5 Commits

Author SHA1 Message Date
VladimirPirozhenko
d3747cd60e Added few variations of fog 2022-08-28 21:36:22 +03:00
VladimirPirozhenko
ef754928a5 Fixed Curved Shader 2022-08-21 05:16:14 +03:00
VladimirPirozhenko
ea3f8313ce Upgraded Pool inspector 2022-08-21 05:13:11 +03:00
VladimirPirozhenko
6889a11109 Added surface shaders for additive blending,emission and cutoff, also upgraded standard curved shader massively
Fixed shadows with shader, optimized few things for mobiles, added CulledCamera script to prevent meshes to dissapear in front of camera
WorldCurver now lives in GameSession, from which it will be controlled
2022-08-18 03:37:06 +03:00
VladimirPirozhenko
fff9c8c5cd Shader branch, added surface shader for curved world , all of the assets were transferred to it 2022-08-17 03:35:34 +03:00