Ajout du system de coins et modif de l'obstacle de Paul
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@ -1687,7 +1687,7 @@ MonoBehaviour:
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--- !u!1 &917043515
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--- !u!1 &917043515
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GameObject:
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GameObject:
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@ -2188,6 +2188,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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LaneSystem: {fileID: 106057762}
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LaneSystem: {fileID: 106057762}
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coinPool: {fileID: 1902464044}
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<ObstaclePools>k__BackingField:
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<ObstaclePools>k__BackingField:
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- {fileID: 4230759379826572186}
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- {fileID: 4230759379826572186}
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- {fileID: 3994382559241916552}
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@ -2227,6 +2228,7 @@ Transform:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1237272500
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--- !u!1 &1237272500
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@ -2856,7 +2858,7 @@ AudioSource:
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m_audioClip: {fileID: 8300000, guid: ddf8fb13b61f8474d89b050db1febfc6, type: 3}
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m_audioClip: {fileID: 8300000, guid: ddf8fb13b61f8474d89b050db1febfc6, type: 3}
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m_Resource: {fileID: 8300000, guid: ddf8fb13b61f8474d89b050db1febfc6, type: 3}
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m_Resource: {fileID: 8300000, guid: ddf8fb13b61f8474d89b050db1febfc6, type: 3}
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m_PlayOnAwake: 1
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m_PlayOnAwake: 1
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m_Volume: 0.75
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m_Volume: 0.05
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m_Pitch: 1
|
m_Pitch: 1
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Loop: 1
|
Loop: 1
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Mute: 0
|
Mute: 0
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@ -3462,6 +3464,52 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1899410411}
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m_GameObject: {fileID: 1899410411}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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--- !u!1 &1902464042
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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- component: {fileID: 1902464043}
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- component: {fileID: 1902464044}
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m_Layer: 0
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m_Name: Coins
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1902464043
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1902464042}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 1176782784}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1902464044
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1902464042}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c4456a434a6301241bcca08c705b96c4, type: 3}
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m_Name:
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prefab: {fileID: 6108635676596831665, guid: b23a39661488b4b4bb909b4285f3f874, type: 3}
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--- !u!1 &2033098990
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--- !u!1 &2033098990
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3988,7 +4036,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1290664e863a3d34596917f255587b4c, type: 3}
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m_Script: {fileID: 11500000, guid: 1290664e863a3d34596917f255587b4c, type: 3}
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--- !u!224 &4191864465036188526
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RectTransform:
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RectTransform:
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@ -4366,7 +4414,7 @@ MonoBehaviour:
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--- !u!1 &7557377091183692521
|
--- !u!1 &7557377091183692521
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -5,6 +5,7 @@ using UnityEngine;
|
|||||||
public class Coin : PoolingObject<Coin>, ICollectable,IResettable
|
public class Coin : PoolingObject<Coin>, ICollectable,IResettable
|
||||||
{
|
{
|
||||||
[SerializeField] private int coinValue;
|
[SerializeField] private int coinValue;
|
||||||
|
public int CoinValue => coinValue;
|
||||||
|
|
||||||
private SinAnimator sinAnimator;
|
private SinAnimator sinAnimator;
|
||||||
public Renderer Renderer { get; private set; }
|
public Renderer Renderer { get; private set; }
|
||||||
@ -23,7 +24,9 @@ public class Coin : PoolingObject<Coin>, ICollectable,IResettable
|
|||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
OnCoinCollected?.Invoke(coinValue);
|
OnCoinCollected?.Invoke(coinValue);
|
||||||
OnCoinDissapeared?.Invoke(this);
|
OnCoinDissapeared?.Invoke(this);
|
||||||
|
ReturnToPool();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateStartPositionForSinAnimator()
|
public void UpdateStartPositionForSinAnimator()
|
||||||
{
|
{
|
||||||
sinAnimator.UpdateStartPosition();
|
sinAnimator.UpdateStartPosition();
|
||||||
|
@ -115,27 +115,30 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
|||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.TryGetComponent(out IDamageDealer damageDealer)) //switch..case
|
if (other.TryGetComponent(out IDamageDealer damageDealer))
|
||||||
{
|
{
|
||||||
if (IsInvincible)
|
if (IsInvincible) return;
|
||||||
return;
|
|
||||||
int damageAmount = 1;
|
int damageAmount = 1;
|
||||||
var damageableComponents = GetComponents<IDamageable>();
|
foreach (var component in GetComponents<IDamageable>())
|
||||||
foreach (var component in damageableComponents)
|
|
||||||
{
|
{
|
||||||
damageDealer.DealDamage(component, damageAmount);
|
damageDealer.DealDamage(component, damageAmount);
|
||||||
}
|
}
|
||||||
|
|
||||||
StartCoroutine(GrantInvincibility());
|
StartCoroutine(GrantInvincibility());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (other.TryGetComponent(out IObstacle obstacle)) //switch..case
|
if (other.TryGetComponent(out IObstacle obstacle))
|
||||||
{
|
{
|
||||||
obstacle.Impact();
|
obstacle.Impact();
|
||||||
}
|
}
|
||||||
else if (other.TryGetComponent(out ICollectable collectable))
|
else if (other.TryGetComponent(out ICollectable collectable))
|
||||||
{
|
{
|
||||||
collectable.Collect();
|
collectable.Collect();
|
||||||
|
|
||||||
|
if (other.TryGetComponent(out Coin coin))
|
||||||
|
{
|
||||||
|
PlayerStatictics.AddScore(coin.CoinValue);
|
||||||
|
coin.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -54,4 +54,12 @@ public class Statistics : MonoBehaviour,IResettable
|
|||||||
coinMultiplier = 1;
|
coinMultiplier = 1;
|
||||||
//gameOverPopUp.gameObject.SetActive(false);
|
//gameOverPopUp.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddScore(int amount)
|
||||||
|
{
|
||||||
|
Score += amount;
|
||||||
|
OnScoreCalculated?.Invoke(Score);
|
||||||
|
PlayerHUD.UpdateScore(Score.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
public class CoinPool : BasePool<Coin>
|
namespace Pools
|
||||||
|
{
|
||||||
|
public sealed class CoinPool : BasePool<Coin>
|
||||||
{}
|
{}
|
||||||
|
}
|
||||||
|
|
||||||
|
@ -1,13 +1,13 @@
|
|||||||
using Pools;
|
using Pools;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class ChunkGenerator : MonoBehaviour
|
public class ChunkGenerator : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private LaneSystem LaneSystem;
|
[SerializeField] private LaneSystem LaneSystem;
|
||||||
public CoinPool CoinPool { get; private set; }
|
[SerializeField] private CoinPool coinPool;
|
||||||
[field: SerializeField] public List<ObstaclePool> ObstaclePools { get; private set; }
|
[field: SerializeField] public List<ObstaclePool> ObstaclePools { get; private set; }
|
||||||
|
|
||||||
private bool _isFirstChunk = true;
|
private bool _isFirstChunk = true;
|
||||||
public Chunk Generate(Chunk chunkToFill)
|
public Chunk Generate(Chunk chunkToFill)
|
||||||
{
|
{
|
||||||
@ -16,13 +16,14 @@ public class ChunkGenerator : MonoBehaviour
|
|||||||
_isFirstChunk = false;
|
_isFirstChunk = false;
|
||||||
return chunkToFill;
|
return chunkToFill;
|
||||||
}
|
}
|
||||||
if (ObstaclePools.IsEmpty())
|
if (!ObstaclePools.IsEmpty())
|
||||||
return chunkToFill;
|
{
|
||||||
var obstaclePool = ObstaclePools.GetRandomElement();
|
var obstaclePool = ObstaclePools.GetRandomElement();
|
||||||
var obstacle = obstaclePool.Spawn();
|
var obstacle = obstaclePool.Spawn();
|
||||||
chunkToFill.Obstacles.Add(obstacle);
|
chunkToFill.Obstacles.Add(obstacle);
|
||||||
obstacle.transform.SetParent(chunkToFill.transform, true);
|
obstacle.transform.SetParent(chunkToFill.transform, true);
|
||||||
obstacle.transform.localPosition = chunkToFill.Grid.GetRandomPosition();
|
obstacle.transform.localPosition = chunkToFill.Grid.GetRandomPosition();
|
||||||
|
|
||||||
if (obstacle.IsOnAllLanes)
|
if (obstacle.IsOnAllLanes)
|
||||||
{
|
{
|
||||||
obstacle.transform.localPosition = new Vector3(
|
obstacle.transform.localPosition = new Vector3(
|
||||||
@ -31,6 +32,40 @@ public class ChunkGenerator : MonoBehaviour
|
|||||||
transform.localPosition.z
|
transform.localPosition.z
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
Coin coin = coinPool.Spawn();
|
||||||
|
chunkToFill.Coins.Add(coin);
|
||||||
|
coin.transform.SetParent(chunkToFill.transform, true);
|
||||||
|
Vector3 randomPosition;
|
||||||
|
bool isPositionValid = false;
|
||||||
|
int laneIndex = Random.Range(0, LaneSystem.LaneCount);
|
||||||
|
randomPosition = new Vector3(
|
||||||
|
laneIndex * LaneSystem.LaneWidth,
|
||||||
|
chunkToFill.Grid.GetRandomPosition().y + 1.0f,
|
||||||
|
chunkToFill.Grid.GetRandomPosition().z
|
||||||
|
);
|
||||||
|
while (!isPositionValid)
|
||||||
|
{
|
||||||
|
isPositionValid = true;
|
||||||
|
foreach (var obstacle in chunkToFill.Obstacles)
|
||||||
|
{
|
||||||
|
if (Vector3.Distance(randomPosition, obstacle.transform.localPosition) < 1.0f)
|
||||||
|
{
|
||||||
|
isPositionValid = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!isPositionValid)
|
||||||
|
{
|
||||||
|
randomPosition = new Vector3(
|
||||||
|
laneIndex * LaneSystem.LaneWidth,
|
||||||
|
chunkToFill.Grid.GetRandomPosition().y + 1.0f,
|
||||||
|
chunkToFill.Grid.GetRandomPosition().z
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
coin.transform.localPosition = randomPosition;
|
||||||
|
coin.UpdateStartPositionForSinAnimator();
|
||||||
return chunkToFill;
|
return chunkToFill;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -37,6 +37,7 @@ public abstract class Chunk : PoolingObject<Chunk>, IResettable
|
|||||||
transform.localPosition = Vector3.zero;
|
transform.localPosition = Vector3.zero;
|
||||||
transform.position = Vector3.zero;
|
transform.position = Vector3.zero;
|
||||||
transform.rotation = Quaternion.identity;
|
transform.rotation = Quaternion.identity;
|
||||||
|
Coins.Clear();
|
||||||
}
|
}
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
|
@ -8,6 +8,7 @@ public class LaneSystem : MonoBehaviour,IResettable
|
|||||||
[field: SerializeField] public float LaneWidth { get; private set; }
|
[field: SerializeField] public float LaneWidth { get; private set; }
|
||||||
|
|
||||||
[SerializeField] private int laneCount;
|
[SerializeField] private int laneCount;
|
||||||
|
public int LaneCount => laneCount;
|
||||||
public List<int> Lanes { get; private set; }
|
public List<int> Lanes { get; private set; }
|
||||||
public float CurrentPosition { get; private set; }
|
public float CurrentPosition { get; private set; }
|
||||||
public float TargetPosition { get; set; }
|
public float TargetPosition { get; set; }
|
||||||
|
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user