25 Commits

Author SHA1 Message Date
9401b9fc8a Bug FIX :
- Player null dans les deathscreens
- Utilisaton d'une Gamesession inutiles dans les DeathScreens
- Fix bouton rejouer qui lance en solo dans deathscreen 1v&
2025-01-15 14:42:38 +01:00
08338d6dc7 Merge branch '1vs1' into dev
# Conflicts:
#	Assets/Scenes/DeathScreen.unity
#	Assets/Scenes/MainMenu.unity
#	Assets/ScriptableObjects/PlayerData.cs
#	Assets/Scripts/GameSession/GameSession.cs
#	Assets/Scripts/Player/Player.cs
#	Assets/Scripts/Road/ChunkGenerator.cs
2025-01-15 09:51:22 +01:00
2bf911a312 1V1 logique OK, Manque modif deathscreen 2025-01-14 17:41:14 +01:00
f47def84dd 1V1 OK, GameSession refactor, deathScreen to finish 2025-01-14 17:03:48 +01:00
2898130a82 Jump and crouch OK, lane broken 2025-01-09 10:18:10 +01:00
ee95dd043f Split screen, controls not workings 2025-01-07 17:26:15 +01:00
Louis
8a94ce9de3 Merge branch 'dev' of https://github.com/ElPoyo266/AwesomeRunner- into speedAcceleration
# Conflicts:
#	.idea/.idea.AwesomeRunner/.idea/.gitignore
#	.vscode/settings.json
#	Assets/ParticleSystems/lasers/lasers2.unitypackage.meta
#	Assets/Scenes/DeathScreen.unity.meta
#	Assets/Scenes/GameScene.unity
#	Assets/Scenes/MainMenu.unity
#	Assets/ScriptableObjects/PlayerData.asset
#	Assets/Scripts/Player/Health.cs
#	Assets/Scripts/Player/Player.cs
#	Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset
#	Assets/TextMesh Pro/Examples & Extras/Scenes/27 - Double Pass Shader Example.unity.meta
#	ProjectSettings/EditorBuildSettings.asset
2025-01-07 16:59:09 +01:00
0203544469 files that should be commited before 2025-01-07 16:50:15 +01:00
e5d7120e59 Added speed accelerator (without managing the animation length) 2025-01-07 16:43:43 +01:00
Louis
473fe2e123 Mise en commun avec Teddy + COrrection du jump 2024-12-12 09:32:18 +01:00
Louis
ce75c2f632 Correction du jump qui faisait "brute" à la descente 2024-12-04 16:24:57 +01:00
Louis
5350d2fb77 Correction de la vie du joueur et suppression bar de vie 2024-12-04 14:34:50 +01:00
Louis
57229cbc5c Correction HP, ajout base de main menu, passage sous unity 6 2024-11-28 17:20:08 +01:00
VladimirPirozhenko
e94e767912 Updated scoreboard system to show list of records via PlayerPrefs 2022-08-24 00:13:44 +03:00
VladimirPirozhenko
89ad14949b Upgraded pools, Cleaned-up unused code 2022-08-20 08:00:04 +03:00
VladimirPirozhenko
e1c8070226 Fixed bugs with input if a player is unplayable and pause is set
Input translator upgraded
2022-08-15 20:57:11 +03:00
VladimirPirozhenko
9067758171 Extracted code to Grid class, adjusted jump time to get better game feel
Also fixed scaling of score ui element
2022-08-14 06:14:54 +03:00
VladimirPirozhenko
80720c8eb7 Reworked pooling a little bit, added input restrictions to avoid gaining controls to player while paused/dead
Moreover cleaned-up old code
2022-08-13 01:57:16 +03:00
VladimirPirozhenko
6999e84b65 Added pause and pause view, added restriction of input while in paused state
Upgraded Input system to fit demands of paused game (no movement inputs allowed!)
2022-08-12 05:38:17 +03:00
VladimirPirozhenko
e15e453c8e Added Hearts UI health representation, added scoreboard, added tweaks to input system, also code clean-up
Deleted unused assets, added HeartsView
2022-08-11 08:49:23 +03:00
VladimirPirozhenko
bb4f8691e2 Updated Input system, got rid of old code, updated HUD 2022-08-11 03:37:40 +03:00
VladimirPirozhenko
4fa18a41a0 Changed animation strings to hashes, added IPoolable interface, upgrade pool system
Change generation of obstacles
Now all the important objects is cointained by pools
2022-08-09 22:23:49 +03:00
VladimirPirozhenko
c7a0ad0f90 Added obstacles, started working on chunk generator
Added obstacles, updated pools, added extention for list, updated LaneSystem
2022-08-09 04:43:03 +03:00
VladimirPirozhenko
e3ba21a250 Added skybox, cleaned-up code, adjusted anims 2022-08-08 11:38:05 +03:00
VladimirPirozhenko
45b277e7d1 Initial commit 2022-08-07 07:31:16 +03:00