9401b9fc8a
Bug FIX :
...
- Player null dans les deathscreens
- Utilisaton d'une Gamesession inutiles dans les DeathScreens
- Fix bouton rejouer qui lance en solo dans deathscreen 1v&
2025-01-15 14:42:38 +01:00
08338d6dc7
Merge branch '1vs1' into dev
...
# Conflicts:
# Assets/Scenes/DeathScreen.unity
# Assets/Scenes/MainMenu.unity
# Assets/ScriptableObjects/PlayerData.cs
# Assets/Scripts/GameSession/GameSession.cs
# Assets/Scripts/Player/Player.cs
# Assets/Scripts/Road/ChunkGenerator.cs
2025-01-15 09:51:22 +01:00
2bf911a312
1V1 logique OK, Manque modif deathscreen
2025-01-14 17:41:14 +01:00
f47def84dd
1V1 OK, GameSession refactor, deathScreen to finish
2025-01-14 17:03:48 +01:00
2898130a82
Jump and crouch OK, lane broken
2025-01-09 10:18:10 +01:00
ee95dd043f
Split screen, controls not workings
2025-01-07 17:26:15 +01:00
Louis
8a94ce9de3
Merge branch 'dev' of https://github.com/ElPoyo266/AwesomeRunner- into speedAcceleration
...
# Conflicts:
# .idea/.idea.AwesomeRunner/.idea/.gitignore
# .vscode/settings.json
# Assets/ParticleSystems/lasers/lasers2.unitypackage.meta
# Assets/Scenes/DeathScreen.unity.meta
# Assets/Scenes/GameScene.unity
# Assets/Scenes/MainMenu.unity
# Assets/ScriptableObjects/PlayerData.asset
# Assets/Scripts/Player/Health.cs
# Assets/Scripts/Player/Player.cs
# Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset
# Assets/TextMesh Pro/Examples & Extras/Scenes/27 - Double Pass Shader Example.unity.meta
# ProjectSettings/EditorBuildSettings.asset
2025-01-07 16:59:09 +01:00
0203544469
files that should be commited before
2025-01-07 16:50:15 +01:00
e5d7120e59
Added speed accelerator (without managing the animation length)
2025-01-07 16:43:43 +01:00
Louis
473fe2e123
Mise en commun avec Teddy + COrrection du jump
2024-12-12 09:32:18 +01:00
Louis
ce75c2f632
Correction du jump qui faisait "brute" à la descente
2024-12-04 16:24:57 +01:00
Louis
5350d2fb77
Correction de la vie du joueur et suppression bar de vie
2024-12-04 14:34:50 +01:00
Louis
57229cbc5c
Correction HP, ajout base de main menu, passage sous unity 6
2024-11-28 17:20:08 +01:00
VladimirPirozhenko
e94e767912
Updated scoreboard system to show list of records via PlayerPrefs
2022-08-24 00:13:44 +03:00
VladimirPirozhenko
89ad14949b
Upgraded pools, Cleaned-up unused code
2022-08-20 08:00:04 +03:00
VladimirPirozhenko
e1c8070226
Fixed bugs with input if a player is unplayable and pause is set
...
Input translator upgraded
2022-08-15 20:57:11 +03:00
VladimirPirozhenko
9067758171
Extracted code to Grid class, adjusted jump time to get better game feel
...
Also fixed scaling of score ui element
2022-08-14 06:14:54 +03:00
VladimirPirozhenko
80720c8eb7
Reworked pooling a little bit, added input restrictions to avoid gaining controls to player while paused/dead
...
Moreover cleaned-up old code
2022-08-13 01:57:16 +03:00
VladimirPirozhenko
6999e84b65
Added pause and pause view, added restriction of input while in paused state
...
Upgraded Input system to fit demands of paused game (no movement inputs allowed!)
2022-08-12 05:38:17 +03:00
VladimirPirozhenko
e15e453c8e
Added Hearts UI health representation, added scoreboard, added tweaks to input system, also code clean-up
...
Deleted unused assets, added HeartsView
2022-08-11 08:49:23 +03:00
VladimirPirozhenko
bb4f8691e2
Updated Input system, got rid of old code, updated HUD
2022-08-11 03:37:40 +03:00
VladimirPirozhenko
4fa18a41a0
Changed animation strings to hashes, added IPoolable interface, upgrade pool system
...
Change generation of obstacles
Now all the important objects is cointained by pools
2022-08-09 22:23:49 +03:00
VladimirPirozhenko
c7a0ad0f90
Added obstacles, started working on chunk generator
...
Added obstacles, updated pools, added extention for list, updated LaneSystem
2022-08-09 04:43:03 +03:00
VladimirPirozhenko
e3ba21a250
Added skybox, cleaned-up code, adjusted anims
2022-08-08 11:38:05 +03:00
VladimirPirozhenko
45b277e7d1
Initial commit
2022-08-07 07:31:16 +03:00