11 Commits

Author SHA1 Message Date
VladimirPirozhenko
80720c8eb7 Reworked pooling a little bit, added input restrictions to avoid gaining controls to player while paused/dead
Moreover cleaned-up old code
2022-08-13 01:57:16 +03:00
VladimirPirozhenko
7c98ec00e5 Added scoreaboard button in pause menu, added proper scoreboard view
Also added close button to scoreboard view
2022-08-12 20:20:48 +03:00
VladimirPirozhenko
6999e84b65 Added pause and pause view, added restriction of input while in paused state
Upgraded Input system to fit demands of paused game (no movement inputs allowed!)
2022-08-12 05:38:17 +03:00
VladimirPirozhenko
e15e453c8e Added Hearts UI health representation, added scoreboard, added tweaks to input system, also code clean-up
Deleted unused assets, added HeartsView
2022-08-11 08:49:23 +03:00
VladimirPirozhenko
bb4f8691e2 Updated Input system, got rid of old code, updated HUD 2022-08-11 03:37:40 +03:00
VladimirPirozhenko
6a87d4abda Added classess for views, added new laser obstacle
New laser obstacle uses particle system, UI not yet implemented, but classess for ui was added
2022-08-10 06:10:40 +03:00
VladimirPirozhenko
4fa18a41a0 Changed animation strings to hashes, added IPoolable interface, upgrade pool system
Change generation of obstacles
Now all the important objects is cointained by pools
2022-08-09 22:23:49 +03:00
VladimirPirozhenko
c7a0ad0f90 Added obstacles, started working on chunk generator
Added obstacles, updated pools, added extention for list, updated LaneSystem
2022-08-09 04:43:03 +03:00
VladimirPirozhenko
e3ba21a250 Added skybox, cleaned-up code, adjusted anims 2022-08-08 11:38:05 +03:00
VladimirPirozhenko
69b5665074 Added proper animatons, built some prefabs
Converted generic to humanoid animations, set up animation controller, make the game work again
2022-08-07 10:06:06 +03:00
VladimirPirozhenko
45b277e7d1 Initial commit 2022-08-07 07:31:16 +03:00