Louis
17f27aa8a3
Ajout obstacle + patch
2025-01-07 16:05:14 +01:00
0828b8dbac
Modif Louis + moi
2024-12-12 11:15:25 +01:00
7e2b30e11a
FIX broken merge
2024-12-04 15:17:48 +01:00
Louis
5350d2fb77
Correction de la vie du joueur et suppression bar de vie
2024-12-04 14:34:50 +01:00
VladimirPirozhenko
f28cbbc34a
Fixed prefabs
2022-09-13 22:13:09 +03:00
VladimirPirozhenko
ea3f8313ce
Upgraded Pool inspector
2022-08-21 05:13:11 +03:00
VladimirPirozhenko
89ad14949b
Upgraded pools, Cleaned-up unused code
2022-08-20 08:00:04 +03:00
VladimirPirozhenko
6889a11109
Added surface shaders for additive blending,emission and cutoff, also upgraded standard curved shader massively
...
Fixed shadows with shader, optimized few things for mobiles, added CulledCamera script to prevent meshes to dissapear in front of camera
WorldCurver now lives in GameSession, from which it will be controlled
2022-08-18 03:37:06 +03:00
VladimirPirozhenko
fff9c8c5cd
Shader branch, added surface shader for curved world , all of the assets were transferred to it
2022-08-17 03:35:34 +03:00
VladimirPirozhenko
bb4f8691e2
Updated Input system, got rid of old code, updated HUD
2022-08-11 03:37:40 +03:00
VladimirPirozhenko
6a87d4abda
Added classess for views, added new laser obstacle
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New laser obstacle uses particle system, UI not yet implemented, but classess for ui was added
2022-08-10 06:10:40 +03:00
VladimirPirozhenko
4fa18a41a0
Changed animation strings to hashes, added IPoolable interface, upgrade pool system
...
Change generation of obstacles
Now all the important objects is cointained by pools
2022-08-09 22:23:49 +03:00
VladimirPirozhenko
c7a0ad0f90
Added obstacles, started working on chunk generator
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Added obstacles, updated pools, added extention for list, updated LaneSystem
2022-08-09 04:43:03 +03:00