Added scrollview and sorting by high score in scoreboard

Also fixed bug in PoolCreatorInspector in Split function
This commit is contained in:
Vladimir Pirozhenko 2022-08-26 18:19:56 +04:00
parent 35f724fcc1
commit 49de54745e
3 changed files with 1073 additions and 227 deletions

File diff suppressed because it is too large Load Diff

View File

@ -157,7 +157,7 @@ public class PoolCreatorInspector : Editor
{
if (inputFilePath.StartsWith(separator, StringComparison.OrdinalIgnoreCase) == false && inputFilePath.Contains(separator))
{
return inputFilePath.Split(separator).Last();
return inputFilePath.Split(separator.ToCharArray()).Last();
}
return inputFilePath;
}

View File

@ -2,22 +2,24 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Scoreboard : MonoBehaviour, ICommandTranslator
public class ScoreboardEntriesTable
{
private List<ScoreboardEntry> entries = new List<ScoreboardEntry>();
public event Action<ScoreboardEntry> OnEntryAdded;
[SerializeField] private ScoreboardView scoreboardView;
private class ScoreboardEntriesTable
{
public ScoreboardEntriesTable(List<ScoreboardEntry> entries)
{
this.entries = entries;
}
public List<ScoreboardEntry> entries = new List<ScoreboardEntry>();
}
}
public class Scoreboard : MonoBehaviour, ICommandTranslator
{
[SerializeField] private int maxEntries;
private List<ScoreboardEntry> entries = new List<ScoreboardEntry>();
public event Action<ScoreboardEntry> OnEntryAdded;
[SerializeField] private ScoreboardView scoreboardView;
private void Start()
{
GameSession.Instance.AddCommandTranslator(this);
@ -28,30 +30,40 @@ public class Scoreboard : MonoBehaviour, ICommandTranslator
if (entriesTable.entries == null)
return;
List<PlayerScoreboardCardData> scoreboardCardDatas = new List<PlayerScoreboardCardData>();
for (int i = 0; i < entriesTable.entries.Count; i++)
for (int i = 0; i <entriesTable.entries.Count; i++)
{
entries.Add(entriesTable.entries[i]);
OnEntryAdded?.Invoke(entriesTable.entries[i]);
PlayerScoreboardCardData cardData = new PlayerScoreboardCardData(entriesTable.entries[i].Name, entriesTable.entries[i].Score.ToString());
scoreboardCardDatas.Add(cardData);
}
SortScoreboardByHighscore();
scoreboardView.AddPlayerCards(scoreboardCardDatas);
}
public void AddScoreboardEntry(string entryName, int entryScore)
{
ScoreboardEntry entry = new ScoreboardEntry(entryName, entryScore);
entries.Add(entry);
OnEntryAdded?.Invoke(entry);
}
public void SortScoreboardByHighscore()
{
entries.Sort((x,y) => y.Score.CompareTo(x.Score));
}
public void AddScoreboardEntry(ScoreboardEntry entry)
{
entries.Add(entry);
OnEntryAdded?.Invoke(entry);
SaveScoreboardEntriesTable();
Debug.Log("SAVED");
}
public void SaveScoreboardEntriesTable()
{
SortScoreboardByHighscore();
ScoreboardEntriesTable scoreboardEntriesTable = new ScoreboardEntriesTable(entries);
string jsonScoreboardEntries = JsonUtility.ToJson(scoreboardEntriesTable);
PlayerPrefs.SetString("ScoreboardEntriesTableTest", jsonScoreboardEntries);