1V1 OK, GameSession refactor, deathScreen to finish
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Assets/DeathScreen1VS1.cs
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using UnityEngine;
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public class DeathScreen1VS1 : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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void Update()
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{
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}
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}
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--- !u!4 &93601729
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@ -1,21 +1,23 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using JetBrains.Annotations;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
[RequireComponent(typeof(WorldCurver))]
|
[RequireComponent(typeof(WorldCurver))]
|
||||||
public class GameSession : MonoBehaviour,IResettable
|
public class GameSession : MonoBehaviour,IResettable
|
||||||
{
|
{
|
||||||
[SerializeField] private Player currentPlayer;
|
[SerializeField] private Player player1;
|
||||||
|
[SerializeField] [CanBeNull] private Player player2;
|
||||||
[SerializeField] private Scoreboard scoreboard;
|
[SerializeField] private Scoreboard scoreboard;
|
||||||
[SerializeField] private Boolean isPlayer2;
|
[SerializeField] private Boolean isDuoMode;
|
||||||
|
|
||||||
public static GameSession Instance { get; private set; }
|
public static GameSession Instance { get; private set; }
|
||||||
public WorldCurver Curver { get; private set; }
|
public WorldCurver Curver { get; private set; }
|
||||||
private IInputTranslator _player1InputTranslator;
|
private IInputTranslator _player1InputTranslator;
|
||||||
private IInputTranslator _player2InputTranslator;
|
private IInputTranslator _player2InputTranslator;
|
||||||
|
public static string MatchResult { get; private set; }
|
||||||
private bool isSessionPaused = false;
|
private bool isSessionPaused = false;
|
||||||
private bool isInputAlreadyRestricted = false;
|
private bool isInputAlreadyRestricted = false;
|
||||||
|
|
||||||
@ -36,7 +38,10 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
_player1InputTranslator.Tick();
|
_player1InputTranslator.Tick();
|
||||||
_player2InputTranslator.Tick();
|
if (isDuoMode)
|
||||||
|
{
|
||||||
|
_player2InputTranslator.Tick();
|
||||||
|
}
|
||||||
|
|
||||||
Curver.Tick();
|
Curver.Tick();
|
||||||
// curver.SinCurveX();
|
// curver.SinCurveX();
|
||||||
@ -49,18 +54,24 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
var player1Holder = new KeyBindingHolder();
|
var player1Holder = new KeyBindingHolder();
|
||||||
player1Holder.Init(false);
|
player1Holder.Init(false);
|
||||||
_player1InputTranslator = new InputTranslator<KeyBinding>(player1Holder, false);
|
_player1InputTranslator = new InputTranslator<KeyBinding>(player1Holder, false);
|
||||||
|
|
||||||
var player2Holder = new KeyBindingHolder();
|
if (isDuoMode)
|
||||||
player2Holder.Init(true);
|
{
|
||||||
_player2InputTranslator = new InputTranslator<KeyBinding>(player2Holder, true);
|
var player2Holder = new KeyBindingHolder();
|
||||||
|
player2Holder.Init(true);
|
||||||
|
_player2InputTranslator = new InputTranslator<KeyBinding>(player2Holder, true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddCommandTranslator(ICommandTranslator translator, bool isPlayer2)
|
public void AddCommandTranslator(ICommandTranslator translator, bool isPlayer2)
|
||||||
{
|
{
|
||||||
if (isPlayer2)
|
if (isPlayer2)
|
||||||
_player2InputTranslator.AddCommandTranslator(translator);
|
{
|
||||||
else
|
_player2InputTranslator.AddCommandTranslator(translator);
|
||||||
_player1InputTranslator.AddCommandTranslator(translator);
|
}else
|
||||||
|
{
|
||||||
|
_player1InputTranslator.AddCommandTranslator(translator);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -88,7 +99,10 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
public void RestrictInputs(List<ECommand> commands,bool isRestricted)
|
public void RestrictInputs(List<ECommand> commands,bool isRestricted)
|
||||||
{
|
{
|
||||||
_player1InputTranslator.RestictTranslation(commands, isRestricted);
|
_player1InputTranslator.RestictTranslation(commands, isRestricted);
|
||||||
_player2InputTranslator.RestictTranslation(commands, isRestricted);
|
if (isDuoMode)
|
||||||
|
{
|
||||||
|
_player2InputTranslator.RestictTranslation(commands, isRestricted);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -96,10 +110,53 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
{
|
{
|
||||||
scoreboard.AddScoreboardEntry(entry);
|
scoreboard.AddScoreboardEntry(entry);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool isCheckingEquality = false;
|
||||||
|
|
||||||
|
public void HandlePlayerDeath(Player deadPlayer)
|
||||||
|
{
|
||||||
|
if (isDuoMode)
|
||||||
|
{
|
||||||
|
if (isCheckingEquality) return;
|
||||||
|
|
||||||
|
isCheckingEquality = true;
|
||||||
|
StartCoroutine(CheckForEquality(deadPlayer));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("DeathScreen");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator CheckForEquality(Player deadPlayer)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(0.3f);
|
||||||
|
|
||||||
|
if (player1.isDead && player2.isDead)
|
||||||
|
{
|
||||||
|
SendResultToDeathScreen("DRAW");
|
||||||
|
}
|
||||||
|
else if (player1.isDead)
|
||||||
|
{
|
||||||
|
SendResultToDeathScreen("PLAYER2");
|
||||||
|
}
|
||||||
|
else if (player2.isDead)
|
||||||
|
{
|
||||||
|
SendResultToDeathScreen("PLAYER1");
|
||||||
|
}
|
||||||
|
|
||||||
|
isCheckingEquality = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SendResultToDeathScreen(string result)
|
||||||
|
{
|
||||||
|
MatchResult = result;
|
||||||
|
SceneManager.LoadScene("DeathScreen1VS1");
|
||||||
|
}
|
||||||
|
|
||||||
public void GoToSoloMode()
|
public void GoToSoloMode()
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("GameScene", LoadSceneMode.Single);
|
SceneManager.LoadScene("SoloGameScene", LoadSceneMode.Single);
|
||||||
ResetToDefault();
|
ResetToDefault();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -117,6 +174,10 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
public void ResetToDefault()
|
public void ResetToDefault()
|
||||||
{
|
{
|
||||||
PauseSession(false);
|
PauseSession(false);
|
||||||
currentPlayer.ResetToDefault();
|
player1.ResetToDefault();
|
||||||
|
if (isDuoMode && player2 != null)
|
||||||
|
{
|
||||||
|
player2.ResetToDefault();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -41,8 +41,9 @@ public class Health : MonoBehaviour, IDamageable,IHealable, IResettable
|
|||||||
}
|
}
|
||||||
public void TakeDamage(int amount)
|
public void TakeDamage(int amount)
|
||||||
{
|
{
|
||||||
if (CurrentHealth > 0){
|
if (CurrentHealth > 0)
|
||||||
//CurrentHealth -= amount; TODO: To change to take damage
|
{
|
||||||
|
CurrentHealth -= amount;
|
||||||
if (CurrentHealth <= 0){
|
if (CurrentHealth <= 0){
|
||||||
CurrentHealth = 0;
|
CurrentHealth = 0;
|
||||||
OnOutOfHealth?.Invoke();
|
OnOutOfHealth?.Invoke();
|
||||||
|
@ -2,6 +2,7 @@ using System;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
|
|
||||||
[RequireComponent(typeof(CharacterController))]
|
[RequireComponent(typeof(CharacterController))]
|
||||||
@ -69,6 +70,8 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
public bool IsInvincible { get; private set; }
|
public bool IsInvincible { get; private set; }
|
||||||
public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject
|
public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject
|
||||||
[SerializeField] private Boolean isPlayer2;
|
[SerializeField] private Boolean isPlayer2;
|
||||||
|
[SerializeField] private Boolean isPlaying1VS1;
|
||||||
|
public bool isDead = false;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@ -139,10 +142,24 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
|
|
||||||
private void Die()
|
private void Die()
|
||||||
{
|
{
|
||||||
|
isDead = true;
|
||||||
PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState);
|
PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState);
|
||||||
GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score));
|
GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score));
|
||||||
|
GameSession.Instance.HandlePlayerDeath(this); // Informe GameSession qu'un joueur est mort
|
||||||
SceneManager.LoadScene("DeathScreen");
|
|
||||||
|
// PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState);
|
||||||
|
// GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score));
|
||||||
|
// if (isPlaying1VS1)
|
||||||
|
// {
|
||||||
|
// // SceneManager.LoadScene("DeathScreen1v1");
|
||||||
|
// SceneManager.LoadScene("Death1VS1");
|
||||||
|
//
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// SceneManager.LoadScene("Death1VS1");
|
||||||
|
// }
|
||||||
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator GrantInvincibility()
|
public IEnumerator GrantInvincibility()
|
||||||
|
51
Assets/Scripts/UI/Views/DeathScreen1VS1.cs
Normal file
51
Assets/Scripts/UI/Views/DeathScreen1VS1.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace UI.Views
|
||||||
|
{
|
||||||
|
public class DeathScreen1VS1 : MonoBehaviour
|
||||||
|
{
|
||||||
|
public TMP_Text Joueur1Text;
|
||||||
|
public TMP_Text Joueur2Text;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(GameSession.MatchResult))
|
||||||
|
{
|
||||||
|
switch (GameSession.MatchResult)
|
||||||
|
{
|
||||||
|
case "PLAYER1":
|
||||||
|
Joueur1Text.text = "WINNER !";
|
||||||
|
Joueur2Text.text = "LOSER !";
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "PLAYER2":
|
||||||
|
Joueur2Text.text = "WINNER !";
|
||||||
|
Joueur1Text.text = "LOSER !";
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "DRAW":
|
||||||
|
Joueur1Text.text = "Draw";
|
||||||
|
Joueur2Text.text = "Draw";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RestartGame()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("DuoGameScene");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QuitGame()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
3
Assets/Scripts/UI/Views/DeathScreen1VS1.cs.meta
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@ -0,0 +1,39 @@
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8
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84
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Loading…
x
Reference in New Issue
Block a user