Ajout de jump sound + changement de lane
Et musique dans le Main Menu
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.vscode/settings.json
vendored
2
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--- !u!4 &1774170761
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GameObject:
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@ -4139,3 +4401,5 @@ SceneRoots:
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@ -64,6 +64,10 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
|
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|
|
||||||
#endregion
|
#endregion
|
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|
|
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|
#region Sounds
|
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|
public AudioSource JumpSound;
|
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|
#endregion
|
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|
|
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public bool IsInvincible { get; private set; }
|
public bool IsInvincible { get; private set; }
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public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject
|
public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject
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[SerializeField] private Boolean isPlayer2;
|
[SerializeField] private Boolean isPlayer2;
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@ -92,6 +96,7 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
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private void Start()
|
private void Start()
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{
|
{
|
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PlayerStateMachine.SetState(PlayerStateMachine.PlayerStartingIdleState);
|
PlayerStateMachine.SetState(PlayerStateMachine.PlayerStartingIdleState);
|
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|
JumpSound.GetComponent<AudioSource>();
|
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}
|
}
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|
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|
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@ -188,14 +193,17 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
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case ECommand.RIGHT:
|
case ECommand.RIGHT:
|
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case ECommand.RIGHT2:
|
case ECommand.RIGHT2:
|
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PlayerStateMachine.IncreaseTargetLane();
|
PlayerStateMachine.IncreaseTargetLane();
|
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|
JumpSound.Play();
|
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break;
|
break;
|
||||||
case ECommand.LEFT:
|
case ECommand.LEFT:
|
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case ECommand.LEFT2:
|
case ECommand.LEFT2:
|
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PlayerStateMachine.DecreaseTargetLane();
|
PlayerStateMachine.DecreaseTargetLane();
|
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|
JumpSound.Play();
|
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break;
|
break;
|
||||||
case ECommand.UP:
|
case ECommand.UP:
|
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case ECommand.UP2:
|
case ECommand.UP2:
|
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PlayerStateMachine.SetState(PlayerStateMachine.PlayerJumpState);
|
PlayerStateMachine.SetState(PlayerStateMachine.PlayerJumpState);
|
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|
JumpSound.Play();
|
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break;
|
break;
|
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case ECommand.DOWN:
|
case ECommand.DOWN:
|
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case ECommand.DOWN2:
|
case ECommand.DOWN2:
|
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|
8
Assets/Sounds.meta
Normal file
8
Assets/Sounds.meta
Normal file
@ -0,0 +1,8 @@
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BIN
Assets/Sounds/Trailer Action Cinematic by Infraction [No Copyright Music] ⧸ Galactic.wav
(Stored with Git LFS)
Normal file
BIN
Assets/Sounds/Trailer Action Cinematic by Infraction [No Copyright Music] ⧸ Galactic.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,23 @@
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BIN
Assets/Sounds/jumping_1-6452.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Sounds/jumping_1-6452.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Sounds/jumping_1-6452.mp3.meta
Normal file
23
Assets/Sounds/jumping_1-6452.mp3.meta
Normal file
@ -0,0 +1,23 @@
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assetBundleName:
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assetBundleVariant:
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Loading…
x
Reference in New Issue
Block a user