10 Commits

Author SHA1 Message Date
VladimirPirozhenko
f494fea030 Added tools for pool creation
It using code generation and reflection
2022-08-19 03:49:06 +03:00
VladimirPirozhenko
6889a11109 Added surface shaders for additive blending,emission and cutoff, also upgraded standard curved shader massively
Fixed shadows with shader, optimized few things for mobiles, added CulledCamera script to prevent meshes to dissapear in front of camera
WorldCurver now lives in GameSession, from which it will be controlled
2022-08-18 03:37:06 +03:00
VladimirPirozhenko
fff9c8c5cd Shader branch, added surface shader for curved world , all of the assets were transferred to it 2022-08-17 03:35:34 +03:00
VladimirPirozhenko
9067758171 Extracted code to Grid class, adjusted jump time to get better game feel
Also fixed scaling of score ui element
2022-08-14 06:14:54 +03:00
VladimirPirozhenko
80720c8eb7 Reworked pooling a little bit, added input restrictions to avoid gaining controls to player while paused/dead
Moreover cleaned-up old code
2022-08-13 01:57:16 +03:00
VladimirPirozhenko
7c98ec00e5 Added scoreaboard button in pause menu, added proper scoreboard view
Also added close button to scoreboard view
2022-08-12 20:20:48 +03:00
VladimirPirozhenko
6999e84b65 Added pause and pause view, added restriction of input while in paused state
Upgraded Input system to fit demands of paused game (no movement inputs allowed!)
2022-08-12 05:38:17 +03:00
VladimirPirozhenko
e15e453c8e Added Hearts UI health representation, added scoreboard, added tweaks to input system, also code clean-up
Deleted unused assets, added HeartsView
2022-08-11 08:49:23 +03:00
VladimirPirozhenko
bb4f8691e2 Updated Input system, got rid of old code, updated HUD 2022-08-11 03:37:40 +03:00
VladimirPirozhenko
6a87d4abda Added classess for views, added new laser obstacle
New laser obstacle uses particle system, UI not yet implemented, but classess for ui was added
2022-08-10 06:10:40 +03:00