Added classess for views, added new laser obstacle
New laser obstacle uses particle system, UI not yet implemented, but classess for ui was added
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value:
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<LaneSwitchSpeed>k__BackingField: 25
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<Speed>k__BackingField: 20
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|
@ -1,7 +1,7 @@
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using System.Collections;
|
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using UnityEngine;
|
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[CreateAssetMenu(fileName = "PlayerData", menuName = "Player", order = 1)]
|
||||
[CreateAssetMenu(fileName = "PlayerData", menuName = "ScriptableObjects/Player")]
|
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public class PlayerData : ScriptableObject
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{
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[field: SerializeField] public int InvincibilityTime { get; private set; }
|
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|
4
Assets/Scripts/Obstacles/IObstacle.cs
Normal file
4
Assets/Scripts/Obstacles/IObstacle.cs
Normal file
@ -0,0 +1,4 @@
|
||||
interface IObstacle
|
||||
{
|
||||
public void Impact();
|
||||
}
|
11
Assets/Scripts/Obstacles/IObstacle.cs.meta
Normal file
11
Assets/Scripts/Obstacles/IObstacle.cs.meta
Normal file
@ -0,0 +1,11 @@
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@ -2,14 +2,10 @@ using System.Collections;
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using System.Collections.Generic;
|
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using UnityEngine;
|
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interface IObstacle
|
||||
{
|
||||
public void Impact();
|
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}
|
||||
[RequireComponent(typeof(BoxCollider))]
|
||||
|
||||
public class Obstacle : MonoBehaviour,IObstacle,IDamageDealer,IResettable,IPoolable<Obstacle>
|
||||
{
|
||||
[field: SerializeField] public bool IsOnAllLanes { get; private set; }
|
||||
public BoxCollider Collider { get; private set; }
|
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public BasePool<Obstacle> OwningPool { private get; set; }
|
||||
|
||||
@ -40,21 +36,3 @@ public class Obstacle : MonoBehaviour,IObstacle,IDamageDealer,IResettable,IPoola
|
||||
OwningPool.ReturnToPool(this);
|
||||
}
|
||||
}
|
||||
|
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public class Turret : MonoBehaviour, IObstacle, IDamageDealer, IResettable
|
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{
|
||||
public void DealDamage(IDamageable target, int amount)
|
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{
|
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target.TakeDamage(amount);
|
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}
|
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|
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public void Impact()
|
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{
|
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gameObject.SetActive(true);
|
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}
|
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|
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public void ResetToDefault()
|
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{
|
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gameObject.SetActive(true);
|
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}
|
||||
}
|
19
Assets/Scripts/Obstacles/Turret.cs
Normal file
19
Assets/Scripts/Obstacles/Turret.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class Turret : MonoBehaviour, IObstacle, IDamageDealer, IResettable
|
||||
{
|
||||
public void DealDamage(IDamageable target, int amount)
|
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{
|
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target.TakeDamage(amount);
|
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}
|
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|
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public void Impact()
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{
|
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gameObject.SetActive(true);
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}
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|
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public void ResetToDefault()
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{
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gameObject.SetActive(true);
|
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}
|
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}
|
11
Assets/Scripts/Obstacles/Turret.cs.meta
Normal file
11
Assets/Scripts/Obstacles/Turret.cs.meta
Normal file
@ -0,0 +1,11 @@
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@ -4,81 +4,24 @@ using UnityEngine;
|
||||
|
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public class ChunkGenerator : MonoBehaviour
|
||||
{
|
||||
//[SerializeField] private Coin coinPrefab;
|
||||
[SerializeField] private Obstacle obstaclePrefab;
|
||||
[SerializeField] private LaneSystem LaneSystem;
|
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[SerializeField] private int gridColumns;
|
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public CoinPool CoinPool { get; private set; }
|
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[field: SerializeField] public List<ObstaclePool> ObstaclePools { get; private set; }
|
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|
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private void Awake()
|
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{
|
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//obstacleSize = obstaclePrefab.GetComponent<BoxCollider>().size;
|
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//coinSize = coinPrefab.GetComponent<BoxCollider>().size;
|
||||
//CoinPool = GetComponent<CoinPool>();
|
||||
//ObstaclePool = GetComponent<ObstaclePool>();
|
||||
//CoinPool.CreateCoinPool(coinPrefab);
|
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//ObstaclePool.CreateObstaclePool(obstaclePrefab);
|
||||
}
|
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public Chunk Generate(Chunk chunkToFill)
|
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{
|
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//var obstacle = Instantiate(obstaclePrefab);
|
||||
var obstaclePool = ObstaclePools.GetRandomElement();
|
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var obstacle = obstaclePool.GetFromPool();
|
||||
|
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chunkToFill.Obstacles.Add(obstacle);
|
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obstacle.transform.SetParent(chunkToFill.transform, true);
|
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obstacle.transform.localPosition = chunkToFill.GridPositions.GetRandomElement();
|
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//// int randomChunkPrefab = Random.Range(0, chunkPrefabs.Count);
|
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////Chunk chunk = Instantiate(chunkPrefabs[randomChunkPrefab], new Vector3(), new Quaternion());
|
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//Obstacle obstacle = ObstaclePool.GetFromPool();//chunkToFill.ObstaclePool.Get();
|
||||
//obstacle.transform.rotation = Quaternion.identity;
|
||||
//Vector3 obstaclePosition = Vector3.zero;
|
||||
//int randomObstacleLane = Random.Range(-LaneSystem.Lanes.Count / 2, LaneSystem.Lanes.Count / 2 + 1);
|
||||
//obstaclePosition.x = LaneSystem.LaneWidth * randomObstacleLane;
|
||||
//obstaclePosition.y = 0;
|
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//obstaclePosition.z = obstacle.Collider.size.z;
|
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//obstacle.transform.position = chunkToFill.transform.position + obstaclePosition;
|
||||
//obstacle.transform.SetParent(chunkToFill.transform, true);
|
||||
//coinElevation = obstacle.Collider.size.y * 2;
|
||||
//obstacle.gameObject.SetActive(true);
|
||||
//int randomCoinsLane = Random.Range(-LaneSystem.Lanes.Count / 2, LaneSystem.Lanes.Count / 2 + 1);
|
||||
//coinsOnLane = Random.Range(0, maxCoinsOnLane + 1);
|
||||
//chunkToFill.Obstacles.Add(obstacle);
|
||||
//for (int i = 0; i < coinsOnLane; i++)
|
||||
//{
|
||||
// Coin coin = CoinPool.GetFromPool();//chunkToFill.CoinPool.Get();
|
||||
// //coin.transform.SetParent(null);
|
||||
// //coin.transform.localPosition = Vector3.zero;
|
||||
// //coin.transform.position = Vector3.zero;
|
||||
// //coin.transform.rotation = Quaternion.identity;
|
||||
// Vector3 coinPosition = Vector3.zero;
|
||||
// coinPosition.z = i * coinSize.z * 20 * coin.transform.localScale.z;
|
||||
// coinPosition.x = LaneSystem.LaneWidth * randomCoinsLane;
|
||||
// //if (randomCoinsLane == randomObstacleLane)
|
||||
// //{
|
||||
// coinPosition.y = coinElevation;
|
||||
// //}
|
||||
// //else
|
||||
// //{
|
||||
// // coinPosition.y = coin.Collider.size.y * coin.transform.localScale.y; //*scale
|
||||
// //}
|
||||
// //coin.gameObject.SetActive(true);
|
||||
// //coin.transform.position = Vector3.zero;
|
||||
// //coin.transform.localPosition = coinPosition;
|
||||
// coin.transform.position = chunkToFill.transform.position + coinPosition;//coinPosition;
|
||||
// //coin.transform.SetParent(chunkToFill.transform, true);
|
||||
// coin.UpdateStartPositionForSinAnimator();
|
||||
|
||||
|
||||
// // Debug.Log("CoinPosition: " + coin.transform.position);
|
||||
// chunkToFill.Coins.Add(coin);
|
||||
//}
|
||||
//Debug.Log("ChunkPosition: " + chunkToFill.transform.position);
|
||||
//Debug.LogError("Chunk: " + chunkToFill.gameObject.name + " " + chunkToFill.CoinPool.Capacity);
|
||||
if (obstacle.IsOnAllLanes)
|
||||
{
|
||||
obstacle.transform.localPosition = new Vector3(LaneSystem.CenterLane * LaneSystem.LaneWidth, transform.localPosition.y, transform.localPosition.z);
|
||||
}
|
||||
return chunkToFill;
|
||||
}
|
||||
private void GenerateCoins()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using UnityEngine;
|
||||
|
||||
public class ChunkSpawner : MonoBehaviour // TODO: ISpawner
|
||||
{
|
||||
[SerializeField] [Range(1, 100)] private int chunkCount;
|
||||
[SerializeField] private float spawnDelay;
|
||||
[SerializeField] private ChunkGenerator chunkGenerator;
|
||||
[SerializeField] private ChunkPool chunkPool;
|
||||
|
@ -13,6 +13,7 @@ public class LaneSystem : MonoBehaviour,IResettable
|
||||
public float TargetPosition { get; set; }
|
||||
public float CurrentOffset { get; private set; }
|
||||
public int TargetLane { get; private set; }
|
||||
public int CenterLane { get; private set; }
|
||||
|
||||
public readonly Dictionary<int, float> LanesDict = new Dictionary<int, float>();
|
||||
|
||||
@ -87,6 +88,7 @@ public class LaneSystem : MonoBehaviour,IResettable
|
||||
public void ResetToDefault()
|
||||
{
|
||||
TargetLane = Lanes[laneCount / 2];
|
||||
CenterLane = Lanes[laneCount / 2];
|
||||
CurrentOffset = 0;
|
||||
CurrentPosition = 0;
|
||||
TargetPosition = 0;
|
||||
|
8
Assets/Scripts/Views.meta
Normal file
8
Assets/Scripts/Views.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c9d8fa113c043ff43a71e6ad7ad03dfc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
19
Assets/Scripts/Views/BaseView.cs
Normal file
19
Assets/Scripts/Views/BaseView.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class BaseView : MonoBehaviour
|
||||
{
|
||||
public bool IsInitialized { get; private set; }
|
||||
[property: SerializeField] public string Tag { get; private set; }
|
||||
virtual public void Init()
|
||||
{
|
||||
IsInitialized = true;
|
||||
}
|
||||
virtual public void Destroy()
|
||||
{
|
||||
Destroy(this);
|
||||
}
|
||||
public void Show(bool isActive)
|
||||
{
|
||||
gameObject.SetActive(isActive);
|
||||
}
|
||||
}
|
11
Assets/Scripts/Views/BaseView.cs.meta
Normal file
11
Assets/Scripts/Views/BaseView.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ed5707f6f01ef644298a87484966e643
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
21
Assets/Scripts/Views/PlayerHUDView.cs
Normal file
21
Assets/Scripts/Views/PlayerHUDView.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
public class PlayerHUDView : BaseView
|
||||
{
|
||||
[SerializeField] private TMP_Text scoreText;
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
transform.position = Vector3.zero;
|
||||
RectTransform rectTransform = GetComponent<RectTransform>();
|
||||
rectTransform.localPosition = Vector3.zero;
|
||||
}
|
||||
|
||||
public void UpdateScore(string score)
|
||||
{
|
||||
scoreText.text = $"Score: {score} ";
|
||||
}
|
||||
}
|
11
Assets/Scripts/Views/PlayerHUDView.cs.meta
Normal file
11
Assets/Scripts/Views/PlayerHUDView.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4455696a3efdf814b87c6437a9202967
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
24
Assets/Scripts/Views/PlayerScoreboardCard.cs
Normal file
24
Assets/Scripts/Views/PlayerScoreboardCard.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public struct PlayerScoreboardCardData
|
||||
{
|
||||
public string playerName;
|
||||
public string playerScore;
|
||||
public PlayerScoreboardCardData(string playerName,string playerScore)
|
||||
{
|
||||
this.playerName = playerName;
|
||||
this.playerScore = playerScore;
|
||||
}
|
||||
}
|
||||
|
||||
public class PlayerScoreboardCard : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TextMeshProUGUI playerName;
|
||||
[SerializeField] private TextMeshProUGUI playerScore;
|
||||
public void UpdateCard(PlayerScoreboardCardData data)
|
||||
{
|
||||
playerName.text = data.playerName;
|
||||
playerScore.text = data.playerScore;
|
||||
}
|
||||
}
|
11
Assets/Scripts/Views/PlayerScoreboardCard.cs.meta
Normal file
11
Assets/Scripts/Views/PlayerScoreboardCard.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c771658832c7219498c3d4a71ad79290
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
49
Assets/Scripts/Views/ScoreboardView.cs
Normal file
49
Assets/Scripts/Views/ScoreboardView.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ScoreboardView : BaseView
|
||||
{
|
||||
//public static ScoreboardView Instance { get; private set; }
|
||||
|
||||
[SerializeField] PlayerScoreboardCard cardPrefab;
|
||||
private readonly Dictionary<string,PlayerScoreboardCard> playerCards = new Dictionary<string, PlayerScoreboardCard>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
//Instance = this;
|
||||
}
|
||||
|
||||
public void RefreshPlayerCards(List<PlayerScoreboardCardData> cardsData)
|
||||
{
|
||||
foreach (var cardData in cardsData)
|
||||
{
|
||||
AddPlayerCard(cardData);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPlayerCard(PlayerScoreboardCardData cardData)
|
||||
{
|
||||
if (playerCards.ContainsKey(cardData.playerName))
|
||||
return;
|
||||
PlayerScoreboardCard playerScoreboardCard = Instantiate(cardPrefab);
|
||||
playerScoreboardCard.transform.SetParent(this.transform, false);
|
||||
playerScoreboardCard.UpdateCard(cardData);
|
||||
playerCards.Add(cardData.playerName, playerScoreboardCard);
|
||||
}
|
||||
|
||||
public void RemovePlayerCard(string cardTag)
|
||||
{
|
||||
if (playerCards.ContainsKey(cardTag))
|
||||
{
|
||||
playerCards.TryGetValue(cardTag, out PlayerScoreboardCard playerScoreboardCard);
|
||||
playerScoreboardCard.gameObject.SetActive(false); //TODO: Pooling
|
||||
playerCards.Remove(cardTag);
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshPlayerCard(PlayerScoreboardCardData cardData)
|
||||
{
|
||||
if (playerCards.TryGetValue(cardData.playerName, out PlayerScoreboardCard card))
|
||||
card.UpdateCard(cardData);
|
||||
}
|
||||
}
|
11
Assets/Scripts/Views/ScoreboardView.cs.meta
Normal file
11
Assets/Scripts/Views/ScoreboardView.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca5aee78eb03ef54eb6010fd1883d0b8
|
||||
MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
77
Assets/Scripts/Views/ViewManager.cs
Normal file
77
Assets/Scripts/Views/ViewManager.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public class ViewManager : MonoBehaviour
|
||||
{
|
||||
public static ViewManager Instance { get; private set; }
|
||||
[SerializeField] private List<BaseView> views = new List<BaseView>();
|
||||
[SerializeField] private BaseView defaultView;
|
||||
[SerializeField] private bool autoInitialize;
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
if (autoInitialize)
|
||||
InitAllViews();
|
||||
}
|
||||
public void InitAllViews()
|
||||
{
|
||||
foreach (var view in views)
|
||||
{
|
||||
view.Init();
|
||||
view.Show(false);
|
||||
}
|
||||
if (defaultView != null) defaultView.Show(true);
|
||||
}
|
||||
public void Init<T>() where T : BaseView
|
||||
{
|
||||
foreach (var view in views)
|
||||
{
|
||||
if (view is T)
|
||||
{
|
||||
view.Init();
|
||||
}
|
||||
}
|
||||
}
|
||||
public void Show<T>(bool isActive) where T : BaseView
|
||||
{
|
||||
foreach (var view in views)
|
||||
{
|
||||
if (view is T)
|
||||
{
|
||||
view.Show(isActive);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(BaseView view,bool isActiveByDefault = true)
|
||||
{
|
||||
view.Init();
|
||||
view.Show(isActiveByDefault);
|
||||
views.Add(view);
|
||||
}
|
||||
|
||||
public void Remove(BaseView view)
|
||||
{
|
||||
views.Remove(view);
|
||||
view.Destroy();
|
||||
}
|
||||
|
||||
public bool TryGetView<T>(out T baseView) where T : BaseView
|
||||
{
|
||||
foreach (var view in views)
|
||||
{
|
||||
if (view is T)
|
||||
{
|
||||
baseView = (T)view;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
baseView = null;
|
||||
return false;
|
||||
}
|
||||
}
|
11
Assets/Scripts/Views/ViewManager.cs.meta
Normal file
11
Assets/Scripts/Views/ViewManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
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|
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/ShaderVariants.meta
Normal file
8
Assets/ShaderVariants.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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||||
guid: ef7a5b6d677c13449b3baf251dfb6f50
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folderAsset: yes
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|
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externalObjects: {}
|
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
|
563
Assets/ShaderVariants/NewShaderVariants.shadervariants
Normal file
563
Assets/ShaderVariants/NewShaderVariants.shadervariants
Normal file
@ -0,0 +1,563 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!200 &20000000
|
||||
ShaderVariantCollection:
|
||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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m_Name: NewShaderVariants
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m_Shaders:
|
||||
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|
||||
second:
|
||||
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||||
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||||
passType: 0
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- first: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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second:
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- first: {fileID: 66, guid: 0000000000000000f000000000000000, type: 0}
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||||
- keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON _ALPHATEST_ON
|
||||
_NORMALMAP
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON _METALLICGLOSSMAP
|
||||
_NORMALMAP
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _ALPHATEST_ON _EMISSION
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_NORMALMAP
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _ALPHATEST_ON _NORMALMAP
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _EMISSION
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _EMISSION _METALLICGLOSSMAP
|
||||
_NORMALMAP
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _METALLICGLOSSMAP _NORMALMAP
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH VERTEXLIGHT_ON
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH VERTEXLIGHT_ON _ALPHATEST_ON _NORMALMAP
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH VERTEXLIGHT_ON _METALLICGLOSSMAP _NORMALMAP
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH _ALPHABLEND_ON _EMISSION
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH _ALPHAPREMULTIPLY_ON
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH _ALPHAPREMULTIPLY_ON _EMISSION
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH _ALPHATEST_ON _EMISSION _NORMALMAP
|
||||
passType: 4
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||||
- keywords: DIRECTIONAL LIGHTPROBE_SH _ALPHATEST_ON _NORMALMAP
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH _EMISSION
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH _EMISSION _METALLICGLOSSMAP _NORMALMAP
|
||||
passType: 4
|
||||
- keywords: DIRECTIONAL LIGHTPROBE_SH _METALLICGLOSSMAP _NORMALMAP
|
||||
passType: 4
|
||||
- keywords: POINT
|
||||
passType: 5
|
||||
- keywords: POINT _ALPHABLEND_ON
|
||||
passType: 5
|
||||
- keywords: POINT _ALPHAPREMULTIPLY_ON
|
||||
passType: 5
|
||||
- keywords: POINT _ALPHATEST_ON _NORMALMAP
|
||||
passType: 5
|
||||
- keywords: POINT _METALLICGLOSSMAP _NORMALMAP
|
||||
passType: 5
|
||||
- keywords:
|
||||
passType: 8
|
||||
- keywords: SHADOWS_DEPTH
|
||||
passType: 8
|
||||
- keywords: SHADOWS_DEPTH _ALPHABLEND_ON
|
||||
passType: 8
|
||||
- keywords: SHADOWS_DEPTH _ALPHAPREMULTIPLY_ON
|
||||
passType: 8
|
||||
- keywords: SHADOWS_DEPTH _ALPHATEST_ON
|
||||
passType: 8
|
||||
- keywords: SHADOWS_DEPTH _METALLICGLOSSMAP
|
||||
passType: 8
|
||||
- keywords: _ALPHABLEND_ON
|
||||
passType: 8
|
||||
- keywords: _ALPHATEST_ON
|
||||
passType: 8
|
||||
- keywords: _METALLICGLOSSMAP
|
||||
passType: 8
|
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