f47def84dd
1V1 OK, GameSession refactor, deathScreen to finish
2025-01-14 17:03:48 +01:00
2898130a82
Jump and crouch OK, lane broken
2025-01-09 10:18:10 +01:00
Louis
473fe2e123
Mise en commun avec Teddy + COrrection du jump
2024-12-12 09:32:18 +01:00
7e2b30e11a
FIX broken merge
2024-12-04 15:17:48 +01:00
Louis
5350d2fb77
Correction de la vie du joueur et suppression bar de vie
2024-12-04 14:34:50 +01:00
Louis
c27de2dd97
fichier modifié sans raison ?
2024-12-04 14:27:16 +01:00
VladimirPirozhenko
6889a11109
Added surface shaders for additive blending,emission and cutoff, also upgraded standard curved shader massively
...
Fixed shadows with shader, optimized few things for mobiles, added CulledCamera script to prevent meshes to dissapear in front of camera
WorldCurver now lives in GameSession, from which it will be controlled
2022-08-18 03:37:06 +03:00
VladimirPirozhenko
fff9c8c5cd
Shader branch, added surface shader for curved world , all of the assets were transferred to it
2022-08-17 03:35:34 +03:00
VladimirPirozhenko
f2797a5355
Updated input system, added touch inputs
...
Now InputTranslator has its own interface to provide polymorphism in GameSession class
Touch input read only if target platform is android
2022-08-16 04:01:08 +03:00
VladimirPirozhenko
6a87d4abda
Added classess for views, added new laser obstacle
...
New laser obstacle uses particle system, UI not yet implemented, but classess for ui was added
2022-08-10 06:10:40 +03:00
VladimirPirozhenko
e3ba21a250
Added skybox, cleaned-up code, adjusted anims
2022-08-08 11:38:05 +03:00
VladimirPirozhenko
69b5665074
Added proper animatons, built some prefabs
...
Converted generic to humanoid animations, set up animation controller, make the game work again
2022-08-07 10:06:06 +03:00
VladimirPirozhenko
45b277e7d1
Initial commit
2022-08-07 07:31:16 +03:00