VladimirPirozhenko
388791ecd2
Updated pooling , added cached components
2022-08-22 21:09:09 +03:00
VladimirPirozhenko
ea3f8313ce
Upgraded Pool inspector
2022-08-21 05:13:11 +03:00
VladimirPirozhenko
6889a11109
Added surface shaders for additive blending,emission and cutoff, also upgraded standard curved shader massively
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Fixed shadows with shader, optimized few things for mobiles, added CulledCamera script to prevent meshes to dissapear in front of camera
WorldCurver now lives in GameSession, from which it will be controlled
2022-08-18 03:37:06 +03:00
VladimirPirozhenko
fff9c8c5cd
Shader branch, added surface shader for curved world , all of the assets were transferred to it
2022-08-17 03:35:34 +03:00
VladimirPirozhenko
9067758171
Extracted code to Grid class, adjusted jump time to get better game feel
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Also fixed scaling of score ui element
2022-08-14 06:14:54 +03:00
VladimirPirozhenko
e15e453c8e
Added Hearts UI health representation, added scoreboard, added tweaks to input system, also code clean-up
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Deleted unused assets, added HeartsView
2022-08-11 08:49:23 +03:00
VladimirPirozhenko
bb4f8691e2
Updated Input system, got rid of old code, updated HUD
2022-08-11 03:37:40 +03:00
VladimirPirozhenko
4fa18a41a0
Changed animation strings to hashes, added IPoolable interface, upgrade pool system
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Change generation of obstacles
Now all the important objects is cointained by pools
2022-08-09 22:23:49 +03:00
VladimirPirozhenko
c7a0ad0f90
Added obstacles, started working on chunk generator
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Added obstacles, updated pools, added extention for list, updated LaneSystem
2022-08-09 04:43:03 +03:00