merging dev to avoid conflicts
This commit is contained in:
commit
f36578c429
13
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/shelf/
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/dataSources/
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/dataSources.local.xml
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4
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File diff suppressed because it is too large
Load Diff
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Assets.Scripts.GameSession;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
@ -160,20 +161,21 @@ public class GameSession : MonoBehaviour,IResettable
|
|||||||
SceneManager.LoadScene("DeathScreen1VS1");
|
SceneManager.LoadScene("DeathScreen1VS1");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GoToSoloMode()
|
public void PausePlayAgain()
|
||||||
{
|
{
|
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SceneManager.LoadScene("SoloGameScene", LoadSceneMode.Single);
|
if (isDuoMode)
|
||||||
|
{
|
||||||
|
GoToScene.GoToDuoMode();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GoToScene.GoToSoloMode();
|
||||||
|
}
|
||||||
ResetToDefault();
|
ResetToDefault();
|
||||||
}
|
}
|
||||||
|
public void PauseBackToMainMenu()
|
||||||
public void GoToDuoMode()
|
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("DuoGameScene", LoadSceneMode.Single);
|
GoToScene.GoToMainMenu();
|
||||||
ResetToDefault();
|
|
||||||
}
|
|
||||||
public void GoToMainMenu()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("MainMenu", LoadSceneMode.Single);
|
|
||||||
ResetToDefault();
|
ResetToDefault();
|
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}
|
}
|
||||||
|
|
||||||
|
30
Assets/Scripts/GameSession/GoToScene.cs
Normal file
30
Assets/Scripts/GameSession/GoToScene.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.GameSession
|
||||||
|
{
|
||||||
|
public class GoToScene : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static void GoToSoloMode()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("SoloGameScene", LoadSceneMode.Single);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GoToDuoMode()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("DuoGameScene", LoadSceneMode.Single);
|
||||||
|
}
|
||||||
|
public static void GoToMainMenu()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("MainMenu", LoadSceneMode.Single);
|
||||||
|
}
|
||||||
|
public static void GoToDeathScreenSolo()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("DeathScreen", LoadSceneMode.Single);
|
||||||
|
}
|
||||||
|
public static void GoToDeathScreen1VS1()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("DeathScreen1VS1", LoadSceneMode.Single);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/GameSession/GoToScene.cs.meta
Normal file
3
Assets/Scripts/GameSession/GoToScene.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 90560e670cf9430d920225316b227914
|
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|
timeCreated: 1736947730
|
@ -41,15 +41,15 @@ public class Health : MonoBehaviour, IDamageable,IHealable, IResettable
|
|||||||
}
|
}
|
||||||
public void TakeDamage(int amount)
|
public void TakeDamage(int amount)
|
||||||
{
|
{
|
||||||
// if (CurrentHealth > 0)
|
if (CurrentHealth > 0)
|
||||||
// {
|
{
|
||||||
// CurrentHealth -= amount;
|
CurrentHealth -= amount;
|
||||||
// if (CurrentHealth <= 0){
|
if (CurrentHealth <= 0){
|
||||||
// CurrentHealth = 0;
|
CurrentHealth = 0;
|
||||||
// OnOutOfHealth?.Invoke();
|
OnOutOfHealth?.Invoke();
|
||||||
// }
|
}
|
||||||
// OnHealthChanged(this, healthArgs.GetUpdatedArgs(CurrentHealth, MaxHealth));
|
OnHealthChanged(this, healthArgs.GetUpdatedArgs(CurrentHealth, MaxHealth));
|
||||||
// }
|
}
|
||||||
}
|
}
|
||||||
public void Heal(int amount)
|
public void Heal(int amount)
|
||||||
{
|
{
|
||||||
|
@ -82,11 +82,6 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
{
|
{
|
||||||
PlayerHealth.OnOutOfHealth += Die;
|
PlayerHealth.OnOutOfHealth += Die;
|
||||||
}
|
}
|
||||||
|
|
||||||
// private void OnDisable()
|
|
||||||
// {
|
|
||||||
// PlayerHealth.OnOutOfHealth -= Die;
|
|
||||||
// }
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
PlayerStateMachine.SetState(PlayerStateMachine.PlayerStartingIdleState);
|
PlayerStateMachine.SetState(PlayerStateMachine.PlayerStartingIdleState);
|
||||||
|
@ -30,11 +30,6 @@ public class ChunkGenerator : MonoBehaviour
|
|||||||
transform.localPosition.y,
|
transform.localPosition.y,
|
||||||
transform.localPosition.z
|
transform.localPosition.z
|
||||||
);
|
);
|
||||||
//TODO: A enlever (pour fix bug)
|
|
||||||
// if (obstacle.IsOnAllLanes)
|
|
||||||
// {
|
|
||||||
// obstacle.transform.localPosition = new Vector3(LaneSystem.CenterLane * LaneSystem.LaneWidth, transform.localPosition.y, transform.localPosition.z);
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
return chunkToFill;
|
return chunkToFill;
|
||||||
}
|
}
|
||||||
|
19
Assets/Scripts/UI/UIManager.cs
Normal file
19
Assets/Scripts/UI/UIManager.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
using System.Globalization;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro; // Nécessaire pour TextMeshPro
|
||||||
|
|
||||||
|
public class UIManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Références pour la distance et les pièces (mode normal)
|
||||||
|
public TextMeshProUGUI distanceText;
|
||||||
|
public TextMeshProUGUI numberCoinsText;
|
||||||
|
|
||||||
|
// Variables pour distance et pièces
|
||||||
|
private float distance = 0f;
|
||||||
|
private int coins = 0;
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
distanceText.text = distance.ToString("F1", CultureInfo.InvariantCulture) + "M";
|
||||||
|
numberCoinsText.text = coins.ToString();
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/UI/UIManager.cs.meta
Normal file
2
Assets/Scripts/UI/UIManager.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2278264f81ffe464da1a99450675b475
|
@ -26,12 +26,12 @@ public class PausedView : BaseView
|
|||||||
|
|
||||||
mainMenuButton.onClick.AddListener(() =>
|
mainMenuButton.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
GameSession.Instance.GoToMainMenu();
|
GameSession.Instance.PauseBackToMainMenu();
|
||||||
});
|
});
|
||||||
|
|
||||||
restartButton.onClick.AddListener(() =>
|
restartButton.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
GameSession.Instance.GoToSoloMode();
|
GameSession.Instance.PausePlayAgain();
|
||||||
});
|
});
|
||||||
base.Init();
|
base.Init();
|
||||||
}
|
}
|
||||||
|
BIN
Assets/Sprites/Deathscreen (1).png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Deathscreen (1).png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: f3bf48d62eb8db4488ff8d833e011574
|
guid: 590b8a48d28b68a48b63b55d69a491ff
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects: {}
|
BIN
Assets/Sprites/Deathscreen.png
(Stored with Git LFS)
BIN
Assets/Sprites/Deathscreen.png
(Stored with Git LFS)
Binary file not shown.
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user