13 Commits

Author SHA1 Message Date
Louis
17f27aa8a3 Ajout obstacle + patch 2025-01-07 16:05:14 +01:00
0828b8dbac Modif Louis + moi 2024-12-12 11:15:25 +01:00
7e2b30e11a FIX broken merge 2024-12-04 15:17:48 +01:00
Louis
5350d2fb77 Correction de la vie du joueur et suppression bar de vie 2024-12-04 14:34:50 +01:00
VladimirPirozhenko
f28cbbc34a Fixed prefabs 2022-09-13 22:13:09 +03:00
VladimirPirozhenko
ea3f8313ce Upgraded Pool inspector 2022-08-21 05:13:11 +03:00
VladimirPirozhenko
89ad14949b Upgraded pools, Cleaned-up unused code 2022-08-20 08:00:04 +03:00
VladimirPirozhenko
6889a11109 Added surface shaders for additive blending,emission and cutoff, also upgraded standard curved shader massively
Fixed shadows with shader, optimized few things for mobiles, added CulledCamera script to prevent meshes to dissapear in front of camera
WorldCurver now lives in GameSession, from which it will be controlled
2022-08-18 03:37:06 +03:00
VladimirPirozhenko
fff9c8c5cd Shader branch, added surface shader for curved world , all of the assets were transferred to it 2022-08-17 03:35:34 +03:00
VladimirPirozhenko
bb4f8691e2 Updated Input system, got rid of old code, updated HUD 2022-08-11 03:37:40 +03:00
VladimirPirozhenko
6a87d4abda Added classess for views, added new laser obstacle
New laser obstacle uses particle system, UI not yet implemented, but classess for ui was added
2022-08-10 06:10:40 +03:00
VladimirPirozhenko
4fa18a41a0 Changed animation strings to hashes, added IPoolable interface, upgrade pool system
Change generation of obstacles
Now all the important objects is cointained by pools
2022-08-09 22:23:49 +03:00
VladimirPirozhenko
c7a0ad0f90 Added obstacles, started working on chunk generator
Added obstacles, updated pools, added extention for list, updated LaneSystem
2022-08-09 04:43:03 +03:00