VladimirPirozhenko
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80720c8eb7
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Reworked pooling a little bit, added input restrictions to avoid gaining controls to player while paused/dead
Moreover cleaned-up old code
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2022-08-13 01:57:16 +03:00 |
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VladimirPirozhenko
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7c98ec00e5
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Added scoreaboard button in pause menu, added proper scoreboard view
Also added close button to scoreboard view
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2022-08-12 20:20:48 +03:00 |
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VladimirPirozhenko
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6999e84b65
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Added pause and pause view, added restriction of input while in paused state
Upgraded Input system to fit demands of paused game (no movement inputs allowed!)
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2022-08-12 05:38:17 +03:00 |
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VladimirPirozhenko
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e15e453c8e
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Added Hearts UI health representation, added scoreboard, added tweaks to input system, also code clean-up
Deleted unused assets, added HeartsView
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2022-08-11 08:49:23 +03:00 |
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VladimirPirozhenko
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bb4f8691e2
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Updated Input system, got rid of old code, updated HUD
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2022-08-11 03:37:40 +03:00 |
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VladimirPirozhenko
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6a87d4abda
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Added classess for views, added new laser obstacle
New laser obstacle uses particle system, UI not yet implemented, but classess for ui was added
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2022-08-10 06:10:40 +03:00 |
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VladimirPirozhenko
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4fa18a41a0
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Changed animation strings to hashes, added IPoolable interface, upgrade pool system
Change generation of obstacles
Now all the important objects is cointained by pools
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2022-08-09 22:23:49 +03:00 |
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VladimirPirozhenko
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c7a0ad0f90
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Added obstacles, started working on chunk generator
Added obstacles, updated pools, added extention for list, updated LaneSystem
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2022-08-09 04:43:03 +03:00 |
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VladimirPirozhenko
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e3ba21a250
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Added skybox, cleaned-up code, adjusted anims
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2022-08-08 11:38:05 +03:00 |
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VladimirPirozhenko
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69b5665074
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Added proper animatons, built some prefabs
Converted generic to humanoid animations, set up animation controller, make the game work again
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2022-08-07 10:06:06 +03:00 |
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VladimirPirozhenko
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45b277e7d1
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Initial commit
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2022-08-07 07:31:16 +03:00 |
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