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GameObject:
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m_ObjectHideFlags: 0
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@ -1983,6 +2195,9 @@ MonoBehaviour:
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--- !u!1 &1055376730
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GameObject:
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m_ObjectHideFlags: 0
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@ -2019,10 +2234,10 @@ RectTransform:
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m_Father: {fileID: 1856934115903457217}
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m_AnchoredPosition: {x: 0.0010986328, y: 0}
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m_SizeDelta: {x: -600.2201, y: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0.00680542, y: -200}
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m_SizeDelta: {x: 436.6172, y: 400}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1055376732
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MonoBehaviour:
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@ -2141,6 +2356,37 @@ MonoBehaviour:
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- {fileID: 4230759379826572186}
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- {fileID: 3994382559241916552}
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- {fileID: 7328150211815643165}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1168898608}
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GameObject:
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@ -2176,6 +2422,37 @@ Transform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabAsset: {fileID: 0}
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m_Component:
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- component: {fileID: 1214900650}
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m_Layer: 0
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1214900650
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1214900649}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1237272500
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GameObject:
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m_ObjectHideFlags: 0
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@ -2895,6 +3172,37 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1824469385}
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m_CullTransparentMesh: 1
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1835795561}
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m_Layer: 0
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m_Name: StraightChunkPool
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1835795561
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1835795560}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1858832244
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GameObject:
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m_ObjectHideFlags: 0
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@ -3168,6 +3476,37 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1899410411}
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m_CullTransparentMesh: 1
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1902740355}
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m_Layer: 0
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m_Name: StraightChunkPool
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1902740355
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1902740354}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2033098990
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GameObject:
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m_ObjectHideFlags: 0
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@ -3521,10 +3860,10 @@ RectTransform:
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m_Father: {fileID: 1856934115903457217}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -0.00012207031, y: 2.5}
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m_SizeDelta: {x: -18.56, y: -104.99999}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: -0.00012207031, y: -197.5}
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m_SizeDelta: {x: 819.44, y: 295}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &3169046467461798359
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GameObject:
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@ -3975,7 +4314,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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capacity: 10
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prefab: {fileID: 7423857566743054097, guid: 9b90fe6584244f945a5cf4bfffd577c7, type: 3}
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spawner: {fileID: 1872880027}
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--- !u!1001 &6634832997626976595
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 25b142daa3a21bd48b466b4f0d82b688
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,6 +2,8 @@
|
||||
using System.CodeDom.Compiler;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class PoolCodeGenerator
|
||||
{
|
||||
@ -10,8 +12,8 @@ public class PoolCodeGenerator
|
||||
private string poolNameSpaceName;
|
||||
private CodeTypeDeclaration targetClass;
|
||||
private string outputFilePath;
|
||||
|
||||
public PoolCodeGenerator(string outputFilePath, string targetClassName, string poolNameSpaceName, string pooledObjectClassName)
|
||||
public Type generatedClassType { get; private set; }
|
||||
public PoolCodeGenerator(string outputFilePath, string targetClassName, string poolNameSpaceName, string pooledObjectClassName,Type pooledObjectClassType)
|
||||
{
|
||||
|
||||
this.targetClassName = targetClassName;
|
||||
@ -25,9 +27,32 @@ public class PoolCodeGenerator
|
||||
targetClass.Name = this.targetClassName;
|
||||
targetClass.TypeAttributes =
|
||||
TypeAttributes.Public| TypeAttributes.Sealed;
|
||||
Type t = Type.GetType(pooledObjectClassName);
|
||||
|
||||
//Assembly assem = poolingObjectType.Assembly;
|
||||
//string poolName = $"{target.name}Pool";
|
||||
//Type poolType = assem.GetType($"{targetClassName}");
|
||||
var typeHierarchy = pooledObjectClassType.GetClassHierarchy();
|
||||
var linkedTypeHierarchy = new LinkedList<Type>(typeHierarchy);
|
||||
Type baseClass = null;
|
||||
Type baseClassChild = null;
|
||||
foreach (var type in typeHierarchy)
|
||||
{
|
||||
if (type.ToString() == "UnityEngine.MonoBehaviour")
|
||||
{
|
||||
var baseNode = linkedTypeHierarchy.Find(type);
|
||||
baseClass = baseNode.Previous.Value;
|
||||
var baseNodeChild = linkedTypeHierarchy.Find(baseClass);
|
||||
baseClassChild = baseNodeChild.Previous.Value;
|
||||
}
|
||||
}
|
||||
//poolNamespace.Types.Add(targetClass);
|
||||
targetClass.Name = baseClassChild.ToString() + "Pool";
|
||||
this.outputFilePath = outputFilePath + targetClass.Name + ".cs";
|
||||
poolNamespace.Types.Add(targetClass);
|
||||
targetUnit.Namespaces.Add(poolNamespace);
|
||||
targetClass.BaseTypes.Add(new CodeTypeReference("BasePool",new CodeTypeReference(pooledObjectClassName)));//Add("BasePool");
|
||||
targetClass.BaseTypes.Add(new CodeTypeReference("BasePool",new CodeTypeReference(baseClassChild.ToString())));//Add("BasePool");
|
||||
generatedClassType = baseClassChild;
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,93 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public class PoolCreator
|
||||
{
|
||||
private string targetClassName;
|
||||
private string poolNamespaceName;
|
||||
//private bool pendingToGeneration = false;
|
||||
private int poolCapacity = 10;
|
||||
private GameObject poolingObject;
|
||||
//private void OnEnable()
|
||||
//{
|
||||
// AssemblyReloadEvents.afterAssemblyReload += GeneratePoolPrefab;
|
||||
//}
|
||||
//private void OnDisable()
|
||||
//{
|
||||
// AssemblyReloadEvents.afterAssemblyReload -= GeneratePoolPrefab;
|
||||
//}
|
||||
public PoolCreator(GameObject poolingObject,int poolCapacity, string poolNamespaceName)
|
||||
{
|
||||
this.poolingObject = poolingObject;
|
||||
this.poolCapacity = poolCapacity;
|
||||
this.poolNamespaceName = poolNamespaceName;
|
||||
GeneratePoolScript();
|
||||
}
|
||||
public void GeneratePoolScript()
|
||||
{
|
||||
string poolObjectName = poolingObject.GetType().Name;
|
||||
string targetClassName = poolObjectName + "Pool";
|
||||
this.targetClassName = targetClassName;
|
||||
PoolCodeGenerator generator = new PoolCodeGenerator($"{Application.dataPath}/Scripts/Road/Pools/{targetClassName}.cs", targetClassName, poolNamespaceName, poolObjectName); //$"{targetClassName}.cs"
|
||||
var relativePath = $"Assets/Scripts/Road/Pools/{targetClassName}.cs";
|
||||
generator.GenerateCSharpCode();
|
||||
AssetDatabase.ImportAsset(relativePath);
|
||||
AssetDatabase.Refresh();
|
||||
EditorUtility.RequestScriptReload();
|
||||
AssetDatabase.SaveAssets();
|
||||
// pendingToGeneration = true;
|
||||
}
|
||||
|
||||
public void GeneratePoolPrefab()
|
||||
{
|
||||
GameObject poolObject = new GameObject(targetClassName);
|
||||
Type poolingObjectType = poolingObject.GetType();
|
||||
Assembly assem = poolingObjectType.Assembly;
|
||||
string poolName = $"{poolingObject.name}Pool";
|
||||
Type poolType = assem.GetType($"{poolNamespaceName}.{targetClassName}");
|
||||
//Type genericClass = typeof(BasePool<>);
|
||||
//Type constructedClass = genericClass.MakeGenericType(poolingObjectType);
|
||||
poolObject.AddComponent(poolType);
|
||||
poolObject.name = poolName;
|
||||
|
||||
Type typeOfField = poolType;
|
||||
FieldInfo fieldInfo = null;
|
||||
while (fieldInfo == null && typeOfField != null)
|
||||
{
|
||||
fieldInfo = typeOfField.GetField("prefab", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
typeOfField = typeOfField.BaseType;
|
||||
}
|
||||
if (fieldInfo == null) throw new ArgumentOutOfRangeException("Prefab", string.Format("Field {0} was not found in Type {1}", "prefab", typeOfField.FullName));
|
||||
|
||||
var poolingObjectComponent = poolObject.GetComponent(poolType);
|
||||
fieldInfo.SetValue(poolingObjectComponent, poolingObject);
|
||||
Type capacityType = poolType;
|
||||
//if (capacityType.GetProperty("Capacity", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance) == null)
|
||||
// throw new ArgumentOutOfRangeException("Capacity", string.Format("Property {0} was not found in Type {1}", "Capacity", obj.GetType().FullName));
|
||||
//capacityType.InvokeMember("Capacity", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.SetProperty | BindingFlags.Instance, null, obj, new object[] { 10 });
|
||||
|
||||
PropertyInfo propertyInfo = capacityType.BaseType.GetProperty("Capacity", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
propertyInfo.SetValue(poolingObjectComponent, poolCapacity, BindingFlags.NonPublic | BindingFlags.Instance, null, null, null);
|
||||
|
||||
if (!Directory.Exists("Assets/Prefabs/Pools"))
|
||||
AssetDatabase.CreateFolder("Assets/Prefabs", "Pools");
|
||||
|
||||
string localPath = "Assets/Prefabs/Pools/" + poolName + ".prefab";
|
||||
|
||||
localPath = AssetDatabase.GenerateUniqueAssetPath(localPath);
|
||||
|
||||
bool prefabSuccess;
|
||||
PrefabUtility.SaveAsPrefabAssetAndConnect(poolObject, localPath, InteractionMode.UserAction, out prefabSuccess);
|
||||
|
||||
if (prefabSuccess == true)
|
||||
Debug.Log("Prefab was saved successfully");
|
||||
else
|
||||
Debug.Log("Prefab failed to save" + prefabSuccess);
|
||||
Debug.Log("Done");
|
||||
}
|
||||
|
||||
}
|
@ -20,6 +20,9 @@ public class PoolCreatorInspector : Editor
|
||||
private const string defaultScriptPath = "Scripts/Pools";
|
||||
private string generatedScriptPath = "Scripts/Pools";
|
||||
private const string assetsString = "Assets/";
|
||||
private string generatedClassTypeString;
|
||||
private Type generatedClassType;
|
||||
PoolCodeGenerator generator;
|
||||
private void OnEnable()
|
||||
{
|
||||
AssemblyReloadEvents.afterAssemblyReload += GeneratePoolPrefab;
|
||||
@ -83,8 +86,9 @@ public class PoolCreatorInspector : Editor
|
||||
}
|
||||
generatedScriptPath = TrimFilePathBeforeSeparator(generatedScriptPath, assetsString);
|
||||
if (!Directory.Exists($"{Application.dataPath}/{generatedScriptPath}"))
|
||||
Directory.CreateDirectory($"{Application.dataPath}/{generatedScriptPath}");
|
||||
PoolCodeGenerator generator = new PoolCodeGenerator($"{Application.dataPath}/{generatedScriptPath}/{targetClassName}.cs", targetClassName, poolNamespaceName, poolObjectName);
|
||||
Directory.CreateDirectory($"{Application.dataPath}/{generatedScriptPath}");//{targetClassName}.cs
|
||||
generator = new PoolCodeGenerator($"{Application.dataPath}/{generatedScriptPath}/", targetClassName, poolNamespaceName, poolObjectName,target.GetType());
|
||||
|
||||
//var relativePath = $"{Application.dataPath}/{generatedScriptPath}/{targetClassName}.cs";
|
||||
generator.GenerateCSharpCode();
|
||||
// AssetDatabase.ImportAsset(relativePath);
|
||||
@ -92,6 +96,7 @@ public class PoolCreatorInspector : Editor
|
||||
EditorUtility.RequestScriptReload();
|
||||
AssetDatabase.SaveAssets();
|
||||
pendingToGeneration = true;
|
||||
generatedClassTypeString = generator.generatedClassType.ToString();
|
||||
GUIUtility.ExitGUI();
|
||||
}
|
||||
EditorGUILayout.EndToggleGroup();
|
||||
@ -103,24 +108,31 @@ public class PoolCreatorInspector : Editor
|
||||
if (pendingToGeneration == false)
|
||||
return;
|
||||
pendingToGeneration = false;
|
||||
|
||||
targetClassName = generatedClassTypeString;
|
||||
GameObject poolingObject = new GameObject(targetClassName);
|
||||
Type poolingObjectType = target.GetType();
|
||||
Type poolingObjectType = target.GetType().BaseType;//generatedClassType;//
|
||||
Assembly assem = poolingObjectType.Assembly;
|
||||
string poolName = $"{target.name}Pool";
|
||||
Type poolType = assem.GetType($"{poolNamespaceName}.{targetClassName}");
|
||||
|
||||
targetClassName = poolingObjectType.ToString();
|
||||
string poolName = $"{targetClassName}Pool";
|
||||
|
||||
Type poolType = assem.GetType($"{poolNamespaceName}.{poolName}");
|
||||
|
||||
poolingObject.AddComponent(poolType);
|
||||
poolingObject.name = poolName;
|
||||
|
||||
Type typeOfField = poolType;
|
||||
|
||||
FieldInfo fieldInfo = null;
|
||||
|
||||
while (fieldInfo == null && typeOfField != null)
|
||||
{
|
||||
fieldInfo = typeOfField.GetField("prefab", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
typeOfField = typeOfField.BaseType;
|
||||
}
|
||||
if (fieldInfo == null) throw new ArgumentOutOfRangeException("Prefab", string.Format("Field {0} was not found in Type {1}", "prefab", typeOfField.FullName));
|
||||
|
||||
if (fieldInfo == null)
|
||||
throw new ArgumentOutOfRangeException("Prefab", string.Format("Field {0} was not found in Type {1}", "prefab", typeOfField.FullName));
|
||||
|
||||
var poolingObjectComponent = poolingObject.GetComponent(poolType);
|
||||
fieldInfo.SetValue(poolingObjectComponent, target);
|
||||
|
@ -1,64 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public class PoolCreatorWindow : EditorWindow
|
||||
{
|
||||
private int poolCapacity = 10;
|
||||
private GameObject poolingObject;
|
||||
private PoolCreator creator;
|
||||
private void OnEnable()
|
||||
{
|
||||
AssemblyReloadEvents.afterAssemblyReload += CreatePoolPrefab;
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
AssemblyReloadEvents.afterAssemblyReload -= CreatePoolPrefab;
|
||||
}
|
||||
|
||||
[MenuItem("Pooling/PoolCreatorWindow")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
EditorWindow.GetWindow(typeof(PoolCreatorWindow));
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
// The actual window code goes here
|
||||
EditorGUILayout.IntField("Pool Capacity: ", poolCapacity);
|
||||
//GameObject pObj = EditorGUI.ObjectField(new Rect(3, 3, position.width - 6, 20),
|
||||
// "Blablabla",
|
||||
// obj,
|
||||
// typeof(GameObject));
|
||||
|
||||
//poolingObject = EditorGUILayout.ObjectField(poolingObject, typeof(PoolingObject<>), true) as PoolingObject<>;
|
||||
//Type type;
|
||||
// foreach (var component in poolingObject.GetComponents(typeof(PoolingObject<>)))
|
||||
// {
|
||||
// type = component.GetType();
|
||||
|
||||
|
||||
//Type poolingObjectType = poolingObject.GetType();
|
||||
|
||||
// Assembly assem = poolingObjectType.Assembly;
|
||||
//string poolName = $"{poolingObject.name}Pool";
|
||||
// Type poolType = assem.GetType("Turret");
|
||||
|
||||
//var poolingObjectComponent = poolingObject.GetComponent(poolingObjectType);
|
||||
if (GUILayout.Button("Create Pool From This Object"))
|
||||
{
|
||||
// creator = new PoolCreator(component, poolCapacity, "Pools");
|
||||
}
|
||||
// }
|
||||
}
|
||||
private void CreatePoolPrefab()
|
||||
{
|
||||
if (creator == null)
|
||||
return;
|
||||
creator.GeneratePoolPrefab();
|
||||
}
|
||||
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0bfc4b29502d834fb03d076136c3d34
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
17
Assets/Scripts/Editor/ReflectionExtentions.cs
Normal file
17
Assets/Scripts/Editor/ReflectionExtentions.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public static class ReflectionExtentions
|
||||
{
|
||||
public static IEnumerable<Type> GetClassHierarchy(this Type type)
|
||||
{
|
||||
while (type != null)
|
||||
{
|
||||
yield return type;
|
||||
type = type.BaseType;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5cdbd5dce7522f649bda974218e1e500
|
||||
guid: 0024fbc4c0a21754188b1b6e01d38b08
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -1,4 +1,4 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChunkPool : BasePool<Chunk>
|
||||
{
|
||||
@ -8,7 +8,7 @@ public class ChunkPool : BasePool<Chunk>
|
||||
{
|
||||
Chunk chunk = base.CreateAction();
|
||||
chunk.Init(spawner);
|
||||
chunk.transform.position = new Vector3(0,0,0);
|
||||
chunk.transform.position = new Vector3(0, 0, 0);
|
||||
return chunk;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
using Pools;
|
||||
public class ChunkSpawner : MonoBehaviour // TODO: ISpawner
|
||||
{
|
||||
[SerializeField] private float spawnDelay;
|
||||
|
@ -8,7 +8,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Skybox 1
|
||||
m_Shader: {fileID: 104, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 103, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
@ -76,6 +76,10 @@ Material:
|
||||
m_Texture: {fileID: 2800000, guid: 09752448d50082e41bcacbacbe0209fc, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Tex:
|
||||
m_Texture: {fileID: 8900000, guid: 73353a1df0cbbda4eb65a7f51fff31e6, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _UpTex:
|
||||
m_Texture: {fileID: 2800000, guid: 94b80d922d15ad141b3c9376cdf885e6, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@ -86,7 +90,7 @@ Material:
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Exposure: 1
|
||||
- _Exposure: 1.59
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
@ -94,7 +98,7 @@ Material:
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Rotation: 0
|
||||
- _Rotation: 179
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
|
Loading…
x
Reference in New Issue
Block a user