11 Commits

Author SHA1 Message Date
Louis
473fe2e123 Mise en commun avec Teddy + COrrection du jump 2024-12-12 09:32:18 +01:00
7e2b30e11a FIX broken merge 2024-12-04 15:17:48 +01:00
Louis
5350d2fb77 Correction de la vie du joueur et suppression bar de vie 2024-12-04 14:34:50 +01:00
Louis
c27de2dd97 fichier modifié sans raison ? 2024-12-04 14:27:16 +01:00
VladimirPirozhenko
6889a11109 Added surface shaders for additive blending,emission and cutoff, also upgraded standard curved shader massively
Fixed shadows with shader, optimized few things for mobiles, added CulledCamera script to prevent meshes to dissapear in front of camera
WorldCurver now lives in GameSession, from which it will be controlled
2022-08-18 03:37:06 +03:00
VladimirPirozhenko
fff9c8c5cd Shader branch, added surface shader for curved world , all of the assets were transferred to it 2022-08-17 03:35:34 +03:00
VladimirPirozhenko
f2797a5355 Updated input system, added touch inputs
Now InputTranslator has its own interface to provide polymorphism in GameSession class
Touch input read only if target platform is android
2022-08-16 04:01:08 +03:00
VladimirPirozhenko
6a87d4abda Added classess for views, added new laser obstacle
New laser obstacle uses particle system, UI not yet implemented, but classess for ui was added
2022-08-10 06:10:40 +03:00
VladimirPirozhenko
e3ba21a250 Added skybox, cleaned-up code, adjusted anims 2022-08-08 11:38:05 +03:00
VladimirPirozhenko
69b5665074 Added proper animatons, built some prefabs
Converted generic to humanoid animations, set up animation controller, make the game work again
2022-08-07 10:06:06 +03:00
VladimirPirozhenko
45b277e7d1 Initial commit 2022-08-07 07:31:16 +03:00