1V1 OK, GameSession refactor, deathScreen to finish
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using UnityEngine;
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@ -1,21 +1,23 @@
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using System;
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using JetBrains.Annotations;
|
||||
using UnityEngine;
|
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using UnityEngine.SceneManagement;
|
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|
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[RequireComponent(typeof(WorldCurver))]
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public class GameSession : MonoBehaviour,IResettable
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{
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[SerializeField] private Player currentPlayer;
|
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[SerializeField] private Player player1;
|
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[SerializeField] [CanBeNull] private Player player2;
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[SerializeField] private Scoreboard scoreboard;
|
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[SerializeField] private Boolean isPlayer2;
|
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[SerializeField] private Boolean isDuoMode;
|
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|
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public static GameSession Instance { get; private set; }
|
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public WorldCurver Curver { get; private set; }
|
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private IInputTranslator _player1InputTranslator;
|
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private IInputTranslator _player2InputTranslator;
|
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|
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public static string MatchResult { get; private set; }
|
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private bool isSessionPaused = false;
|
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private bool isInputAlreadyRestricted = false;
|
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|
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@ -36,7 +38,10 @@ public class GameSession : MonoBehaviour,IResettable
|
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private void Update()
|
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{
|
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_player1InputTranslator.Tick();
|
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if (isDuoMode)
|
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{
|
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_player2InputTranslator.Tick();
|
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}
|
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|
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Curver.Tick();
|
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// curver.SinCurveX();
|
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@ -50,18 +55,24 @@ public class GameSession : MonoBehaviour,IResettable
|
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player1Holder.Init(false);
|
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_player1InputTranslator = new InputTranslator<KeyBinding>(player1Holder, false);
|
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|
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if (isDuoMode)
|
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{
|
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var player2Holder = new KeyBindingHolder();
|
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player2Holder.Init(true);
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_player2InputTranslator = new InputTranslator<KeyBinding>(player2Holder, true);
|
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}
|
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}
|
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|
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public void AddCommandTranslator(ICommandTranslator translator, bool isPlayer2)
|
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{
|
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if (isPlayer2)
|
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{
|
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_player2InputTranslator.AddCommandTranslator(translator);
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else
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}else
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{
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_player1InputTranslator.AddCommandTranslator(translator);
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}
|
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}
|
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|
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|
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public void PauseSession(bool isPaused)
|
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@ -88,7 +99,10 @@ public class GameSession : MonoBehaviour,IResettable
|
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public void RestrictInputs(List<ECommand> commands,bool isRestricted)
|
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{
|
||||
_player1InputTranslator.RestictTranslation(commands, isRestricted);
|
||||
if (isDuoMode)
|
||||
{
|
||||
_player2InputTranslator.RestictTranslation(commands, isRestricted);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -97,9 +111,52 @@ public class GameSession : MonoBehaviour,IResettable
|
||||
scoreboard.AddScoreboardEntry(entry);
|
||||
}
|
||||
|
||||
private bool isCheckingEquality = false;
|
||||
|
||||
public void HandlePlayerDeath(Player deadPlayer)
|
||||
{
|
||||
if (isDuoMode)
|
||||
{
|
||||
if (isCheckingEquality) return;
|
||||
|
||||
isCheckingEquality = true;
|
||||
StartCoroutine(CheckForEquality(deadPlayer));
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneManager.LoadScene("DeathScreen");
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator CheckForEquality(Player deadPlayer)
|
||||
{
|
||||
yield return new WaitForSeconds(0.3f);
|
||||
|
||||
if (player1.isDead && player2.isDead)
|
||||
{
|
||||
SendResultToDeathScreen("DRAW");
|
||||
}
|
||||
else if (player1.isDead)
|
||||
{
|
||||
SendResultToDeathScreen("PLAYER2");
|
||||
}
|
||||
else if (player2.isDead)
|
||||
{
|
||||
SendResultToDeathScreen("PLAYER1");
|
||||
}
|
||||
|
||||
isCheckingEquality = false;
|
||||
}
|
||||
|
||||
private void SendResultToDeathScreen(string result)
|
||||
{
|
||||
MatchResult = result;
|
||||
SceneManager.LoadScene("DeathScreen1VS1");
|
||||
}
|
||||
|
||||
public void GoToSoloMode()
|
||||
{
|
||||
SceneManager.LoadScene("GameScene", LoadSceneMode.Single);
|
||||
SceneManager.LoadScene("SoloGameScene", LoadSceneMode.Single);
|
||||
ResetToDefault();
|
||||
}
|
||||
|
||||
@ -117,6 +174,10 @@ public class GameSession : MonoBehaviour,IResettable
|
||||
public void ResetToDefault()
|
||||
{
|
||||
PauseSession(false);
|
||||
currentPlayer.ResetToDefault();
|
||||
player1.ResetToDefault();
|
||||
if (isDuoMode && player2 != null)
|
||||
{
|
||||
player2.ResetToDefault();
|
||||
}
|
||||
}
|
||||
}
|
@ -41,8 +41,9 @@ public class Health : MonoBehaviour, IDamageable,IHealable, IResettable
|
||||
}
|
||||
public void TakeDamage(int amount)
|
||||
{
|
||||
if (CurrentHealth > 0){
|
||||
//CurrentHealth -= amount; TODO: To change to take damage
|
||||
if (CurrentHealth > 0)
|
||||
{
|
||||
CurrentHealth -= amount;
|
||||
if (CurrentHealth <= 0){
|
||||
CurrentHealth = 0;
|
||||
OnOutOfHealth?.Invoke();
|
||||
|
@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
@ -69,6 +70,8 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
||||
public bool IsInvincible { get; private set; }
|
||||
public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject
|
||||
[SerializeField] private Boolean isPlayer2;
|
||||
[SerializeField] private Boolean isPlaying1VS1;
|
||||
public bool isDead = false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -139,10 +142,24 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
||||
|
||||
private void Die()
|
||||
{
|
||||
isDead = true;
|
||||
PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState);
|
||||
GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score));
|
||||
GameSession.Instance.HandlePlayerDeath(this); // Informe GameSession qu'un joueur est mort
|
||||
|
||||
SceneManager.LoadScene("DeathScreen");
|
||||
// PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState);
|
||||
// GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score));
|
||||
// if (isPlaying1VS1)
|
||||
// {
|
||||
// // SceneManager.LoadScene("DeathScreen1v1");
|
||||
// SceneManager.LoadScene("Death1VS1");
|
||||
//
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// SceneManager.LoadScene("Death1VS1");
|
||||
// }
|
||||
//
|
||||
}
|
||||
|
||||
public IEnumerator GrantInvincibility()
|
||||
|
51
Assets/Scripts/UI/Views/DeathScreen1VS1.cs
Normal file
51
Assets/Scripts/UI/Views/DeathScreen1VS1.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI.Views
|
||||
{
|
||||
public class DeathScreen1VS1 : MonoBehaviour
|
||||
{
|
||||
public TMP_Text Joueur1Text;
|
||||
public TMP_Text Joueur2Text;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(GameSession.MatchResult))
|
||||
{
|
||||
switch (GameSession.MatchResult)
|
||||
{
|
||||
case "PLAYER1":
|
||||
Joueur1Text.text = "WINNER !";
|
||||
Joueur2Text.text = "LOSER !";
|
||||
break;
|
||||
|
||||
case "PLAYER2":
|
||||
Joueur2Text.text = "WINNER !";
|
||||
Joueur1Text.text = "LOSER !";
|
||||
break;
|
||||
|
||||
case "DRAW":
|
||||
Joueur1Text.text = "Draw";
|
||||
Joueur2Text.text = "Draw";
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public void RestartGame()
|
||||
{
|
||||
SceneManager.LoadScene("DuoGameScene");
|
||||
}
|
||||
|
||||
public void QuitGame()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
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@ -0,0 +1,39 @@
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8
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84
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84
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Loading…
x
Reference in New Issue
Block a user