Correction du jump qui faisait "brute" à la descente
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@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9055f72a604bc3f4ba01bc120f0643d2, type: 3}
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m_Script: {fileID: 11500000, guid: 9055f72a604bc3f4ba01bc120f0643d2, type: 3}
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m_Name: PlayerData
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m_Name: PlayerData
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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<InvincibilityTime>k__BackingField: 300
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<InvincibilityTime>k__BackingField: 600
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<JumpHeight>k__BackingField: 5.75
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<JumpHeight>k__BackingField: 6
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<LaneSwitchSpeed>k__BackingField: 20
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<LaneSwitchSpeed>k__BackingField: 20
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<Speed>k__BackingField: 10
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<Speed>k__BackingField: 10
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@ -9,7 +9,7 @@ public class JumpState : MovingState
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private float expiredTime = 0;
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private float expiredTime = 0;
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private float previousDeltaY = 0;
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private float previousDeltaY = 0;
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private float jumpHeight;
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private float jumpHeight;
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private float internalJumpTime = 0.45f;
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private float internalJumpTime = 0.55f;
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public JumpState(PlayerStateMachine playerStateMachine, AnimationCurve curve) : base(playerStateMachine)
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public JumpState(PlayerStateMachine playerStateMachine, AnimationCurve curve) : base(playerStateMachine)
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{
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{
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deltaYCurve = curve;
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deltaYCurve = curve;
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