UI manque score

This commit is contained in:
teddy 2025-01-15 15:54:12 +01:00
parent 08338d6dc7
commit 27e4584d88
19 changed files with 13275 additions and 258 deletions

13
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@ -0,0 +1,64 @@
using System.Globalization;
using UnityEngine;
using TMPro; // Nécessaire pour TextMeshPro
public class UIManager : MonoBehaviour
{
// Références pour la distance et les pièces (mode normal)
public TextMeshProUGUI distanceText;
public TextMeshProUGUI numberCoinsText;
// Références pour le mode 1v1
public TextMeshProUGUI joueur1Text;
public TextMeshProUGUI joueur2Text;
// Variables pour distance et pièces
private float distance = 0f;
private int coins = 0;
// Variables pour le mode 1v1
private int joueur1Score = 1;
private int joueur2Score = 0;
// Mode de jeu
public bool is1v1Mode = false;
void Update()
{
if (!is1v1Mode)
{
distanceText.text = distance.ToString("F1", CultureInfo.InvariantCulture) + "M";
numberCoinsText.text = coins.ToString();
}
else if (is1v1Mode)
{
distanceText.text = distance.ToString("F1", CultureInfo.InvariantCulture) + "M";
numberCoinsText.text = coins.ToString();
DisplayResult();
}
}
public void DisplayResult()
{
if (is1v1Mode)
{
if (joueur1Score > joueur2Score)
{
joueur1Text.text ="Winner";
joueur2Text.text ="Loser";
}
else if (joueur1Score < joueur2Score)
{
joueur1Text.text = "Loser";
joueur2Text.text = "Winner";
}
else
{
joueur1Text.text = "Égalité";
joueur2Text.text = "Égalité";
}
}
}
}

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