08338d6dc7
Merge branch '1vs1' into dev
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# Conflicts:
# Assets/Scenes/DeathScreen.unity
# Assets/Scenes/MainMenu.unity
# Assets/ScriptableObjects/PlayerData.cs
# Assets/Scripts/GameSession/GameSession.cs
# Assets/Scripts/Player/Player.cs
# Assets/Scripts/Road/ChunkGenerator.cs
2025-01-15 09:51:22 +01:00
2bf911a312
1V1 logique OK, Manque modif deathscreen
2025-01-14 17:41:14 +01:00
47d6adf479
1V1 logic OK
2025-01-09 11:44:33 +01:00
2898130a82
Jump and crouch OK, lane broken
2025-01-09 10:18:10 +01:00
ee95dd043f
Split screen, controls not workings
2025-01-07 17:26:15 +01:00
Louis
8a94ce9de3
Merge branch 'dev' of https://github.com/ElPoyo266/AwesomeRunner- into speedAcceleration
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# Conflicts:
# .idea/.idea.AwesomeRunner/.idea/.gitignore
# .vscode/settings.json
# Assets/ParticleSystems/lasers/lasers2.unitypackage.meta
# Assets/Scenes/DeathScreen.unity.meta
# Assets/Scenes/GameScene.unity
# Assets/Scenes/MainMenu.unity
# Assets/ScriptableObjects/PlayerData.asset
# Assets/Scripts/Player/Health.cs
# Assets/Scripts/Player/Player.cs
# Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset
# Assets/TextMesh Pro/Examples & Extras/Scenes/27 - Double Pass Shader Example.unity.meta
# ProjectSettings/EditorBuildSettings.asset
2025-01-07 16:59:09 +01:00
Louis
4c350d16a4
Patch bouton relance DeathScreen
2025-01-07 16:48:41 +01:00
Louis
4181b857e1
Merge branch 'JumpCorrection' of https://github.com/ElPoyo266/AwesomeRunner- into dev
2025-01-07 16:19:52 +01:00
Louis
17f27aa8a3
Ajout obstacle + patch
2025-01-07 16:05:14 +01:00
Louis
928e5f1621
Changements
2024-12-12 11:45:17 +01:00
6bdec2b7c4
Ajout box
2024-12-12 11:37:37 +01:00
0828b8dbac
Modif Louis + moi
2024-12-12 11:15:25 +01:00
Louis
473fe2e123
Mise en commun avec Teddy + COrrection du jump
2024-12-12 09:32:18 +01:00
Louis
ce75c2f632
Correction du jump qui faisait "brute" à la descente
2024-12-04 16:24:57 +01:00
Louis
5350d2fb77
Correction de la vie du joueur et suppression bar de vie
2024-12-04 14:34:50 +01:00
Louis
c27de2dd97
fichier modifié sans raison ?
2024-12-04 14:27:16 +01:00
dbb4f0a59e
End of camera correction
2024-12-02 14:01:16 +01:00
Louis
57229cbc5c
Correction HP, ajout base de main menu, passage sous unity 6
2024-11-28 17:20:08 +01:00
VladimirPirozhenko
d3747cd60e
Added few variations of fog
2022-08-28 21:36:22 +03:00
VladimirPirozhenko
388791ecd2
Updated pooling , added cached components
2022-08-22 21:09:09 +03:00
VladimirPirozhenko
6889a11109
Added surface shaders for additive blending,emission and cutoff, also upgraded standard curved shader massively
...
Fixed shadows with shader, optimized few things for mobiles, added CulledCamera script to prevent meshes to dissapear in front of camera
WorldCurver now lives in GameSession, from which it will be controlled
2022-08-18 03:37:06 +03:00
VladimirPirozhenko
fff9c8c5cd
Shader branch, added surface shader for curved world , all of the assets were transferred to it
2022-08-17 03:35:34 +03:00
VladimirPirozhenko
e1c8070226
Fixed bugs with input if a player is unplayable and pause is set
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Input translator upgraded
2022-08-15 20:57:11 +03:00
VladimirPirozhenko
80720c8eb7
Reworked pooling a little bit, added input restrictions to avoid gaining controls to player while paused/dead
...
Moreover cleaned-up old code
2022-08-13 01:57:16 +03:00
VladimirPirozhenko
7c98ec00e5
Added scoreaboard button in pause menu, added proper scoreboard view
...
Also added close button to scoreboard view
2022-08-12 20:20:48 +03:00
VladimirPirozhenko
6999e84b65
Added pause and pause view, added restriction of input while in paused state
...
Upgraded Input system to fit demands of paused game (no movement inputs allowed!)
2022-08-12 05:38:17 +03:00
VladimirPirozhenko
e15e453c8e
Added Hearts UI health representation, added scoreboard, added tweaks to input system, also code clean-up
...
Deleted unused assets, added HeartsView
2022-08-11 08:49:23 +03:00
VladimirPirozhenko
bb4f8691e2
Updated Input system, got rid of old code, updated HUD
2022-08-11 03:37:40 +03:00