Fixed Curved Shader
This commit is contained in:
parent
ea3f8313ce
commit
ef754928a5
@ -2,6 +2,7 @@
|
|||||||
float _CurveStrength_x;
|
float _CurveStrength_x;
|
||||||
float _CurveStrength_y;
|
float _CurveStrength_y;
|
||||||
float3 _CurveOrigin;
|
float3 _CurveOrigin;
|
||||||
|
|
||||||
void vert(inout appdata_full v, out Input o)
|
void vert(inout appdata_full v, out Input o)
|
||||||
{
|
{
|
||||||
float4 pos;
|
float4 pos;
|
||||||
@ -10,11 +11,9 @@ void vert(inout appdata_full v, out Input o)
|
|||||||
float4 modifiedPos = v.vertex;
|
float4 modifiedPos = v.vertex;
|
||||||
float4 positionInCameraSpace = mul(unity_WorldToCamera, mul(unity_ObjectToWorld, v.vertex));
|
float4 positionInCameraSpace = mul(unity_WorldToCamera, mul(unity_ObjectToWorld, v.vertex));
|
||||||
float dist = length(float2(positionInCameraSpace.x, positionInCameraSpace.z));
|
float dist = length(float2(positionInCameraSpace.x, positionInCameraSpace.z));
|
||||||
float4 offset = (0, 0, 0);
|
//float dist = distance(positionInCameraSpace - _OriginPosition);
|
||||||
//float dist = positionInCameraSpace;//
|
positionInCameraSpace.y -= _CurveStrength_y * dist * dist;
|
||||||
//float dist = distance(positionInCameraSpace, offset);
|
positionInCameraSpace.x -= _CurveStrength_x * dist * dist;
|
||||||
positionInCameraSpace.y -= _CurveStrength_y * zDist * zDist;
|
|
||||||
positionInCameraSpace.x -= _CurveStrength_x * xDist * xDist;
|
|
||||||
|
|
||||||
modifiedPos = mul(unity_WorldToObject, mul(unity_CameraToWorld, positionInCameraSpace));
|
modifiedPos = mul(unity_WorldToObject, mul(unity_CameraToWorld, positionInCameraSpace));
|
||||||
v.vertex = modifiedPos;
|
v.vertex = modifiedPos;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user