictics.Score;
|
|
||||||
GameResult.coinsEarned = player1.PlayerStatictics.coinCount;
|
|
||||||
GameResult.MatchResult = result;
|
|
||||||
SceneManager.LoadScene("DeathScreen1VS1");
|
SceneManager.LoadScene("DeathScreen1VS1");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -26,13 +26,5 @@ namespace Assets.Scripts.GameSession
|
|||||||
{
|
{
|
||||||
SceneManager.LoadScene("DeathScreen1VS1", LoadSceneMode.Single);
|
SceneManager.LoadScene("DeathScreen1VS1", LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
public static void GoToSkinMenuPlayer1()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("SkinMenuPlayer1", LoadSceneMode.Single);
|
|
||||||
}
|
|
||||||
public static void GoToSkinMenuPlayer2()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("SkinMenuPlayer2", LoadSceneMode.Single);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -34,10 +34,11 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
|
|
||||||
#region PlayerComponents
|
#region PlayerComponents
|
||||||
|
|
||||||
[SerializeField] internal PlayerData playerData;
|
public PlayerData playerData;
|
||||||
public IDamageable PlayerHealth { get; private set; }
|
public IDamageable PlayerHealth { get; private set; }
|
||||||
public Statistics PlayerStatictics { get; private set; }
|
public Statistics PlayerStatictics { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MovementControl
|
#region MovementControl
|
||||||
@ -46,14 +47,8 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
|
|
||||||
public LaneSystem LaneSystem
|
public LaneSystem LaneSystem
|
||||||
{
|
{
|
||||||
get
|
get => laneSystem;
|
||||||
{
|
private set => laneSystem = value;
|
||||||
return laneSystem;
|
|
||||||
}
|
|
||||||
private set
|
|
||||||
{
|
|
||||||
laneSystem = value;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -69,13 +64,11 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
public bool IsInvincible { get; private set; }
|
public bool IsInvincible { get; private set; }
|
||||||
public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject
|
public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject
|
||||||
[SerializeField] private Boolean isPlayer2;
|
[SerializeField] private Boolean isPlayer2;
|
||||||
[SerializeField] private Boolean isPlaying1VS1;
|
|
||||||
public bool isDead = false;
|
public bool isDead = false;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
playerData = GameSession.Instance.GetPlayerData();
|
playerData = GameSession.Instance.GetPlayerData();
|
||||||
Debug.Log("Player Awake : " + this);
|
|
||||||
GameSession.Instance.AddCommandTranslator(this, isPlayer2);
|
GameSession.Instance.AddCommandTranslator(this, isPlayer2);
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
if (animator)
|
if (animator)
|
||||||
@ -86,8 +79,6 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
PlayerStatictics = GetComponent<Statistics>();
|
PlayerStatictics = GetComponent<Statistics>();
|
||||||
PlayerStateMachine = new PlayerStateMachine(this);
|
PlayerStateMachine = new PlayerStateMachine(this);
|
||||||
InvincibilityTime = playerData.InvincibilityTime;
|
InvincibilityTime = playerData.InvincibilityTime;
|
||||||
playerData.CurrentSpeed = playerData.InitialSpeed;
|
|
||||||
Debug.Log("Player Awake END");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
@ -103,7 +94,6 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
playerData.CurrentSpeed += playerData.SpeedAcceleration / 1000;
|
|
||||||
PlayerStateMachine.Tick();
|
PlayerStateMachine.Tick();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -116,21 +106,18 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.TryGetComponent(out IDamageDealer damageDealer)) //switch..case
|
if (other.TryGetComponent(out IDamageDealer damageDealer))
|
||||||
{
|
{
|
||||||
if (IsInvincible)
|
if (IsInvincible) return;
|
||||||
return;
|
|
||||||
int damageAmount = 1;
|
int damageAmount = 1;
|
||||||
var damageableComponents = GetComponents<IDamageable>();
|
foreach (var component in GetComponents<IDamageable>())
|
||||||
foreach (var component in damageableComponents)
|
|
||||||
{
|
{
|
||||||
damageDealer.DealDamage(component, damageAmount);
|
damageDealer.DealDamage(component, damageAmount);
|
||||||
}
|
}
|
||||||
|
|
||||||
StartCoroutine(GrantInvincibility());
|
StartCoroutine(GrantInvincibility());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (other.TryGetComponent(out IObstacle obstacle)) //switch..case
|
if (other.TryGetComponent(out IObstacle obstacle))
|
||||||
{
|
{
|
||||||
obstacle.Impact();
|
obstacle.Impact();
|
||||||
}
|
}
|
||||||
@ -174,7 +161,6 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
LaneSystem.ResetToDefault();
|
LaneSystem.ResetToDefault();
|
||||||
Physics.SyncTransforms();
|
Physics.SyncTransforms();
|
||||||
ReloadAnimator();
|
ReloadAnimator();
|
||||||
playerData.CurrentSpeed = playerData.InitialSpeed;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TranslateCommand(ECommand command, PressedState state)
|
public void TranslateCommand(ECommand command, PressedState state)
|
||||||
@ -191,10 +177,12 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
case ECommand.LEFT:
|
case ECommand.LEFT:
|
||||||
case ECommand.LEFT2:
|
case ECommand.LEFT2:
|
||||||
PlayerStateMachine.DecreaseTargetLane();
|
PlayerStateMachine.DecreaseTargetLane();
|
||||||
|
JumpSound.Play();
|
||||||
break;
|
break;
|
||||||
case ECommand.UP:
|
case ECommand.UP:
|
||||||
case ECommand.UP2:
|
case ECommand.UP2:
|
||||||
PlayerStateMachine.SetState(PlayerStateMachine.PlayerJumpState);
|
PlayerStateMachine.SetState(PlayerStateMachine.PlayerJumpState);
|
||||||
|
JumpSound.Play();
|
||||||
break;
|
break;
|
||||||
case ECommand.DOWN:
|
case ECommand.DOWN:
|
||||||
case ECommand.DOWN2:
|
case ECommand.DOWN2:
|
||||||
|
@ -7,7 +7,7 @@ using UnityEngine.Serialization;
|
|||||||
public class Statistics : MonoBehaviour,IResettable
|
public class Statistics : MonoBehaviour,IResettable
|
||||||
{
|
{
|
||||||
private float distance;
|
private float distance;
|
||||||
public int coinCount;
|
private int coinCount;
|
||||||
private int coinMultiplier;
|
private int coinMultiplier;
|
||||||
public int Score { get; private set; }
|
public int Score { get; private set; }
|
||||||
public event Action<int> OnCoinCountChanged = delegate { };
|
public event Action<int> OnCoinCountChanged = delegate { };
|
||||||
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: a87de00688705474c882c4db176e76cf
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,33 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class MenuManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Image menuImage; // L'image affichée dans le menu
|
|
||||||
public Sprite[] menuSprites; // Tableau des 9 images de menu
|
|
||||||
|
|
||||||
private int player1Skin;
|
|
||||||
private int player2Skin;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
player1Skin = PlayerPrefs.GetInt("SelectedSkin_Player1", 0);
|
|
||||||
player2Skin = PlayerPrefs.GetInt("SelectedSkin_Player2", 0);
|
|
||||||
UpdateMenuImage();
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateMenuImage()
|
|
||||||
{
|
|
||||||
int imageIndex = GetMenuImageIndex(player1Skin, player2Skin);
|
|
||||||
|
|
||||||
if (imageIndex >= 0 && imageIndex < menuSprites.Length)
|
|
||||||
{
|
|
||||||
menuImage.sprite = menuSprites[imageIndex];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int GetMenuImageIndex(int skin1, int skin2)
|
|
||||||
{
|
|
||||||
return skin1 * 3 + skin2; // Adapter selon ton nombre de skins
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 73a49fe834731374cbc6b8886a79c0f1
|
|
@ -1,26 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class PlayerSkinManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public SkinnedMeshRenderer[] bodyParts; // Liste des renderers
|
|
||||||
public Material[] skins; // Liste des matériaux (à remplir dans l'Inspector)
|
|
||||||
public string playerId; // Identifiant unique du joueur
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
// Charger le skin sélectionné pour ce joueur spécifique
|
|
||||||
int selectedSkin = PlayerPrefs.GetInt($"SelectedSkin_{playerId}", 0);
|
|
||||||
ApplySkin(selectedSkin);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ApplySkin(int index)
|
|
||||||
{
|
|
||||||
if (index >= 0 && index < skins.Length)
|
|
||||||
{
|
|
||||||
foreach (var part in bodyParts) // Appliquer à chaque partie du corps
|
|
||||||
{
|
|
||||||
part.material = skins[index];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: aa943b55701d5e245bcdc37e137a1e73
|
|
@ -1,13 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class SkinSelector : MonoBehaviour
|
|
||||||
{
|
|
||||||
public string playerId; // Identifiant unique du joueur
|
|
||||||
|
|
||||||
public void SelectSkin(int skinIndex)
|
|
||||||
{
|
|
||||||
// Sauvegarder l'index du skin choisi pour ce joueur spécifique
|
|
||||||
PlayerPrefs.SetInt($"SelectedSkin_{playerId}", skinIndex);
|
|
||||||
PlayerPrefs.Save();
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 21b477373147aaf4a81c8bf75f8984a5
|
|
19
Assets/Scripts/UI/UIManager.cs
Normal file
19
Assets/Scripts/UI/UIManager.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
using System.Globalization;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro; // Nécessaire pour TextMeshPro
|
||||||
|
|
||||||
|
public class UIManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Références pour la distance et les pièces (mode normal)
|
||||||
|
public TextMeshProUGUI distanceText;
|
||||||
|
public TextMeshProUGUI numberCoinsText;
|
||||||
|
|
||||||
|
// Variables pour distance et pièces
|
||||||
|
private float distance = 0f;
|
||||||
|
private int coins = 0;
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
distanceText.text = distance.ToString("F1", CultureInfo.InvariantCulture) + "M";
|
||||||
|
numberCoinsText.text = coins.ToString();
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/UI/UIManager.cs.meta
Normal file
2
Assets/Scripts/UI/UIManager.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2278264f81ffe464da1a99450675b475
|
@ -1,5 +1,4 @@
|
|||||||
using Assets.Scripts.GameSession;
|
using TMPro;
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@ -10,14 +9,12 @@ namespace UI.Views
|
|||||||
{
|
{
|
||||||
public TMP_Text Joueur1Text;
|
public TMP_Text Joueur1Text;
|
||||||
public TMP_Text Joueur2Text;
|
public TMP_Text Joueur2Text;
|
||||||
public TMP_Text CoinsText;
|
|
||||||
public TMP_Text ScoreText;
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
if (!string.IsNullOrEmpty(GameResult.MatchResult))
|
if (!string.IsNullOrEmpty(GameSession.MatchResult))
|
||||||
{
|
{
|
||||||
switch (GameResult.MatchResult)
|
switch (GameSession.MatchResult)
|
||||||
{
|
{
|
||||||
case "PLAYER1":
|
case "PLAYER1":
|
||||||
Joueur1Text.text = "WINNER !";
|
Joueur1Text.text = "WINNER !";
|
||||||
@ -38,8 +35,6 @@ namespace UI.Views
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
CoinsText.text = GameResult.coinsEarned.ToString();
|
|
||||||
ScoreText.text = GameResult.score.ToString() + "M";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RestartGame()
|
public void RestartGame()
|
||||||
|
BIN
Assets/Sprites/Awesome Runner (2).png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Awesome Runner (2).png
(Stored with Git LFS)
Normal file
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@ -1,12 +1,12 @@
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|||||||
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@ -52,9 +52,9 @@ TextureImporter:
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Assets/Sprites/Awesome_Runner_1.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Awesome_Runner_1.png
(Stored with Git LFS)
Normal file
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@ -1,12 +1,12 @@
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@ -37,13 +37,13 @@ TextureImporter:
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@ -52,9 +52,9 @@ TextureImporter:
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Assets/Sprites/MainMenu/NN.png
(Stored with Git LFS)
BIN
Assets/Sprites/MainMenu/NN.png
(Stored with Git LFS)
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Assets/Sprites/MainMenu/NO.png
(Stored with Git LFS)
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Assets/Sprites/MainMenu/NO.png
(Stored with Git LFS)
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Assets/Sprites/MainMenu/NR.png
(Stored with Git LFS)
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Assets/Sprites/MainMenu/NR.png
(Stored with Git LFS)
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|
||||||
terrainPixelError: 1
|
|
||||||
terrainDetailDensityScale: 1
|
|
||||||
terrainBasemapDistance: 1000
|
|
||||||
terrainDetailDistance: 80
|
|
||||||
terrainTreeDistance: 5000
|
|
||||||
terrainBillboardStart: 50
|
|
||||||
terrainFadeLength: 5
|
|
||||||
terrainMaxTrees: 50
|
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
m_TextureMipmapLimitGroupNames: []
|
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality:
|
||||||
Android: 5
|
Android: 5
|
||||||
Lumin: 5
|
Lumin: 5
|
||||||
|
Loading…
x
Reference in New Issue
Block a user